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Carcosa

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Posts posted by Carcosa

  1. currently I am running Lucius without a totem.  Scribe doesnt inspire me, and the primoridal magic.....yes its generally good, but he doesnt need the scheme marker as he'll get so many for free - and i'd rather keep a couple of "real" stones in the cache instead.

    mind you, my Lucius build is using several shifting loyalties models and may be a bit different to many.

    I just like it for the card draw. Lucius is such a card hog that PM and wings tend to be the first 3 stones I spend in a Lucius NB crew

  2. I'll lay money "flying pigs" was more to do with the pigapault, than the truffle shuffle Voodoo...................

    But yes, you are right, piggies can disengage the gremlins via push. The problem now is you are creating the list to counter the solutions. The OP -could- take the guild rifleman shoot squad to go with the depleted, and shoot the piggies, or the gremlins.

    "but he could have" followed by "but he could have" is not gonna do much. :( 

  3. Hmm.............

    Another option might be having a few Depleted. They are great tar pits and can move fairly quickly with their "drawn to the light" by pulling each other along. 8 wounds HTW, HTK, explode on death, +1ML and :+fate on disengaging strikes, all for a measly 4SS. Who cares if they never land a hit, just be engaged to stop the shooting, and blow up in the gremlins face.

     

    gallery_28343_480_921115.gif 

  4. Lets be clear here, the topic is -promises- as an upgrade being better with guild or 10T, not what I think of the guild -or- 10T.

    So, how do you come to the hypothesis that Promises is better in Guild or 10T? I'm also still interested how you come to the conclusion that McCabe is "simply" better in 10T.

    Ok, I started this thread for you guys to prove your point, but fair play.

    The best -models- to benefit from Promises in the guild are generally constructs, which makes you look at Hoffman and sorry, Hoffman is strictly better with his tricks over McCabe.

    Promises gives bonuses to Melee and WP duels to anyone who has an upgrade, and melee simply isn't a big strong point of the guild. YES, some models do have good melee, and could benefit from it, but again they are either constructs, or expensive. The WP option is interesting, as it makes the notion of Death Marshals with a guild lawyer gives them :+fate:+fate flips on keeping people in the box within the bubble.

    Compare this to the swathe of 10T models that would benefit from a :+fate on melee.........

    Samurai with free upgrades, Illuminated in a pack that would just love Armour 2, Snipers who can shoot the crap out of people and stay in the bubble, and then still fight with :+fate:+fate to attack, Izamu and Toshiro, sensei Yu and his extra tricks.........

     

    I'm sorry, but the 10T list is just far more flexible in what it can gain from promises without looking to another master who can do it better. Feel free to disagree, but I ask one thing, answer why you think he is better in guild with promises than in 10T, which is my point.

     

  5.  

    Both me and Math reacted to your statement since it looked like you were saying he wasn't that good in Guild. Your exact words were "McCabe being simply -better- in 10T" which implies not that he is super in both factions but you personally prefer TT.

     No, it implies that McCabe is simply -better- in 10T, it in no way says that he is bad in the guild. What you choose to read into that is beyond my control.

     

    The above emphasis and phrasing makes it sound like you have tried everything and have empirical evidence that he is always better in any matchup in TT. I mentioned the pain train in guild which I've enjoyed playing when the scheme pool is kill-heavy and the strat doesn't mind you bunching up. I'm not at all saying he is better or worse in any faction, I think he is simply super strong in both and would have a hard time saying he is "simply - better -" in one of them. This also depends heavily on the board and who you are facing as usual in this game.

    Explained already.

     

    The pain train has looked little diffrent for me at times but you basically take McCabe with promises, badge of speed and the saber. Use a couple of heavy hitters like Francisco, Ryle, Judge, Peacekeeper etc. and sprinkle in some minions or another semi-hard model. Nice minions are wardens or death marshals and then Luna with a canine buddy or two if you have something that needs doing scheme-wise. I have also used Papa Loco which makes things beatiful! I use him to give "hold this" to the model with the saber or one of the big guys. A warden can swing the saber with 3/5/6 dmg and :+fate to damage flips, add reactivate if you need to. You can also use the :+fate to damage and saber on one of the bigger guys with flurry if you need to. If you are ballsy and don't bury Loco he can give his buff to the same two targets you throw the saber around to and the saber has a big jump between weak and moderate so it benefits a lot from that. 

