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Armour

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Posts posted by Armour

  1. On 12/18/2022 at 11:59 PM, Adran said:

    They cancel out, so the model has neither condition   

    "Cancel" or "cancelled" doesn't have a definition in the rulebook that I could find, but does this mean that focus/distracted also completely removes the other condition? So focus +1 removes distracted +6, for example.

  2. Simple question here:

    I've seen a couple of mentions of Blade Rush being used to trigger Black Blood by charging over your own models.  Is this correct?

    My read on it is that Blade Rush is an Ability which causes damage as a side-effect of performing a Charge action, but does not alter the Charge action itself.  As such, the damage isn't sourced from an action, and Black Blood wouldn't trigger.  The damage is from the Ability, like Demise (Explosive +X).

  3. 44 minutes ago, Math Mathonwy said:

    The concern is that in high level play Cadmus will end up dominating with a crazy high win rate and be downright unfair in some strat and scheme pools.

    An equal concern could be raised about low-to-mid-level play; once a few good tricks become well known (like FWC on your key pieces, optionally taking the emissary) I think Cadmus could dominate just as hard outside the competitive scene.  That sort of thing can really discourage casual players, especially if the community perception becomes "oh well, Cadmus is broken so I don't want to play against them/your wins don't count/only a powergamer plays them."

    • Agree 4
  4. 17 hours ago, katadder said:

    Much as I agree I have seen people rule it that you remove all tokens from all models if you choose to remove any.

    Love the ambiguity in wyrd rules writing sometimes 😂

    The ambiguity is unfortunately the issue here.

    I'll recommend to my player community that we play it as being able to remove from a selected number of models rather than all, but it probably needs to go into a FAQ if the strategy sticks around, or the GG1 document should be clarified.

  5. Quote

    At the end of each Turn, a Crew may discard all Bounty Tokens from any friendly models in play. Then that Crew gains 1 VP if there are no enemy models in play or if it discarded at least X Bounty Tokens, where X is equal to the VP gained from this Strategy, plus 2.

    So at the end of a turn, the "may" allows you to not discard bounty tokens- this could be useful in turn 1, as you can't score points at the end of that turn.

    My question is if the "any models" means you may leave tokens on some models during an end phase, even if discarding some to score a VP from the strategy.

    For example:

    End phase of turn 2. 
    Jorogumo has 3 bounty tokens, Katashiro has 2 bounty tokens.
    3 tokens are needed for the 1st point from the strategy.  Can you discard the tokens from the Jorogumo, but not the extra ones from the Katashiro, keeping them until turn 3 and still score the strategy?

  6. I was very surprised by the March 2020 FAQ on Interacts to remove scheme markers.

    Quote

    3. Can a model take the Interact Action to remove all Scheme Markers in base contact if there are no Scheme Markers in base contact with it?

    a) Yes. The Interact would resolve with no Markers being removed.

    So it now seems like the intention for the Journalist keyword's Headline: Secrets Exposed! trigger be effectively worthless?  The entire keyword revolves around manipulation of enemy models around scheme markers, and with this FAQ, they simply can't do that.  

    Malifaux is a game of schemes, so in theory enemies will sometimes be forced to place scheme markers if they want to get VP.  But his entirely leaves the ball in the opponent's court; they can pick schemes which don't require markers, or only place them with separated runners so the rest of the crew can ignore them.

    If the result that Nellie's crew not be able to use a large number of their thematic abilities is on purpose, that is fine but it feels very bad, especially as its completely non-intuitive.  I foresee a lot of newer players especially getting this wrong.

  7. I suspect that the secret culprit in making TT perform so well is actually Minako Rei.  Many crews can provide the scrap/shadows required to get the Katashiros out, and then you are creating models with no limit, which can scheme, do damage, and have no summon vulnerabilities (as no upgrade is attached),  All from a 8 SS versatile henchman who can usually pull their weight even without summoning anything.

    My kneejerk response is that ALL summon effects should be attaching upgrades, not just the summoning masters.  This at least allows hypothetical counterplay.  But maybe Minako should just attach the Given Flesh upgrade to the Katashiro?  Then you can't double-dip summons with Asami, the Katashiro have a time limit of existence, and anti-summoning actually works.  Obviously Minako's summon would have to be slightly re-worded to allow Given Flesh to consume shadow markers to discard the starting flicker.

