Jump to content

surly

Vote Enabled
  • Posts

    242
  • Joined

  • Last visited

Posts posted by surly

  1. Thanks for your replies about the Eternal Flame and Firestarter.

     

    I guess I'll give the Firestarter a try next time I play Kaeris. However I'm still looking for a nice proxy, so far my best ideas would have been Iggy or Papa Loco (old sculpt).

     

    I'm still not sold on the Eternal Flame (mainly because I simply find Malifaux Child the perfect fit for my own playstyle) but I see why it can work well :)

  2. Very cool sculpts, nice :D
    So far the only miniature of these I played so far is the Captain, who was pretty awesome. Looking forward getting the rest.

     

     

    @Freikorps Librarian: the cool thing about her is that she's an Academic too, don't know if that's helpful. Don't have the cards with me, but I guess Silent One isn't ...

  3. My main problem here is the Rg 1" of GaD. Most things you want to escape from have 2" or 3" engagement range, and if they're smart they'll use it. So it basically becomes a (1) action because you need to walk to your opponent first. After the drop you're still engaged with them since you can only place yourself 2" away.

    It's nice against Rg 1" models though, but more often than not they're not in range when I want to use it against them.

    So yeah, I love Wings of Fire, but GaD is just a nice bonus that may work in only 1 out of 10 times for me. Just my opinion though, ymmv :)

  4. But overall...Kaeris just likes good models, regardless of specific fire synergies.

     

     

    100% agree, Kaeris can make good use of most Arcanist premium models.

     

    One thing I haven't had much success so far though is her totem Eternal Flame, it didn't really work for me. Malifaux Child on the other hand is plain nuts with Kaeris though imo, since it brings a lot of useful stuff on the table: healing and either a second Accelerant or more burning, whatever you need more.

    Manipulative 15 is also super-helpful.

     

    I haven't tried out Firestarter so far, however since most here seem to like him quite a lot, how did you use him? Reading his card I wouldn't have seen him as an auto include tbh.

     

     

    Since I played her most of the time with Grab and Drop I also tried her Purifying Flame Upgrade recently. While Wings of Fire is obviously great, I always feel Grab and Drop itself is a bit underwhelming with only Rg 1" and not being able to move your own units. The two games I had with Purifying Flame where lots of fun though, especially because the strategies and schemes wheren't mainly kill and not so much scheme focused (Turf War and Reckoning, can't remember the Schemes).

    The list included Kaeris, Malifaux Child, Joss, Johan, Howard Langston and Mech Rider with some Imbued Engergies and Upgrades on Kaeris.

    While Kaeris may sound counter-intuitive on Reckoning (since Burning models won't count for it) it was pure awesome-sauce, since my opponent didn't score a single point for it thanks to all my healing. Kaeris pretty much flew into the engagement blob each turn, used flare, burned and healed my own stuff and then used Accelerant.

     

    Not really the most mobile list, but as mentioned lots of fun. Basically the complete difference to a Wings of Fire/Grab and Drop list and playstyle ;)

  5. With my Arcanists almost finished (damn you, Blessed of December! :mellow: ) I'm thinking about getting into a second faction. Beside playing with my miniatures I also really like the collecting aspect of the hobby to be honest. Especially the old metal miniatures look brilliant imo, so I avoid the current plastik range at all and try to get the whole faction in metal instead.

     

    The main reason why I picked Arcanists in the first place was their complexity. Many things can pull of quite some shenanigans and thinking all that stuff together to get the best use out of it is pretty awesome imo. Beside this, we play pretty competitively in our playgroup, so having some really awesome models in your factions (looking at you Mech Rider and Cassy :D ) was another reason for me to choose them.

     

    As much as I like my Arcanists I'd like to have a second faction, mainly for collecting but also for playing.

     

    Since most factions are already "claimed" by others in our group, I'd try to avoid them mostly, since I don't want to play mirror all the time. This leaves me roughly with Guild and Ressers. Since they're not that popular in our playgroup, I'd don't have that much of a clue tbh. I already faced Lady J and Seamus multiple times and Perdita once, but can't really value the factions as a whole.

     

     

    Having said that, please bear with me if I can't value some things properly :lol: I'm sure both factions play awesome, these are just my initial thoughts while reading through the main rulebook and Crossroads:

     

     

    Guild seems to be a bit easy when looking at most cards (again: that's just my initial opinion, no offense please ;) ). Most miniatures can hit you with a sharp stick, most of them can shoot you with a pistol and many of them have some sort of synergy when you combine them together. Many of them have the "Critical" trigger, which can make even small stuff dish out some good amount of damage.

    However, movement or marker tricks seem to be quite rare here.

    Looking at the masters, the first impression of Sonnia and Perdita is just ... wow! I mean really wow, especially Sonnia. Perdita looks nice with all that family synergy.

    Lucius I have to be fair I simply can't value right. To much buffing and synergy stuff that I could really judge well.

