Jump to content

Sparksman

Vote Enabled
  • Posts

    56
  • Joined

  • Last visited

Posts posted by Sparksman

  1. Hi, it seems like the search isn't currently working.

     

    If I search for "Hamelin" in the Outcasts forum, I currently get:

    "Searched for 'Hamelin'

    Found 0 results

     

    Results

    photo-thumb-26288.jpg
     

    I cannot add much to the great guides posted allready. My only addition is that I too think she is very underrated. Against gremlins or guild she is very strong as she brings both counters to ranged:.."

    ...and that's it - decidedly odd.

  2. Pursuits
    Academic - Fated Almanac p.80
    Animator - Into the Steam p.76
    Augmented - Into the Steam p.80
    Bokor - Into the Bayou p.80
    Boomer - Into the Bayou p.84
    Boozer - Into the Bayou p.88
    Buckaroo - Into the Bayou p.92
    Bully - Under Quarantine p.88
    Chemist - Under Quarantine p.92
    Collaborator - Into the Steam p.84
    Copycat - Into the Bayou p.96
    Criminal - Fated Almanac p.82
    Dabbler - Fated Almanac p.84
    Drudge - Fated Almanac p.86
    Engineer - Into the Steam p.88
    Forgotten - Under Quarantine p.96
    Ghost Eater - Under Quarantine p.100
    Ghoul - Under Quarantine p.104
    Graverobber - Fated Almanac p.88
    Guard - Fated Almanac p.90
    Gunfighter - Fated Almanac p.92
    Illusionist - Into the Steam p.92
    Infiltrator - Into the Steam p.96/Monday Preview June 29
    Mage - Into the Steam p.100
    Medium -  - Under Quarantine p.108
    Mercenary - Fated Almanac p.94
    Necromancer - Under Quarantine p.112
    Overseer - Fated Almanac p.96
    Performer - Fated Almanac p.98
    Pioneer - Fated Almanac p.100
    Primal - Into the Steam p.104
    Pugilist - Into the Bayou p.100
    Sawbones - Under Quarantine p.116
    Scrapper - Fated Almanac p.102
    Swineherd - Into the Bayou p.104
    Tinkerer - Fated Almanac p.104
    Trapper - Into the Bayou p.108/Monday Preview 26 July 2016
    Wastrel - Fated Almanac p.106
     
    Advanced Pursuits, with suggested Factions
     
    The Powers That Be
    The Guild 
    Death Marshal - Fatemasters' p.210
    Exorcist - Under Quarantine p.124
    Nephilim Hunter - Penny Dreadful: In Defense of Innocence
     
    Miners and Steamfitters Union
    Demolitionist - Into The Steam p.118
    Steamfitter - Fatemasters' p.214
     
    Outcasts and Mercenary Bands
    Abettor of Obliteration - Under Quarantine p.122
    Freikorpsmann - Fatemasters' p.212
     
    Secret Factions
    The Arcanists
    December Acolyte - Wyrd Chronicles 11 p.5/Into The Steam p.110
    Demolitionist - Into The Steam p.118
    Shapeshifter - Into the Steam p.116/Monday Preview March 23
    Showgirl - Into The Steam p.114 - Possibly Invested
    Silent One - Into The Steam p.112
     
    The Resurrectionists
    Grave Servant - Fatemasters' p.216
    Revenant - Under Quarantine p.128
    Revivalist - Under Quarantine p.126
    Student of Transmortis - Under Quarantine p.130
     
    The Ten Thunders
    Torakage - Fatemasters' p.218
     
    Threats
    Neverborn
    Rampager -
     Northern Aggression p.106
    - Possibly Guild/Arcanist/Resurrectionist
    Autumn Knight -
    Nythera p.150
     
    Gremlins
    Big Hat - Into the Bayou p.116
    Lightning Bug - Into the Bayou p.118
    Rocketeer - Into the Bayou p.120 - Possibly Arcanist/Guild
    Taxidermist - Into the Bayou p.122 - Possibly Resurrectionist
    Virtuoso - Into the Bayou p.114
     
    Invested
    Showgirl - Into The Steam p.114 - Probably Arcanist
    • Like 2
    • Thanks 1
  3. Honeypot is also a computing reference: 
    In computer terminology, a honeypot is a trap set to detect, deflect, or, in some manner, counteract attempts at unauthorized use of information systems.

