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Antebellum

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Posts posted by Antebellum

  1. Which strategy/schemes are you using that into? It seems like a ton of work to get 2 5ss models out away from your crew, while no one else moved at all. Granted, I'm just going off of what you said, but seems like if you do like half that, get some poison on Brewmaster, and unpack a bit, it'd be more useful for the overall game.

  2. I've only tried it once, so I can't say I'm an expert, but I just find that summoning Whiskey Gamin is much more work than seems reasonable. You need to:

    1. Activate the Porkchop first, so it can drop a scrap
    2. Get at least poison 3-4 on Cooper, which is probably 2 activations
    3. Summon with an 8+

    That's at least 2 activations and probably 3+ AP, just to get a Gamin. It just seems like one too many hoops to jump through.

    Maybe Sparks is worth the extra cost? His new "Now Yer Robot" seems to work well with a Gamin's Hard Slam

    That being said, would it be better to run a construct list with Mah? Sparks, Survivors, Porkchop, and I think the Golem is still worth 10+1. Maybe some Test Subjects. Everything has armor except for Mah and Sparks.

  3. I think I generally agree with this. I've only played a couple GG2 games so far though.

    The one change I'd make is to switch Mah and Zipp for Ley Lines. I think Mah can do a better job of moving the lodestone around and controlling the center than Zipp can. Mah, Big Brain, Test Subjects, Survivors can all be a pain to budge if they want to control the middle. So many of Zipp'smodels want to leap or fly, which they can't do with the stone. If I can't fly/ride with me, I'd much rather a 7pt Rooster Rider than a 7pt Iron Skeeter.

    • Like 2
  4. I usually do something like:

    Brewmaster & Apprentice

    Fingers or Popcorn

    Whiskey Golem

    1 or 2 Moon Shinobi

    1 or 2 Whiskey Gamin

    1 or 2 Akaname

    Trixi or First Mate are solid choices too.

     

    Akaname are more important if you need to drop scheme markers, Fingers is more important if you're expecting a clump in the middle, while Popcorn is more important if you need to run on the outskirts. If you're expecting lots of hard to kill or serene countenance , Moon Shinobie are huge!

  5. I played Ophelia all three rounds of a tourney a month or so ago.

    It was her standard crew plus the First Mate and a Bokor. I think Raphael is a good schemer with Agile, and he can take out most squishy enemy schemers without much difficulty. Using the kids first turn to get three of your models an extra 5 or 6 inches a great use of them.

    She's definitely a flexible master and crew, and can go into pretty much anything (like others have said). They do have some significant weaknesses though. If your opponent is also playing Gremlins, they basically lose both Flinch and Bigger they are. Any crew with a lot of lower/average attacks and smaller models really reduces their staying power.

    • Like 2
  6. I'll be running a HUGE ten-week Malifaux 3e league smashed between Thanksgiving, Hanukkah, Christmas, Festivus, New Years and many other holidays.

    • One game recorded every two weeks.
    • Each league game will be 50ss Gaining Grounds Season 0 strategies and schemes, set up ahead of time.
    • Players pick a faction to use for the league and up to two masters from that faction.

    Possible secondary games for anyone who wants to play more during the league for bonus points or secondary prizes.

    More info at https://thebattlestandard.time.ly/event/malifaux-new-year-new-fauxs-league/

    • Like 1
  7. In a few weeks The Battle Standard will hold our first official 50SS M3E Tournament! There will be a $10.00 entry fee for prize support, and the tournament will run three 2.5 hour rounds. Sign in is at 11am, with round one pairings going up at 11:45. There will be 15 minutes after rounds to repair and re-hydrate and 15 minutes before each round to discuss terrain and build crews.

    The Battle Standard
    4 Prospect Hill Rd, East Windsor, CT

    October 5, 2019

    Sign In: 11:00am - 11:45am

    Round 1: 12:00pm - 2:30pm

    Round 2: 3:00pm - 5:30pm

    Round 3: 6:00pm - 8:30pm

     

    Crew Creation Rules:
    The tournament will not use Dead Man's Hand models. It will be a 50ss pool for hiring and will be fixed faction. Everything else is on the table. Bring some fun lists and let loose!

    What the Player needs to bring:
    -The Wyrd models they are using for the tournament. Proxy models may be allowed for unreleased models that you have the physical rules for and in especially appropriate mode substitutions.
    -Their own Malifaux Fate Deck or deck of playing cards, unmarked and with both a red and black joker.
    -Their own measuring device(s).
    -Malifaux stat cards for the models they are using. Official Tarot sized cards or the m3e print outs available for download (subject to inspection by the EO prior to event start) the player must have their stat cards in physical form for the opponent to view on the table across from them.
    -A means to mark the conditions their crews cause (most often tokens or written on cards). We want to generate a clear state of play at all times.


    Prizes:
    Prize money will be split between 1st, 2nd, and 3rd, with the potential for additional door prizes.

    Tournament final placements to be determined by Tournament points with ties determined by Differentials scored.

    Round One
    Strategy:

    -Turf War
    Deployment:
    -Flank
    Schemes:
    -Breakthrough
    -Harness the Ley Line
    -Hold Up Their Forces
    -Outflank
    -Claim Jump

    Round Two
    Strategy:

    -Corrupted Idols
    Deployment:
    -Standard
    Schemes:
    -Detonate Charges
    -Harness the Ley Line
    -Search the Ruins
    -Dig Their Graves
    -Power Ritual

    Round Three
    Strategy:

    -Reckoning
    Deployment:
    -Corner
    Schemes:
    -Breakthrough
    -Take Prisoner
    -Assassinate
    -Deliver a Message
    -Vendetta

    • Like 1
    • Agree 1
  8. On 6/2/2018 at 10:23 AM, GhostMonk said:

    Any groups in Southeastern, CT? Anywhere from Groton, to New London, to Manchester? Buddy and I just got into the game and well kind of wanting to play more then once a week...

    A bit farther than Manchester, but The Battle Standard in East Windsor has Malifaux and other skirmish games on Mondays.

  9. Hey! Just wanted to add that The Battle Standard (4 Prospect Hill Rd, East Windsor, CT) has Malifaux on Monday nights. We usually have between 4 and 10 people playing Malifaux (and Guild Ball) starting around 5ish. The store has a Facebook page that people often post on looking for games.

    I'm the local Henchman, so hit me up if you need a demo or a game.

  10. Hey all,

    I'm Jesse, one of the Henchmen from CT that regularly plays at The Battle Standard in East Windsor, CT. Our Skirmish games night is Mondays, and Malifaux has definitely picked up. I'd say we have around 8 to 10 regular players and another 5 to 10 who play every so often! There's still usually one or two games going on each Monday, even though we just finished a 10 week league!

    I'm usually at the store on Mondays after 4pm until late, and will be happy to demo Malifaux for anyone interested. I'd also be happy to demo on different days, pending my availability. Hit me up here to give me a heads up or set up a time to come in!

    Happy Gaming,

    Jesse

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