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Kirby

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Posts posted by Kirby

  1.  

    Yeah, he would benefit greatly from +1Wk or some sort of push action...

    That'd be nice.  (0) 3" push, even if it needed a card to do.  Call it flame booster or something, I dunno.  I'd probably actually use the guy then.  Can still be nice in Flank or Close deployment where the action isn't too far away, but spending two and a half turns to get into the mix in Standard or Corner is not happening.  Could be useful with Jack Daw, though, due to multiple pushes.

    • Like 1
  2. On 8/19/2016 at 6:29 PM, hofzinser said:

    Just bought some models and the rules. Painting now but anxious to watch some games. I may try and sneak down on a Thrusday when I can. Glad to hear there are some players here in Raleigh. 

    Just as an update, we'll be running a couple of demo games at Gamer's Armory on Thursday!  I'm not sure if you're one of the people discussing it on Facebook, but I hope to see you there!

  3. I use Graves all the time.  It's easy to say "Oh, Pandora can just 0 for 8" of movement", but that means the opponent was initially in range to begin with and you have the Tome or stone and high cards to do that.  If you bring other slow or AP intensive models then you can push them around as well.  Combined with a Doppelganger, you get a lot of out-of-activation movement to get your things in place or out of danger or pushing your opponent away from their necessary positions.

  4. Awesome!  We usually show up around 5 in the afternoon, but if you're available sooner sometimes a couple of us can make it out.

    Have you played at all?  What faction or crews do you have?  Are you looking for demo games, learning games with small crews, or games with full 50ss crews?

  5. Howdy there!  Yep, we still get together on Thursdays at Gamer's Armory and also Tuesdays at Atomic Empire in Durham.  The best way to keep in contact or set up games is to join the Facebook group The Carolina Breach: https://www.facebook.com/groups/324627157734004/

    There is also the more general Southeastern Malifaux Group that covers all of the Southeast and is usually the place we put bigger events like tournaments or leagues: https://www.facebook.com/groups/781404371940496/

    Definitely join up or shoot me a direct message here!

  6. Oh no, no offense taken at all!  I know text posts can come off as more stern than they're intended, mine included.  We're having a polite discussion, no worries! :D 

    But yeah, that is exactly what I mean by "below the curve" when comparing Nekima to other high-cost/high-output models across the various factions.  I still think she's absolutely worth her 13ss, but I have a feeling that she's lacking defensive traits like Terrifying, Hard to Wound, etc. due to the availability of things like Lilith's everything, Growth, Pandora's activation control, etc.  This certainly makes it a bit unfair to compare her to other faction heavy-hitters in a vacuum, but let's be fair it's not like Howard Langston doesn't have cheap access to on-demand Fast or two masters that make Reactivate available.

  7. 5 hours ago, Eclipse said:

    @Kirby On the lower end of the power scale of 13 ss models? Etc., etc.? Thanks mate, that gave me a good laugh :) Nekima is awesome, she is my most dreaded cruise missile that I can deliver to any enemy model and wreck it, growing stuff all the while. She does not cost 13ss for me - I always take The True Mother and Rapid Growth on her for a Growth Missile. If carefully executed I can create great board swings where I kill one or two models while summoning a Tot and growing another one to a Young.
    What you said in relation to Nekima ought to be due to not having seen used as best as possible - while delivering the Killjoy bomb and Ashes and Dust are tried tactics and a no-brainer.

    Your comment emphasizes my point, rather than disputes it.  The situation you describe is "if carefully executed".  So yes, in the perfect setup and with expensive upgrades she can kill things while summoning useful models.  It's certainly awesome when it happens, but hardly reliable without careful planning.  You need a cooperative opponent, living models that don't have better things to do than wait to be grown, and investing the AP of several members in the rest of your crew (most often including your master) to set it up.  Even after all that, she is still quite easy to remove with any beater or solid ranged attacks that can get to her first.

    This is not to say she isn't good.  She's excellent.  I take her all the time.  But yes, in a vacuum she is lower overall when you consider utility, survivability, and killing power when compared to other 13ss models in the game.  She often requires a good deal of resource investment to do her job.  When she does her job, she is very disruptive and strong.  She just needs far more help to do her job than other 13ss models in their respective factions.

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  8. Nekima is on the lower end of the power scale compared to other 13ss models.  She's fine right where she is.  I'd only put Aionus below her, cross-faction speaking, and a good chunk of his cost is due to utility.  She does not have the speed, flexibility, or survivability of Ashes & Dust.  She does not have the killing power of Howard Langston or Killjoy.  She's a little bit more survivable due to soulstone usage, but her lack of Terrifying, Armor, and general mobility can get to be very evident.

  9. The problem with several of these suggestions for buffs (and debuffs) is that it doesn't really make me want to take the model any more than before.  The Scion having Hard to Wound won't make me look at him any harder.  Angel Eyes having Nimble would be nice though, even further cementing her into a Grow list.  I don't think she needs it though, considering she has a (0) Attack action.

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  10. 13 hours ago, Rathnard said:

    If you put Mood Swing on an unimportant model who's already activated then you can force that model to activate first in the next turn. It basically guarantees that you'll win initative where it counts. Hell, people spend more on the doppelganger to do the same thing. 

    Let's be fair, it's not like cheating initiative is the only thing a Doppelganger gives you. :D 

     

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  11. Where I think QC will get the most abuse is on a model that has the Malifaux Provides upgrade.  Whack something, it drops a scheme marker, eat the scheme marker to heal 2.  If you can keep the model safe from extreme concentration, you can really tear into an opponent with a near-immortal beater.  Especially something like Teddy that doesn't have to spend AP to move.

    • Like 1
  12. I'll probably not be taking the new upgrade very often since Depression is a thing in non-Voices Pandora crews.  That said, I can see why the public insisted upon an upgrade for him.

    Iggy's mighty 1-2 Burning per AP is extremely situational and most times can safely be ignored.  Yes, Incite can be situationally fantastic, particularly if you're in a Misery-stacking crew or have multiple applications of Incite so you can really control the opponent's activation.  Most times, a single Mood Swings is a bit annoying but not that bothersome.  

    • Like 1
  13. 1 minute ago, santaclaws01 said:

    Can't get scheme markers from black blood, has to be with an attack action. 

    Oh dang, I thought it was a damaging action.  Oh well, still awesome but certainly brings that one down.

    Honestly, I think once people really pin down what they want to do with Titania the Queen's Champion upgrade won't be an auto-include, or specifically aiming to put it on a big beater won't be an automatic goal.

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