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Erik1978

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Posts posted by Erik1978

  1. Good point, Solkan. I know impassable markers can make for a whole other head ache, like in M2E.

    It's probably rare to have a crew where all models don't care about severe terrain (unless you actually play a crew that's incorporeal) I mostly play Ten Thunders at tournaments.

    True 8 markers of hazardous become the same trait but standing in a huge pile of those still mean my models take 1 damage for every move or action, and it's tough to get out of since half move through a bunch of 50 mm markers means too many move actions.

    Mysterious emissary can be taken by all NB masters. Which means you might think you're playing Nekima and need to be able to take a beating but that emissary in the middle of the table will suddenly have all your non-unimpeeded non-flying models bogged down if you're not careful. It has 8" spell casting that delivers those markers. Perhaps I just need to switch to an all unimpeeded crew, I've just found it to hinder a LOT of charges etc. because 4-5 of those markers mean a couple of my models simply have ½ Mv near the strategy marker where that emissary is planting its roots.

    Important to mention it hardly ever misses since you often get a minus flip on your Df! Unless you can use soulstones to negate that, or happen to have an abundance of focus, you will have a minusflip which equals an emissary hitting you and putting down those markers effortlessly. That attack is miles better than having a plusflip itself.

  2. Quote

    Why would there be many?  For most, if not all of the crews that make these markers, they rely on them.  Being able to remove them is going to be highly advantageous to you, and significantly detrimental to your opponent.

    Keep in mind that a model that can remove them often removes ONE marker in an activation, and those markers are not hard to create for the opposing crew. 

    Please don't think I just create my crew without a second thought as to what Master Im up against. ;)

    I just think it's strange that some crews can get their destructible markers removed several at a time, while other crews spit out hazardous and severe that not many can do anything about.

  3. Quote

    or you could just bring models that ignore terrain, either unimpided or incorprial or  have flying ect

    Not all keywords have an abundance of those.

    I don't think Titania and mysterious emissary relies on the enemy being bogged down in severe and hazardous but it certainly makes things easier for them.

    Quote

    with lures to force the fight out of the markers

    Mysterious Emissary can't be moved when in severe but I suppose it could work on others. However I've found over the last 50+ M3E games that too many models to counter these markers (or something else) might mean you are not very well geared for the strategy and/or schemes.

    When it comes to avoidance: remember Titania can both create and move underbrush markers. 1 or 2 models will almost always begin their activation in those, if they survive Titanias blasting.

    What models can remove markers that aren't destructible, if we look at the 7 official factions?

     

  4. M2E had some big annoying ice pillars that could lock down a flank or a model very effieciently, Wyrd saw the light and made all those markers destructible.

    Then there are crews that make pit trap markers, again, destructible. Fine.

    Then there are crews that spew out severe and/or hazardous terrain, 50 mm markers, that stay on the table and there's nothing you can do. 

    Titania makes half the table concealing and severe, except for her own crew. Mysterious Emissary can easily make 3-4 hazardous markers every turn, and the opposing crew can do nothing about that.

    I think pyre markers, abundant growth, hungry land etc. should ALL be destructible, like pit traps, ice pillars, coffin markers and others. I've played against Titania a lot and it bothers me that in turn 4, half the table is severe and concealing, Titania has +flip against everyone since she likes concealing, and her emissary has an area around strategy markers wrapped in hazardous. 

    If they were destructible they would still be good, opposing crews still need to commit actions to get rid of them and with the amount crews like that can put down.

    What are your thoughts?

  5. Yan Lo with his ASH upgrade gives: "friendly models within :aura3 have concealment."

    So even if you are within 1" of Yan Lo, if it's a non-:melee attack action, you get :-flipflip?

    In the same game, another question came up, the Symbols of authority are concealing and impassable. So two models in btb with the same marker, one model attacks the other with a non-:melee attack action, does that also get :-flipflip? LoS lines go through the marker, and you are not inside it, which means the penalty comes into play?

  6. On 3/12/2020 at 5:16 AM, Wakefield said:

    HO MAN! IT'S MY BEST TEN THUNDERS BROTHER FROM ANOTHER TEN THUNDERS FAMILY.

    Yeah, no the game tonight I used Lures to deny three points in a row.

    Laugh off is worth something here, in case people had forgotten about that. Stealth too. Don't just pick the cheapest minion to carry the stone. It will be interesting to see how people play this after a handful of tries. :)

  7. Malifaux Meyhem 3

    Sunday 23rd of February.

    Rogue Trader - Copenhagen

    Harsdorffsvej 8A 
    1874 Frederiksberg

    Denmark

    14 spots, 50 SS fully painted! (incl. bases)

    Single Faction and with no secondary Master in your crew. DMH is allowed.

    Game 1 starts at 10:00 and we are done at about 18:00.

    Lunch included.

    100 DKr for members of Rogue Trader, otherwise 145 Dkr.

    3 games.

    Wyrd prizes.

    Proxies for some (few) models will be accepted, contact me for further info.

     

    Erik

  8. Quote

    No scoring after first round.

    Wow, really? How unusual. ;)

    I played Euripides yesterday (2nd game of M3E with him), I guess you will soon learn to bury people with Thoon, that's one of the most dangerous things in the crew! And protect primordial magic! I buried Santiago in late turn 2 and Fransisco in start of turn 3. That makes half the enemy crew try and free those models instead of doing strategy or schemy stuff.

    It's a fun and different crew, which crumbles if people can ignore HtK.

    Mei Feng using freight train on enemy models... ouch. :D

    • Thanks 1
  9. Once again nothing on the board for unimpeeded models. I see that a lot unfortunately. A bunch of blocking evenly distributed. The end. Did you guys play 40K before? ;)

    I like the visual of seeing the table on the left with the stat card and you guys on the right.

    Personally I would like battle reports to be BATTLE reports... meaning that I know the rules and I want to see how the game went, not listening to people explain rules or what the models do, I already know that. I assume new players would find it more enlightning.

    This is kind of a summary of a game with thoughts and reflection? Showing the crew and explain WHY you took those models is fine I think, that's interesting to hear but beyond that I would prefer more focus on the game as you played it but some might prefer the summary/reflection. 

    More diverse terrain and not completely symmetrical and play again! :)

     

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