    Looking at the other two though (I'd like to leave McMourning out, I'm not so much into dual-stuff), I'm not so sure why I want to pick these. Lady J, while being an awesome collector's piece, sounds on paper like a version of Perdita, that has to walk into combat. Hoffman I have no idea why, but feels a bit weak at first glance. Cool model though.

    Summing my feeling up, I'm a bit torn with Guild. On the one hand most of the old metal miniatures are just lovely, so that's a huge plus. When it comes to playing though, I'm a bit scared that some of the miniatures would collect dust over time because I'd probably play either Perdita or Sonnia and their synergistic models. Austringer and Witchling Hunters seem to be pretty brutal, so I don't know how the rest of the faction competes with them.

    Another plus would be that I just got a nice offer for a nearly whole faction deal, so I could get my hands on most miniatures quite easily.

     

     

    Ressers I have to be fair, evertime I faced Seamus so far he was mostly spamming Belles, which didn't really give me much insight into the faction. I know fore sure that Belles are pretty awesome though :P

    Looking at the stat cards they seem to be a bit more diverse compared with Guild. For most strategies and schemes you have an appropiate model available while also having some unique models like Nurses for example. At least when looking through the books it seems that crewbuilding is a bit more complex, since you have a lot of different options available.

    The masters all seem interesting, but I can't really judge them so far. Seamus and Nico seem to be a bit one-sided though. Seamus probably wants to (focus+)shoot once each turn while Nico stands backfield and summoning and buffing. McMourning seems to have some interesting effects, as do Molly and Kirai. I'm not so much into the whole asian spirit-theme though tbh, but it's ok.

    When it comes to collecting, the miniatures are pretty nice (especially the alternative sculpts) while some others don't really fit my taste.

     

     

     

     

     

    So far I'm a bit more torn towards Guild, because of two reasons - one the one hand I like almost all their models plus they have some outstanding awesome looking models, which is a huge plus. On the other hand since I already have my Arcanists an easier to play faction wouldn't be the worst thing I guess. Not much thinking about Promt'ing stuff around, just firing at my opponents face can be nice too sometimes :D

    I'm just not sure if some of the masters are pretty much obsolete, which would be quite a bummer.

     

     

    So ... first: sorry for that huge wall of text. It's sunday and I thought I'd share my thoughts ;)

    Second, I'd really like to hear your opinion about these two factions and my own thinking so far. I'm sure I'm totally wrong in some points, so please correct me when I'm totally mistaken.

    Wish you all a nice weekend, would really appreciate any input I can get on this issue :)

     

     

    /edit: oh my gosh, just saw the Hoffman upgrade that let's him hire Arcanist modells. Out of a sudden I really like that guy :D

  6. The major downside from that point increase for me is that there is no up2date card available from the BoD. I can live with the fact that it got more expensive, but having no card for it is a bummer. Sure, I could print the card from the errata page, but it's simply not the same.

     

    ... to be fair though, I'm kinda strange when it comes to such things :o

  7. Or save 1 point and hire myranda then shape change her into the blessed. this is of course if you not playing with Marcus

     

    The downside: no Imbued Energies on the Blessed ;_;

     

    (Though I guess drawing 4 cards from Myranda makes up for that a bit :D)

    • Like 1
  8. Since I finally got the chance to use my Marcus crew a few times during the last few weeks, I'd love to share some thoughts about him :D

    Also, I do have a question about Alpha ... Marcus can't Alpha himself, since he can't target himself with an Attack Action, am I right? Would be quite awesome if you could though ;)

     

     

    I had a game where Marcus first turned my MechRider into a beast, then Alpha'd it to get a second summoning and activation out of it. In another game he Alpha'd one of my Silurids to Leap over 2/3 of the table and win the mission. Beside any super-awesome enemy targets like Levi or Ramos, when are you going for enemy models to Alpha? Anything beside these two masters, that can sacrifice or weaken itself heavily? (Myranda maybe, who gets sacrificed into a Malifaux Raptor :D)

     

    Also, how are you using Darzee's Chant? I mainly use it to debuff opponents (first change them into a beast, then chant them) but found it very ressource intensive. However, especially with 4/4/6 damage and Melee Expert, Marcus can pretty much take out everything when he gets his debuff through.

     

    The last thing that I came up with, I found him much less beast-dependant as I initially thought. Jackalope is nice, Myranda is awesome for sure, as are Silurids and Waldgeists sometimes, but beside those I found myself using mostly non-beasts. Since I can turn them into beasts anyway with his upgrade, Alpha'ing or healing them with Myranda hasn't been much of a problem so far.

    I actually would use them more, but I simply can't find much synergy here. Myranda provides some synergy (but got sacrificed early often), Jackalope adds a little bit of synnergy, while Marcus actually doesn't add much (at least for my thinking). Most of the time I Chant my opponent anyway, and for Alpha I can turn them into beasts anyway.

    His other upgrades provide some more utility for sure (that Wp thing for example) but I haven't used them yet tbh)

  9. ... and with Kaeris you can use Grab and Drop to position them perfectly for a tasty 3 Scheme marker drop (1 from Wings of Fire, 2 from False Claim).