     

    Generally, a honeypot consists of a computerdata, or a network site that appears to be part of a network, but is actually isolated and monitored, and which seems to contain information or a resource of value to attackers.

  4. There's a fonts discussion thread over here which may be of use:

    http://wyrd-games.net/community/topic/62347-the-malifaux-font/

     

     

    Fonts available here: http://malifaux.nezumi.me.uk/
    Inked God = Guild

    Ringbearer = Arcanists

    Blood Crow = Ressurectionists (additionally, I've also seen  Replay used in places)

    Bleeding Cowboys = Neverborn

    28 Days Later = Outcasts

    Mandarin = Ten Thunders

    Gremlins = ?

    Puppets = Radar.One

     

    Malifaux = Malifaux Rodent edition (R - rams; C - crows; M - masks; T - tomes; r - ranged; c - close combat (melee); b - blast; a - aura; p - pulse; + positive twist; - negative twist)

     

    Body text is Calibri

     

    Addi

  5. The Fated Almanac (p.195) states that "A Fated is always treated as a Master when defending against other Fated (Rank value 11)", however a Master's Rank value starts at 12 in The Fatemaster's Almanac (p.7).

    Which is right?

    My Scrip's on the Fatemaster's but that might send some of the maths a bit wonkey.

  6. Also, the Guild probably don't want Fated going back across the Breech to Earthside in general.

    I'm not sure if they can Twist Fate back on Earth, but their potential to smuggle SS, Grimiores, and use powers they gain, as well as knowledge of exactly how shonky things are would give the Guild some operational problems.

     

    But - you do need someone back there to run and maintain the trains and the Breech (hence the M&SU's power), and apportion soulstone.

  7. [Edit: Wyrd Chronicles 14 sets economy ticket cost to Malifaux at 20ss, so if we're going with the Guild Are Jerks school of economics then economy from Malifaux to earth is 35ss and Emissary class at around 315ss..]

    I chucked up some train ticket pricing, which I think is a little on the cheap side, here:
    http://wyrd-games.net/community/topic/108125-ticket-pricing-through-the-breach/

     

    So, per day:
    Emmissary Class = 315 SS = £105

    Economy to Malifaux = 20 SS = £7

    Economy to Earth = 35 SS = £15

    I was working off 1897 as the year, for some reason, so you could prolly chuck an extra 5 SS onto each of the prices and nobody would blink.


     

    • Like 1
  8. So, I'm trying to figure out some rough pricing for the cost of a ticket Through The Breach.

     

    Initially, I figured the cost would be a bit more espensive than the Trans-Siberian Railroad in its infancy, but it turns out that historical ticket prices for such things are notoriously hard to find out (as they were issued in paper copies every three months, and nobody can be bothered scanning them all in, if they haven't disintegrated).

     

    So, I'm working off inflation rates now, but it turns out that it costs only around 100 Euro to ride from Moscow to Vladivostoc (without factoring in bribes), which seems far too cheap, as that is 2/3 £ in 1897 (which if 1 Malifaux Pence = 1 Earth Pence, then that works out to about 3 Soulstones, having rounded up assuming the Guild are being jerks - I've deflated the pound's value previously so increasing it slightly seems okay).

     

    But, then I think about it, and realize that's one way only.

     

    And the Guild would want to encourage people to travel One Way (but not the other) to import cheap labour.

     

    And its for Economy. Which would be standing room only.

     

    It turns out the Trans-Siberian Railroad also has Golden Eagle/Imperial rooms which run up to 1410 pounds, or around 45 SS also.

     

    So, per day:
    Emmissary Class = 45 SS = £15

    Economy to Malifaux = 3 SS = £1

    Economy to Earth = 5 SS = £2

     

    NB: My maths is deliberately scalping at every opportunity, making a round trip in pounds more expensive, and therefore less appealing. The Guild probably write this off as "being offset by the New Labour Incentive Rebate" or some other piece of chicanery.

    What do people think?

  9. What about emphasising the Fate aspect of the game?

     

    It's really easy to get caught up in stats, skills, FM strategies and counter-strategies, but what about the characters story? Are they resolving it? Are actively they making decisions around it?

    It strikes me that, 9 games in, characters should have resolved about a third to a half of the fate lines, just make bad things automatically happen if they keep defying it.