    Shenlong is clearly very, very, very good.  Probably too good.  But he wasn't the only TT master in the top 5.

    • Agree 3
  8. I found a bug in schemes chosen for games which require you to pick models. Vendetta, Claim Jump, Take prisoner all have this issue, and I'm not sure if any other schemes have you pick a model.

    When a crew contains more than one of the same minion, during game setup you can pick a specific model (Eg: Ruffian, Ruffian 2, Ruffian 3).  Once the game is started checking the scheme will just show "Ruffian" even if you picked 2 or 3.  This causes an out-of-game issue when you have to convince your opponent which model you picked at the start of the game. 

    • Thanks 1
  9. Just checking on how targeting works when multiple targeting-affecting effects can apply.  Under Resolving Actions, (page 23 of the digital rulebook as of 2019/11/05) Targeting is step 3.  Do all effects which might change or affect the targeting occur during this phase, or only on the initial target?

    Are these examples correct?

    Example 1:
    Asami Tanaka is targeted by an attack from an enemy Guard Patrol, and uses Protected(Oni) to change the target to Ama No Zako who is within 2".
    The attacking Guard Patrol now has to make a Terrifying(11) duel to successfully continue with the attack.
    If successful, the Guard Patrol continues to step 4 against Ama No Zako.

    Example 2:
    Asami Tanaka is targeted by an attack from an enemy Guard Patrol, and uses Protected(Oni) to change the target to Amanjaku who is within 2"
    Amanjaku has not activated this turn and is now being targeted by an attack.  The attack will suffer :-flipdue to manipulative.
    The Guard Patrol continues to step 4 and suffers :-flipon the attack against Amanjaku.

    Example 3:
    Asami Tanaka is targeted by an attack from an enemy Guard Patrol, and uses Protected(Oni) to change the target to Amanjaku who is within 2"
    A Samurai with the Silent Protector upgrade is within 2" of Amanjaku, and uses Take the Hit to become the target of the attack.
    If successful, the Guard Patrol continues to step 4 and resolves his attack against the Samurai.

    Bonus question:
    Protected(X) specifies ignoring Range, LoS and targeting restrictions.  Cover/concealment should apply as normal?

  10. I would be extremely disappointed if Wyrd produced a Chuck Norris tribute model. 

    The man is a horrendous racist and homophobic bigot.  He should command zero respect, and be recognised as the sort of person everyone should aspire never to be.  The meme was briefly funny; but has grown into something which utterly misrepresents him.  He isn't a hero, he was a bad movie and series actor who uses his fame and money to spread his backwards views.

    The gaming community is a hard place for those of us who are a different race and/or sexuality.  Anything acknowledging people like Chuck Norris lets racists and bigots in the community believe their views are supported; this should never be encouraged.  

    Its a difficult job for a gaming company to try and be progressive, but Wyrd tries.  They fail occasionally, but admit their faults and try harder to produce games that are inclusive and welcoming to all types of gamers.  Its one of the things that keeps me and many others as customers, and if it ever changed, I suspect would lose them a great deal of faith from their community.

    • Like 2
  11. I recently had my first game against the new Ten Thunders henchman, Ohaguro Bettari.  At the moment I see no way of stopping her removing any of our enforcers, most of our henchmen with some luck, and most of our masters, all at the low price of 9 stones and 2 severe cards.

    If the TT player also takes their emissary (which is incredibly good and always worth its stones) they can deliver Ohaguro 19" away from her starting point in a turn (push 4" + fast, then on her activation move, charge, 2" reach).  Oh, and she can charge without requiring line of sight and ignoring terrain.  And she turns on her own flay automatically.  And ignores all defensive triggers.

    Is there any way to actually deal with this, or is it just an accepted part of the game now that TT gets a better Viktoria of Blood and I should play at between 8-13 stones down as soon as she murders anything she wants?

  12. 1 hour ago, Eclipse said:

    I also believe there will be one Jorogumo in the box, and not only because the models are big. 

    Not sure if its kosher for me to link, but the lovably obsessive folks at DakkaDakka found box art for a whole lot of Wave 3 boxes, Jorogumo in a box of 3 among them: Post with jorogumo

    A few posts up there are most of the other Wave 3 boxes, though no Emissaries yet.  

