ok, just getting into pandy I wanna see what you guys think of my current build. I'm taking
Pandora
2× insidious madness
2× stitched together
1× tucco
1× teddy
1× primordial magic
Upgrades
*on dreaming wings
Used for extra cards mainly
Sub note that's still in discussion
+ can she use flight while doing her push?
*ather connection
Used for damage reduction with +1 to all stone damage reduction
*fuguee state
Allows for control of enemies scheme runners
*set up
Use tucco to bully people turn one
Teddy with insidious madness as scheme runners with a strong control of will power duals. Teddys hug becomes much more viable it seems when 2 cards would be needed to cheat or by using the madness attacks to drain wp.
Two stitched to just do what stitched do lol great models...lots of fear and if close enough to pandora can allow you to draw cards while handing out damage
Pandora- I mainly use her to deny scheme runners first turns and push around and incite so I can activate her again early in the proceeding turn to do the same and gain up to 4 models, generally half a crew, worth of my opponents choosing to activate.
Primordial magic hangs back and get me cards till about turn 3 then rushes forward to be used as scheme marker.
Any thoughts on things to change or models to switch out or anything would be a great help