    Wardens, Ryle, peacekeepers, CONSTRUCTS......... All of these work well with Hoffman, arguably better than any other Guild leader with constructs, and ALSO the one leader I did not say a word about in a negative way. I'm sorry but I have seen more VP's scored by a Hoffman version of your list than a McCabe version, hence, -better-. Remember, I said, and you quoted, he is better in 10T, not he is incapable, or bad as Guild, that conclusion you came to all on your own.

    A lot of the crew doesn't need to bother with the saber at all since they have stellar damage by themselves so they just stick around for the plus flips and get pushed into flurry range. Francisco can really make McCabe into a roadblock so that he can tie up enemy models and prevent them from doing their thing. With Df 9 Wp 8, even most masters will struggle to hit (don't forget to make him defensive with Luna). Francisco can be squishy but can also really lock stuff down with his :-fate to melee if the enemy is heavily invested in that.

    So the argument is "but Fransisco"??

     

    Playing him exclusively as Guild and not having any TT players with a lot of experience nearby I'm sure I haven't seen an optimal TT build and I'm positive he can do a lot of nasty things in TT too. I'm just not sure he is so bad in Guild that he is an argument for the Guild being the worst faction in the game as you made him out to be.

    I said that the guild was the test bed for other abilities, and other crews and factions have -better versions- of those abilities, barring a few specific cases. I -personally- see the guild as the most balanced of the factions, and in case anyone missed it, my favourite faction. I see them and probably the neverborn as the baseline by which I judge other abilities. I never said that he, or the guild were "bad", I said other crews do things "better".

    Edit: Forgot about companioning, it can sometimes tip you over the edge if an enemy has a model that can heal and needs to be dealt with in one activation. A chain of Ryle, McCabe or Peacekeeper followed by Francisco can often kill stuff your opponent were hoping to keep alive before they get to activate and mitigate it. TT can use the hounds but I'm not sure they have many models with super high min dmg like the Peacekeeper (5 if you cheat a ram).

     

    Companion certainly is a ability that pushes things in in favour of guild, if you have companion.

  6. I'm guessing if you want awesome Promises action you take McCabe with Saber, Armor/Badge and Elixir and include Sidir with Promises, Francisco and Pale Rider to your list. That leaves you with around 10ss to spend on scheme runners or Austringers or whatever the current strategy might need. List like this would only be decent in a pretty killy scenario.

    I'm not sure what the intention was Myyra, I'm just trying to see what I might be missing here.

  7.  

    A number of play experiences by different players, playing with and against Guild on differing levels of experience... and then a comparison of the numbers showing that Guild have significantly higher chance of losing after accounting for chance. Just evidence.

    You may be waiting some time for any statistical evidence like that Dirial :P

     

  8. As an offshoot to a separate conversation, I stated I believe that McCabe was better as 10T than as guild, and Math said that McCabe plus promises with guild henchmen was awesome. (probably Enforcers as well). Obviously I am missing something here so I would like to ask, what say the forum about this? what kind of "generic list" would people take for McCabe and promises in guild?

    I'm reading for some learnin............ 

    • Like 1
  9. Oy! I'm still waiting for any evidence whatsoever of the Guild being subpar.

    Lucius command being restricted to minions, non Austringer minions.

    Lucius Commanding presence (?) failure side effect being -paralyze-

    Sonnia with less skills than Kearis

    Lady J with less control than Lillith

    The latigo posse being outgunned, and out AP'ed by gremlins.

    McCabe being simply -better- in 10T

    Lucius being simply -better- as NB

    Doctor Doug being simply -better- in Resser than Guild.

     

    Guild has some awesome models, (oh hey, most work with Hoffman, who I have said nothing about......) and they are my most bought faction and favourite faction, but to consider a lot of their stuff more than "alpha testing" for other factions special rules??

    Come on man!

     

  10. Shackles of the guild??

    You have got to be kidding me, right? The shackles of sub-par, the shackles of other crews doing the same thing better.......

    Don't get me wrong, guild has it's great stuff (Hoffman stuff), and even some of it is unique to the guild, but as for the rest...........

    BAHAHAHAAAAAAA!!!!

     

    On Topic however,If you like Guild or Neverborn, I would certainly buy it. If/when it becomes available out here I will certainly be picking up a box. 

  11.  

    I feel like a complete doofus, but I don't understand how you delete quote boxes that are inside other quote boxes... When I do it, it ends up looking like the above - how do you do it? Pressing backspace or delete doesn't seem to work and I'm unable to somehow choose the quote block (without choosing all the quote blocks).

