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PeeJay

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  1. The poor guy I were playing only had a total of 3 games with his master. If I play his Rasputina crew, my models would still have been frosen to the table
  2. We did 2 games so far, this is the report with same guy with the same crew, for me I played McMourning crew. I think this is more the format I will leave my battle reports in, if people want reports. Please let me know if you like/do not like. It is hard to go into more details than this as Malifaux is hard to report as you move models every second time (mostly). And remembering, especialy what the oponent did is pretty hard. I try to type down the reports imediatly as soon as I get home, but downing a few beers do not help the memory. In general they are accurate but I might miss out something. I used: McM (3) Evidence tampering Plastic Surgery Zombie Chihuahua Sebastian (8) Those are not ours Betê Noire (9) Unnerving aura Valedictorian (10) Rotten Belle (5) Crooked man (5) Crooked man (5) (Think he had, and some upgrades ofcourse) Guild: Von Schill Scribe Captain Dashel Doppellganger Guild Lawyer Guild Lawyer Guild Guard Guild Guard Guild Guard Squatters right Bodyguard Take prisoner Make them suffer Assassinate Line in the sand I picked Bodyguard (Betê Noire) and Assassinate, he picked Line in the sand (revealed) and Take prisoner (Betê Noire) He won first turn, and picked side to get hold of a 2 story building near his deployment. He pretty much center deployed everything Board layout: Two houses on each side one house in middle half inside each deployment zone. Some fences spread out arround the "middle" open square. Deploy: He won and picked side and deployed first. Standard deploy, he picked side to have a two story building near his deployment zone with a nice balcony overlooking all center board. He pretty much center deployed everything My deploy, Crooked men to the right and mid right. Valedictorian to the far left, rest in the center. Turn one, my Valedictorian and McMourning moved up hidden behind buildings on the left, to the left most Squat marker. One guildguard moved up to get close to the rightmost squat marker. Chihuahua sebastian and Bell moved up behind a softcover fence. Sebastian cast under cover (protects chihuahua and Bell). Bell lures Guild Guard once. He moved up on the balcony with two Guild Guards He moved his Doppelganger up the middle like it werent affraid, touching middle Squat marker A lawyer moved to the 2:nd most left squatmarker with a little help from his master (I think) Guild guard (lured one) opened fire and killed my poor chihuahua 0 - 0 Turn two: Sebastian cast under cover yet again, and summoned a K-9 from the dead chihuahua (small dog just got bigger!?!) Veldictorian moved arround to the back, and McMourning flipped the squat marker and run behind the house on the middle left side. Crooked men placed out some poison from their casting and Belle got locked in position (discard a card to move). She still managed to lure a lawyer out of position He started building the line in the sand and flipped squatters now with all the models in the middle and took as defencive possition as he could. 1 – 1 (Squatters right one each) Turn three: McMourning moved into the house he hid behind and did two rancid transplants to Doppelganger and the expunged it into a flesh construct. The K-9 charged in and did nothing but die, just to summon Betê and leave a corpse marker that Sebastian used to do yet another K-9. Paralyzed Dashel and Fleshie swallowed him..Betês Unnerving Aura putted out some wounds as she survived a few activations arround her. Valedictorian charged his master and Betê made sure she locked up as much as she could, together with the K-9, Bell lured the Guild Guards on the building down (falling damage) and made them stick in the close combat cloud. Betê ”died” and unbuired again to still lock up stuff. 2 – 2 (Squatters right one each) Turn four: Another flesh construct popps up from the Scribe. Betê and Valedictorian chews down Lucius alot, and he can't declare any triggers from lecture note, and after he activates, I manage to paralyze him with Betê. No Devouer though. K-9 dies as do the crooked man in the back. Both crooked men manage to dish out alot of poison and I manage to get a K-9 out of it, since poison killes a Guild guard when he activates. When the dust settles I have managed to stay clear arround one squat marker and claim it 3 – 2 (one point Squatters for me) Turn five: Lucius gets devouered by a flesh construct, a 3:rd fleshie gets expunged out. I pretty much clean up the middle of the table and takes controll of 4:th Squat marker. Bell, both crooked men and Sebastian lies dead in the sand. But Valedictorian, Betê 2 flesh constructs and a k-9 is still alive. I can't reach his final Lawyer as it run of to hide. Even with McMourning flipping a few schemes for me at end of game, I did not negate Line in the sand for him. He managed 3p for Line and 2p for Squatters I managed 2p Assasinate, 3p Bodyguard and 4p Squatters 9-5 win ressers
  3. Battle report from tonights game at gaming club. My oponent: Lucius Captain Dashel The Scribe Doppelganger 2 x Guild Lawyer 3 x Guild Guard Me Nicodem Vulture Mortimer Izamu Valedictorian Betê Noire Board Some trees (soft cover and we could move trough them but blocked LOS) scattered arround the board, some ht 1 walls spread out and 2 ht 3 hills. Middle pretty open. Strategy: Reckoning Guild Schemes (not sure at all, likley line in the sand and protect territory) Reser schemes: Break Through and Bodyguard (Betê Noire) Deploy, I scattered out and he focused in the middle Turn one Guild: He moved up Guild gards pretty agresseve to center of board to controll center and probably make scheme margers for line in the sand Lawyers moved up behind, and Dashel was in the lump in the middle. His master kept close to add support Turn one! Moved Mortimer up 4" placed two corpse markers Nico Summoned a bell and made Valedictorian and Izamu fast Bell Lured Izamu 4" up the board Valedictorian moved once and then charged a Guild Guard, managed to transfer student and got realy deep within enemy lines Izamu Moved once and Charged a Guild guard Valedictorian and Izamu pretty much locked up all center booard and most his models with there 50mm bases and 3" Turn 2: Guild, he managed to put on a condition on both Valedictorian and Izamu that they would get damage if they deal damage +3 on valedictorian and +2 on Izamu. Valedictorian managed to activate before it though and killed Guild guard and moved in to tie up maximum number of models Izamu kulled Scribe and moved up to lock rest of models except maybe doppelganger. He focused to bring My heavy hitters down, I used a 1 stone in the end to prevent damage to save her to round 3, Izamu got down to 3 wounds. He killed a summoned PunkZombie that allmost killed a Lawyer. Mortimer walked and did 2 new corpsmarkers. Nicodem summoned 1 crooligan and one punkzombie (that got killed later) and gave the punk zombie fast so he could walk and charge the lump. Turn 3 He cheated initative to start, a lucky red joker saved my valedictorian, and nico activated. casted Decay on both Valedictorian and Izamu, sacked a corpsemarker on each to heal them to full, and he summoned another Crooligan. After I killed my 2:nd model in the lump of models I brought in Betê to, to tie up even more. turn 4 would likley had been a tabeling as everthing were litteraly tied up by those three models. I alredy out activated him too as I had more models. After that my oponent shaked my hand, most likley a 10-0 victory for the Ressers
  4. Does posted losses drag my team down? As I know my winning record, especialy against guild players localy is about 0-10 to them
  5. I can Join the Resurectionists. I hope to be the Anchor that drags us down. Hail the drowned!
  6. From the album: PeeJays Markers and Bases

    O know they are more neverborn than resser markers. But till I manage to make decent crows, these ones have to do
  7. PeeJay

    Crooligan 1

    From the album: PeeJays mixed models

    © Crooligan

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