Jump to content

Nukemouse

Vote Enabled
  • Posts

    997
  • Joined

  • Last visited

  • Days Won

    4

Posts posted by Nukemouse

  1. Zipp has crossover in burt jebsen and flying piglets. Then if you feel like getting into ophelia later, merris is infamous and sammy is wizz-bang so a lot of models end up being shared between masters. Tricky you might share less models but there's nothing wrong with getting mah tucket all these masters play pretty differently in my opinion so you have a lot of different fun playstyles.

    Also the mechanized porkchop, though it doesn't share keywords with either is versatile and is pretty useful to both wong (if you use melee troops like swine cursed) and mah tucket.

  2. 7 hours ago, prinny25 said:

    First off thank you all for the help and I have two last questions 

    First besides Zipp and Big Hat core boxes what are some other good Bayou core boxes for a Gremlin player? 

    Second how does my updated Crew look? 

    Captain Zipp 

    The First Mate 

    Mancha Rojo

    Earl Burns 

    Wrastlers 

    Flying Piglet

    Iron Skeeters 

    Gracie/Burt Jebsen-I'm debating on these I don't if they would be a good edition for my crew but I would rotation them between matches or swap them out with another model 

    Bayou Gremlins

    The flying piglets come in a box with "merris lacroix" who can fly, you could use them instead of gracie/burt. I would consider maybe Ophelia's crew good? Just because i don't think you need as many models. Her core box + "copycats" has most of her stuff i think. They are a family of models who are "imitations" of other, human models. Mostly Perdita from guild. They can chuck dynamite, curse people, shoot them with guns they have it all! "Merris Lacroix" not only works for Zipp, but also works for Ophelia as she is part of her family (and is a "copy" of Kaeris, the arcanist master)

    • Thanks 1
  3. 4 minutes ago, Jesy Blue said:

    So walking a Whiskey Golem onto a Lamp marker gives the Golem Concealing but blocks all other effects from occurring?

    If its blocking the whole thing then can't nobody draw lines through the concealing, so there's no concealing?

    • Like 1
  4. Had a game where i tried out seekers vs a friend playing dreamer, i made tons of mistakes in hiring and playing. This is a complex crew to play and you will make lots of mistakes in your first games or at least take a long time to do your turns. Every time something heals (which is often) you may choose trigger often 3-4 different chronicle effects and which ones you want to use plus how you want to use them can be overwhelming. When a regenerating model activates and you have to choose whether to transform that into damage with jedza, then if you don't do that now you can push it, move moorwraiths towards it, mess with discard piles, teleport mikhail, poison things with grave goo etc it ends up taking a while.  Also your positioning and line of sight to Jedza is so important it makes every move a complex line of sight challenge, not to mention whenever you make enemies move you have to take into account shimmering lights, moorwraith severe etc. Definitely not a crew for new players!

  5. 12 hours ago, Rufess said:

    Grave Goo does treat the :aura2" with Moorwraith as terrain. Hence Grave Goo can turn the area into Hazardous terrain as long as it is base to base with the area, namely within 2" of Moorwraith.


    In that case i think it gets shielded for walking near them too? Moorwraiths sound like they work well in groups if whilst walking together they all end up with shielded.

     

  6. 14 minutes ago, Maniacal_cackle said:

    But she has unique abilities and triggers, right? To me she seems incredibly unique. Her problem appears to be power level, not flavour.

    Her abilities and triggers are in some cases unique yes, but not in what they do. Unseen Manipulator is the only one that actually does something unique, the others are obeys, damage, discards, draw or deck manipulation. You can argue that she does these in very slightly different ways but the end results are not really very unique. Looking at the top of the fate deck when models activate nearby for example sounds very unique, but in practice its not any different to other "debuff when models activate nearby" auras.  Its difficult to see what is different about her compared to say, Allison Dade, other than that Allison Dade does more damage and is generally more consistent in the use of her abilities.

    I don't think every master is super unique, obviously damage masters all do "damage" but Youko is just even less unique than the average master. The only other case i can think of this bad is Basse/Mad Dog Brackett in terms of "henchmen do the job better than the master".

  7. Berserker Husks are interesting.  The ability to creep along towards enemy units once they have parasite tokens means they will be more mobile than they appear after the start. 2/3/5 isn't special but stat 6 on only a 6 cost is quite nice plus with ruthless and relentless they will counter certain models. Meredith can also turn an eyes and ears into one per turn.

  8. 4 minutes ago, Maniacal_cackle said:

    This master seems like she is nuts with the emissary? Take the Hit ensures the master will never die, even if lowering health to heal up again. If the Emissary dies, Jedza just brings it back with a life token (and then you have to go through Hard to Kill again).

    The emmissary isn't a seeker so i don't think life tokens work on it.

  9. The Archivist can use his Siphon Power to attack friendly models, drawing cards, damaging them (+1 other nearby model thanks to siphon power) and dropping web markers, whilst boosting your initiative flips. Jedza and pals can then heal them up for chronicle effects, whilst largely ignoring the web markers. For extra fun, hire nexus to turn those webs into Eyes and Ears that can tie up foes and trigger chronicle in funny ways with "we are legion". Or even just play a Nexus crew and throw in a seeker or two. Meredith+Nexus could make an okay summoning engine in certain matchups for a Jedza crew, since Nexus can use schemes instead of webs and you can make plenty of those with seekers. It all sounds a bit silly, but i do like considering some of the crazier options.

    • Haha 1
  10. 13 minutes ago, Maniacal_cackle said:

    I'm pretty sure this is answered in the FAQ and am pretty sure the answer is no.

    I can't find it in the FAQ, but there are some slightly similar things that imply its more likely to be no than yes. If that's the case it might be interesting to see if there is a way to damage your own models on turn 1. I wonder if Surveyors can use Price of Progress when taking an action that does not generate a duel to take a damage? Being able to take 1 damage whilst walking to set up chronicle effects could be interesting.

  11. I expected to be interested in DUA/Umbra and Cadmus but mostly I'm intrigued by the Seekers.

    Tannenbaum's Inkfingers reminds me a lot of som'er teeth jones' "Bigger Hat Than You" only much more consistent. Its a little sad to see interesting master abilities given out in stronger form to henchmen. Seekers maybe arent super fast and probably enjoy their bubble, but the intrepid effigy can lead the way, sohpie gives them +1 move, surveyors have chain gang and of course there is a weary road. I think the idea is you of course have your jedza bubble, but models like the Grave Goo seem good at holding a flank on their own. It looks to me like a Lamplighter + Grave Goo, The Damned or maybe even just a Surveyor would make a decent duo on their own outside of the bubble. Do models count as having healed for chronicle if they were already full health when a healing effect is applied?

    • Like 1
    • Agree 1
  12. A master who is an animal, with a totem that is its "owner" would be cool. Like a dog, rooster or gator. Then its totem could be the gremlin that technically keeps the beast as its pet, but in reality is basically just subservient to the beast.
    Besides that, yeah a wrestling master would be cool. Or maybe an ancient gremlin from before humans came to malifaux. Everyone seems to be coming up with pretty good ideas too.

    • Thanks 1
  13. Brewmaster has a few models that give out burning, popcorn turner and the ignite fumes actions on whiskey gamin/golem being the main ones. In gremlins there isn't much you can do with this, hire ophelia maybe? In Ten Thunders the Obsidian Statue and Wanyudo seem appealing for intense heat and hold back the flames. Shenlong might hire brewie when using tanuki/fermenteds for access to some fun times.

    • Thanks 1
×
×
  • Create New...

Important Information