    May a mod slap me down if these aren't supposed to be up anywhere yet! :D 

    • Like 1
  13. Its really cool that Wyrd is re-releasing old favourite sculpts, even in this limited way.

    However, I'm just reminded how much I like the newer designs, especially every female character.  The bust sizes on the old masters were ridiculous. :P I like brooding powerful Raspy way better than flaunting Raspy.

  14. 1 hour ago, CougDyver said:

    Could you do like a Rasputina counter alpha-strike.  Roll with Raspy, Snow Storm, and a december acolyte, have snowstorm advance raspy, december acolyte deployed with from the shadows to set up your mirror point, and then just drop some damage onto whoever (rats, nix, wretch) using raspys main attack to destroy the core of his crew.

     

    3 minutes ago, Icemyn said:

    You could certainly try. Though in all likelihood all that you will end up with is a dead/engaged Acolyte. 

    That's assuming you get to deploy second and take advantage of From the Shadows. 
    If you have to deploy first you are going to be hard pressed to have any real targets. 

     

    Yeah, the issue isn't that you can't possibly stop it.  I can think of lots of contrived situations where I could stop a ratbomb.  The issue that Icemyn is trying to underline is that its takes close to total commitment from your crew to do so (and a decent hand to not be outcheated, and a favourable terrain setup), which is unreasonable to counter 8ss.  And of course, your opponent can at any time opt out of the rat machine to just murder one of your critical pieces with the Viks, or Levi, or a Strongarm, or any of the other long-range beaters they can field.

    What a lot of people seem to be ignoring is that the Outcast player can do this at literally zero risk.  Without snipers, you could just deploy the engine on your back edge and be beyond reach.  With snipers there probably will still be pockets of deployment totally out of line of sight.  

    • Like 1
  15. 12 hours ago, Drool_bucket said:

    4. I would strongly support the removal of the Obedient Wretch, and only the Wretch, from non-Hamelin Outcast crews.  While "Eight Soulstones, Eight Activations" plus "use Infectious Melodies to delivery Killjoy" are powerful (and surprising) tactics, they are investments and I consider them valid tactics.  To me,  The Wretch is more problematic for sustainable abuse.  I heard a few fixes as well, but the simple addition of the line "This model may only be hired by crews led by Hamelin" is a simple fix which I think would alleviate a lot of the problem I perceive.

    The wretch is certainly strong, but simply making him Hamelin-only won't stop the combo; starting with another two rats instead gives almost the same result for the same resources, only losing a single activation.

    That said, it is difficult to say what should change with the combo.  It may be a seemingly unrelated change like Metal Gamin's cuddle which actually was to make the Mechanical Rider more reasonable.  Justin and the other Wyrd crew are good at finding tweaks that reduce NPEs and keep the game fun, and I'm confident we will see a fix here.

    My meta is only starting out so we don't have anyone using the trick yet, but from a pure theory standpoint I can't think of any reliable counters to it for my faction (Arcanists).  

  16. When an action or trigger specifies once per turn, and does not specify a model, can it only be performed once per turn with your whole crew, even if another model uses it?

    The specific situation was the Malifaux Child using Just Like You!  to copy Kaeris' Flaming Halo attack.  Flaming Halo has the following trigger:

    Turn it Up: After succeeding, take this Action again. This Trigger may only be declared once per Turn

    My opponent wondered if declaring this trigger with the Malifaux Child's action meant Kaeris would not be able to declare the same trigger later in the turn.  On other models which have similar once per turn restrictions, it is usually phrased as "This model may only declare once per turn.

    In the case when models in opposing crews have the same ability, does one crew using it mean it cannot be declared by the opposing crew?  For example, Seamus' .50 Flintlock has the same "once per turn" restriction, so strictly the in a mirror matchup the first Seamus to shoot his pistol would expend the action for the round, denying the other from using it.

  17. A couple of questions came up in a game with Rasputina last night, related to shooting (well, casting, but with :ranged) into melee.

    1. When the randomized target has cover from the attacker and the original target of the action does not, does the target benefit from it?

    2. Rasputina's Overpower trigger allows an additional attack against the same target.  In cases where an extra attack action is granted against the same target in this way:
    2a. If the target is out of LoS, may the action be taken?
    2b. If the action can be taken, is another randomization flip required?

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