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Erik1978

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Posts posted by Erik1978

  1. On 1/26/2019 at 7:58 PM, Tris said:

    No, that's maybe the most abstract rule of ToS - Titans ignore non-Titans for LoS, but the "Nons" don't ignore LoS when they target the Titan.

    That's pretty strange. But then again a Commander with a rifle can stand behind King's Hand and shoot at people who can't see him, right?

    I just played my 2nd game and couldn't find any mention of size. The Titans vary greatly in size, how much terrain can a King's Hand see over, compared to a Goryshche for example? We just played it true LoS kind of.

  2. Playing... but already have these 2:

    1) If a Titan has 3 assets that has a versatile action, can the Titan then take 3 extra actions each turn?

    2) Some squads have a "flag" action on their cards but the rules only mention the Commander taking one of those, which leads us to believe the other units can only use that action instead of shooting or other actions? From Focused Effort order for example?

  3. After a few games against Dreamer it's pretty obvious this mechanic is too much. Perhaps fewer models should able to do it, or it should require an actual action AND an 8+ to succeed or something?

    A crew who has very small chance of dealing only weak damage on a :-flip:-flip:-flip damage flip in turns 4 and 5 is a bit much. Plus it takes time for all those models to exile those cards all the time.

  4. Quote

     mean, just to pick a bad example, two or three Ruthless models focusing on killing Seamus would take him down.

    Easier said than done with his 4 actions and teleporting. Carrion Emissary easily puts corpse markers on the enemy half as well as providing teleport options.

  5. I’m a Henchman and have brought many people into the best game ever, and I can honestly say I think M3E is even better than M2E.

     I think we can all agree Killjoy’s 4/5/7 or Viks’ 5/6/8 damage tracks were over the top. It’s nice to see that being toned down.

     Here is where I feel I missed something, pretty much all models now do less damage, and less models ignore armor etc. (Armor actually MEANS something now!) :)

     But then there is Seamus:

     M2E Seamus had 3 actions and could make 1 shot pr turn, doing 4/6/8 damage, that was pretty good even for M2E.

     Now in M3E, he has 4 actions, can make 1-2 shots pr turn, still doing 4/6/8 damage for no apparent reason but they even decided he should get a couple of decent triggers and last but not least IGNORE HARD TO WOUND to make sure he can get a straight damage flip against all models who can’t use soulstones?!

    He has access to models who can easily hand him focus and create corpse markers for him. He can teleport whether you can see him or not, and engaging him doesn’t help either.

    I’ve played him, and played against him, and those games have just not been a lot of fun.

    New players have asked me if his damage really is 4/6/8 and what they can to about it… I fail to come up with a good answer. Stay behind a forest in the far corner? Grow armor and hug cover so that you might take 2 shots before being squashed instead of 1?

    I struggle to understand his damage output going up compared to all other models, any advice (except making terrain with no blocking traits at all). ;)

  6. Quote

    distracted is not an obstacle to you. It only affects actions that target enemy models.

    This might come as a shock but I DO know the rules for distracted (and the game in general).

    I often push enemy models. 6" push is fantastic, along with getting that scheme marker ½" away from the centerline or away from terrain to make their scheme a bit harder to pull off.

    Killing stuff is always great but it won't necessarily win the game, which is why I like to use Shenlong for more than just kicking things. He works fine without Distracted for me, the power is in the damage flip, hitting things is no problem.

  7. On 8/26/2019 at 11:04 AM, Ogid said:

    Which is probably one of the worst ideas ever... The stress of being a prissioner could make him make some mistakes... like "sterilize" his instrumental with horseshit.

    Or he can put a little ammount of "that" sustance in his medicine; not enough to kill him or even notice it, but more than enough to make him slower than his enemies...

    Which explains his very poor healing ability! :D

  8. I guess I should tell YOU about them then...

    First: Your opponent knows what you are playing and can plan schemes accordingly, which means scoring schemes in turn 4 (if possible).

    Second: Even if your opponent goes ahead and scores for scheme in turn 2, you will get pass tokens starting from turn 3!

    That's the EARLIEST you get a load of pass tokens, which means turn 1 and 2 are more even, and only if schemes are scored in turn 2 because your opponent decides he can't wait.

    So unlike against Aionus, there is something you can do here. There is a big difference from initiative turn 2+3+4+5 being automatically lost to only turn 4+5.

    • Agree 1
  9. Quote

    (its not that likely you have 3 buried models every turn to unbury either).

    My last game he summoned a cheap model, unburied it, buried it, then unburied it again because he had nothing better to do with Aionus that turn. You don't need to have 3 models buried.

    Quote


    I think we need more games and games where it is not a player's first game against her.

     

    I've played against Tara/Aionus a handful of times now, 2 different opponents playing him differently. Common is: they always rule ini and dictate corrupted idol placement. 

    And yeah I agree different masters are good at different strats/schemes, which is fine. I just dislike a mechanic where you get precious pass tokens with no effort. As I said: put in a TN and remove the built in crow and he is good to go.

     

     

  10. I often see Aionus made fast. REMEMBER, even if he's standing in his own deployent zone the entire game, he can unbury ENEMY models too (and still get 2 pass tokens), and that enemy is then unburied in the middle of scheme markers or a bunch of swords.

    Aionus doesn't really NEED to move a lot. 

    I see the point with him "not doing much else" but I would like to see him actually having a TN on that action and not a built in trigger. Everyone else has to do something for their pass tokens (like hit an enemy with the correct suit), he doesn't care what he flips, he actually hopes to burn some crappy cards while guaranteeing ini for the next turn. 

  11. Played corrupted idols against Tara today.

    Needless to say he had +5 or +6 on ini every turn because of Aionus who succeed INCL. trigger on even a black joker(?).

    I know some people justify the 2 pass tokens with his ability to spend them but that action should at least require say, a 7, and without the built in crow IMO.

    At least leverage requires schemes to be revealed so it's turn 3 at the EARLIEST, whereas Aionus just craps out pass tokens effortlessly from turn 1.

    If it wasn't guaranteed I think it would feel less brain farty compared to others who can gain pass tokens here and there?

    • Agree 2
    • Respectfully Disagree 1
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