     

     

    Has Grab and Drop been errata'd? Afaik you can only grap enemy models :/

     

     

    @topic - I prefer Union Miners too, mainly for the schemes already mentioned ;)

    Beside the schemes they don't really add much to my crews though. If the schemes aren't available, I never use them at all.

    It's a bit of a bummer though, that your opponent pretty much knows which schemes you've picked when they see them in your crew.

     

     

    Having said that, I don't own any Railworkers (yet :D), so haven't found time to test them.

  10. I'm currently looking for completing my collection ;)

    Also I have no use for some stuff that I'd gladly trade in for my wants. If you're not interested in trading I'd also pay for them depending on the price.

    I'm from Austria, so shipping within europe would be prefered :)

    Have:

    - limited Johanna

    - BFS 2014 Katanaka Sniper

    - BFS 2014 Bayou Bushwhacker/Gremlin

    - BFS 2014 Bete Noir red glow

    - limited Alternative Teddy

    Wants:

    - Snow Storm

    - Blessed of December

    - Silent One

    - December Acolyte (metal version)

    - War Rooster - gladly take 2 of them also

    - Lenny (metal version)

    - McTavish

    - Pigapult (metal version)

    - Som'er old box or Warpig (metal verion)

    - Skeeter (metal version) - I'd gladly also take 2 or 3 of them :)

    If you're interested in trading or selling, just send me a message ;)

  11. The thing is Snow Storm can do whatever the Ice golem can, and can be more tank, and protect Raspy better. And of course the mobility

     

    In melee, without support, he only has Df6 and nothing else. My Slop Haulers are BFF with that guy :D

  12. Although I already searched through the forum I couldn't really find some suited replacements tbh.

     

    Since I got a great deal on most of the miniatures released in metal from the Arcanists, I'd like to stick to the original style of the first edition instead of getting the new plastic ones.

     

    Some miniatures have already been released in plastic, some haven't, either way I'm looking for a good replacement. Would be great getting some ideas from you :)

    Here's the list:

     

    Ironsides

    Mouse

    Eternal Flame

    Captain

    Firestarter

    Cojo

    Willie

    3 Metal Gamin

    3 Oxfordian Mages

    Rail Golem

     


    For Mouse I'm considering Piwate Wuppwecht from the Twisted Range. Sadly he's a bit short, otherwise he would have been a nice Captain proxy ;)

    For the Eternal Flame I'll propably take the small elemental from the Flame Base Blister.

     

    The rest I'm a bit clueless so far ... so any help would be really appreciated :)

  13. Thanks a lot for your replies and offers :)

    However I've been quite lucky and could find most suff from my list via second hand or from local (well ... at least from europe :D ) sellers.

     

    There's still a bit left, so feel free to contact me if you have some of these goodies sitting at home :)

     

    Brass Arachnid Joss
    1-2 December Acolyte
    Snow Storm
    Silent One
    Blessed of December

     

    Dwead Piwate Wuppwecht (from the Twisted Range)

  14. Pulse :pulse is an instant effect that affects models that are within it's reach. It applies Condition (or pushes, damages or heals models for example), which means that you don't have to remain in range to benefit from it.

    Aura :aura on the other hand affects models as long as they remain within it's reach.

    Thanks a lot, seems like we played that wrong for about quite a while now ... thanks :)

  15. @Cover: ok I see, however does it happen often that a model blocks LoS to another model? I mean you propably can draw a Line somewhere most of the time, be it between the legs or whatever.

    Or is there a simply way to check if LoS can be drawn?

    Answer is no, no. The abilities from Fated are both pulses, so you need to be within 6 when Collodi gets the condition he wants to share. The condition then lasts until it would normally expire, which differs from condition to condition.

    So this means a model has to be in range to get the buff when he uses his pulse ability AND remain in range to keep the benefits?

    Doesn't sound very intuitive imo ...

    /edit: just reread the chapter about LoS myself, got it, base2base again. Pretty simple :)

  16. I just wanted to check if we figured out some stuff correctly ...

    1 - models grant each other soft cover, correct? E.g. a model standing behind another one and gets shot.

    If so, how does Ht worl then in this case? Does it have an effect at all (I guess not, since you always check base2base)

    2 - say Collodi gets armor +1 and hands it over to all friendly puppets in 6". So do these models keep the armor in case they move out of that 6" bubble? Other way around, do models that where not in range before get the buff when they walk into range on the same turn? (Our guess: no, yes)

    Thanks a lot, cheers ;)

  17. Since the Webstore is up again I just checked if there still may be some M1E metals available after the Black Friday Sale, but it seems they got removed entirely.

     

    So, has everything been sold, or is there still a short remaining amount somewhere hidden in the store? ^_^

     

    If there has been an announcement about this feel free to delete this thread, sorry in case I haven't seen it.

×
×
  • Create New...

Important Information