    Do you use Chrome? Wondering if it can be browser-specific?

    No, normal browser dude. :)

    go inside the quote box and delete everything in it, then just go below the quote and delete the entire box that way. your usual backspace button should be able to delete it (you can do the whole lot that way as well,

  12. Can you delete it? Because I can't. I either delete the whole quote block or else I end up with weird non-quotes (I can delete the text but not the quote block itself if it is embedded inside another). And chopping up a quote to answer several points is cumbersome as well. I'm also a coder (well, these days it's more that I was a coder and now I mostly do Powerpoints and sit in meetings...) so I really appreciate having control.

    Yes, you can delete it if you wish :)

    Standard highlight and delete for the text, but then you have to make sure you delete the quote boxes as well.

  13. There doesn't seem to be the option to get into the old UI for writing an answer (the one where you can manually write the BBCode and so on). I find this highly inconvenient.

    Quote blocks are basically impossible to use without the old UI - is this something that is being worked on? Because I really, really dislike the new system.

     

    I'm probably missing something, but quotes are working fine for me. Is there another option you are looking for or editing/tag ability you are after?

    Also folks seemed confused or upset over the like/dislike buttons. Does this work better for folks?

    Back to top, can probably work something out on that. 

    Preview, I'll look into but no promises.

    I think people's problem with the quote function is that it "drags along" other posts, this one for example where I had no intention to quote Math. I could have deleted it, but that may not have shown people's concern. Even if you choose not to comment, when you try to quote again, it gets "saved" and brought up again.

    Not entirely sure how you could fix that however.

  14.  

    MG?

    Yeah, I love the faction, particularly the flexibility. And the variety of masters. The only thing we're really missing is a solid summoning master. Toshiro is pretty nice, but a poor substitute when you're staring down a Nico or a Ramos in a Reconnoiter type scenario... 

    As for the matter at hand- I know the game comes down to bring the crew that successfully completes the schemes and strats, but on of my favorite things to do with idle time is parse through cards and look for dirty things. For instance. Sensei Yu- McCabe passes him the badge of speed. He now pushes. He then activates, takes his nimble action. Let's say he's got Wandering River. He targets a model, 0 action to steal mccabe's 0 action. Uses take this. Passes badge of speed to a beater. Izamu? Lone Swordsman? It gets pushed by take this. (4"? I think?) Uses Airburst to push the same beater 5 more inches, and gains focus. Uses Mighty Gust to push them 5 more inches. Gives them fast. Now you have a model that's 14" further than it was. With Nimble. And fast. (And if it was Izamu, also with Melee Expert). @VirtualOnMars Lightning 'Zamu's Final Form.

    Theoryfaux is a wonderful thing my friend, keeps the brain healthy and young :D

  15.  

    M2e has been out about two years so should have the right cards by now.It would be pretty shady to be selling sets with defunct cards still and if that did happen I'd take it back and ask for the current edition set.

    It should have a sticker on with M2e if an old box to show it has the current cards.

    Depends on restock of the FLGS. I still got some 1.5 plastic stuff with the old cards. You are right he should look out for the sticker however.

  16. The Thunder box is a 1.5 plastic, so the cards will be out of date :(

    What you will need is:

    10T wave 1 arsenal deck OR the large rulebook which will have the stats for Misaki in it.

    A fate deck, any of them will do.

    Tape measure and some 30mm markers to use for scheme markers and corpse counters (around 10 is good)

    Something to represent your soulstone cache. (counters, smarties, shots.......... :D )

    Small rulebook if you did not go the large rulebook.

    When you want to expand, you will probably want to choose in which faction you want to go into, either 10T or Outcast, and check out the PullmyFInger wikki

     

    Welcome to Malifaux!

    gallery_28343_480_921115.gif  

  17. Honestly, I'd say its due to the Nythera hype. I'm satisfied with putting this on hiatus for now personally, although since I roped myself into getting the box, I can't possibly end this for good until its finished to a satisfying enough degree (and tbh we ARE pretty far, so far).

    ~Lil Kalki

    Ahh, well as I will not get to play in the campaign due to real world issues, if you or da git have any idea's you want to fly past, Git has my Email addy. I have one last week of stuff to sort out, and if that goes well, I hope to get back to card related issues more actively, especially my own crew and it's upgrades, but also this one.

     

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