    There's a story (in one of the WCs, I think) about a lady who ends up stuck in a cave for a decade (subjective time) to get a grimoire. She just wanders. Someone else goes in with her, and dies of old age. She comes out with a doppelganger.

    These kinds of things just happen in Malifaux, because they're Fated to.

    Bad things happen.

  10. Hi,

     

    This might be a newbie question, but I've not seen anything on it yet.

     

    So, the Guild certainly have a legitimate emblem. The Outcasts sort of do (in that they're sort of legitimate). The Arcanists have a logo, but they're not legit, however they do pull some of the their ranks from the Miner's and Steamfitters Union.

     

    Given the M&SU's power, and that they seem to be a legitimate body on both sides of the Breach, do they have a Union Seal, or logo, or emblem, or..?

     

    I'm relatively new at Malifaux, so I may just have missed it.

  11. Pursuits
    Academic - Fated Almanac p.80
    Animator - Into the Steam p.76
    Augmented - Into the Steam p.80
    Bokor - Into the Bayou p.80
    Boomer - Into the Bayou p.84
    Boozer - Into the Bayou p.88
    Buckaroo - Into the Bayou p.92
    Bully - Under Quarantine p.88
    Chemist - Under Quarantine p.92
    Collaborator - Into the Steam p.84
    Copycat - Into the Bayou p.96
    Criminal - Fated Almanac p.82
    Dabbler - Fated Almanac p.84
    Drudge - Fated Almanac p.86
    Engineer - Into the Steam p.88
    Forgotten - Under Quarantine p.96
    Ghost Eater - Under Quarantine p.100
    Ghoul - Under Quarantine p.104
    Graverobber - Fated Almanac p.88
    Guard - Fated Almanac p.90
    Gunfighter - Fated Almanac p.92
    Illusionist - Into the Steam p.92
    Infiltrator - Into the Steam p.96/Monday Preview June 29
    Mage - Into the Steam p.100
    Medium -  - Under Quarantine p.108
    Mercenary - Fated Almanac p.94
    Necromancer - Under Quarantine p.112
    Overseer - Fated Almanac p.96
    Performer - Fated Almanac p.98
    Pioneer - Fated Almanac p.100
    Primal - Into the Steam p.104
    Pugilist - Into the Bayou p.100
    Sawbones - Under Quarantine p.116
    Scrapper - Fated Almanac p.102
    Swineherd - Into the Bayou p.104
    Tinkerer - Fated Almanac p.104
    Trapper - Into the Bayou p.108/Monday Preview 26 July 2016
    Wastrel - Fated Almanac p.106
     
    Advanced Pursuits, with suggested Factions
     
    The Powers That Be
    The Guild 
    Death Marshal - Fatemasters' p.210
    Exorcist - Under Quarantine p.124
    Nephilim Hunter - Penny Dreadful: In Defense of Innocence
     
    Miners and Steamfitters Union
    Demolitionist - Into The Steam p.118
    Steamfitter - Fatemasters' p.214
     
    Outcasts and Mercenary Bands
    Abettor of Obliteration - Under Quarantine p.122
    Freikorpsmann - Fatemasters' p.212
     
    Secret Factions
    The Arcanists
    December Acolyte - Wyrd Chronicles 11 p.5/Into The Steam p.110
    Demolitionist - Into The Steam p.118
    Shapeshifter - Into the Steam p.116/Monday Preview March 23
    Showgirl - Into The Steam p.114 - Possibly Invested
    Silent One - Into The Steam p.112
     
    The Resurrectionists
    Grave Servant - Fatemasters' p.216
    Revenant - Under Quarantine p.128
    Revivalist - Under Quarantine p.126
    Student of Transmortis - Under Quarantine p.130
     
    The Ten Thunders
    Torakage - Fatemasters' p.218
     
    Threats
    Neverborn
    Rampager -
     Northern Aggression p.106
    - Possibly Guild/Arcanist/Resurrectionist
    Autumn Knight -
    Nythera p.150
     
    Gremlins
    Big Hat - Into the Bayou p.116
    Lightning Bug - Into the Bayou p.118
    Rocketeer - Into the Bayou p.120 - Possibly Arcanist/Guild
    Taxidermist - Into the Bayou p.122 - Possibly Resurrectionist
    Virtuoso - Into the Bayou p.114
     
    Invested
    Showgirl - Into The Steam p.114 - Probably Arcanist
    • Like 1
×
×
  • Create New...

Important Information