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skoatz

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Posts posted by skoatz

  1. 29 minutes ago, Tris said:

    Grimmwells biggest advantage in a Sonnia list is that he can walk with nimble, drop a marker to push her 3" with the help of an Investigator, let her move 4" more by discarding a card for his 1ap action and he still has an ap left - what`s following after that 7" move possibly around a corner is Sonnia chain activating thanks to her new upgrade^^

     

    Nobody else can do that because Grimmwell is the only Witch hunter here ;)

    I think I'm missing something here.  Grimwell walks with nimble AP, drops a marker for the Investigator push for 1 AP, and then discards a card for his 1 AP action.  Where is the other AP coming from?  Fast?

    • Like 2
  2. 2 hours ago, Kihraxz said:

    Why's that? Their shoot value isn't better. Acolytes aren't faster Wk. they both give out slow. and it's a 2" range difference and the acolyte is a pure independent while Mages boost each other and Warding Runes and are 5stone cheaper. I don't know the english ideology of Malifaux so I'm curious about this. 

    Mages only give out slow on an after damaging trigger.  Henchman and Masters can stone to prevent gaining slow.  Acolytes give out slow more consistently as the slow effect is built into the attack.  Acolytes can also deploy just about anywhere on the table and they're immune to horror duels and paralyze which is good against ressurs and neverborn.

    I think they both have their uses, so I wouldn't say one is inherently better than the other.  Outside of Sandeep or Ironsides crews, I lean towards December Acolytes more than Oxfordian Mages though.

  3. 4 hours ago, Fetid Strumpet said:

    There is a large argument about that. I don’t rule it that way for example. He counts as two models, nowhere does it say you get to count his cost twice. He counts as two models that cost a total of 5 SS.

    And nowhere does it say you don't get to count his cost twice.  Regardless of anyone's ruling, it's definitely ambiguous enough where I'm hopeful for an FAQ on it soon.

    Until then, most events I've participated in rule Big Jake and Tanuki as counting their cost twice.  So Nellie is my go-to when Ours comes up.

    Models I like to take with Nellie in Ours:

    Phiona because of her 1 AP action to place in base contact with an enemy engaged with a friendly model.  That can be useful if you need to get her to a different table quarter.  I always take Phiona with Nellie though.

    Peacekeeper because its sturdy and can run pretty independently and has a high SS cost.

    Big Jake for counting twice.

    And Anna if I'm going up against Ten Thunders, Ressers, or Arcanists.

    • Thanks 1
  4. 2 hours ago, Exinfris said:

    So pretty new to Malifaux and I'm lookingfor advice on putting together a crew list for an event that I'm attending on the 11th.

    The event is 25ss, Henchman lead, up to 15ss for summoning.

    Can anyone help me with a decent crew list, because I have no idea where to start.

    What models do you have so far?  Or are you planning on buying models prior to the event based on recommendations?

  5. 2 hours ago, Kogan Style said:

    Lynch will continue to clean house in GG18

    Agreed.  I know I shouldn't be surprised, but it just amazes me how consistently strong Jakob Lynch has been through all of the GG versions.  At least as TT.  My Lynch crews start off with Lynch, Hungering Darkness, and Sensei Yu.  Everything else is just gravy.  I can take anything I want after that and Lynch is still very strong regardless of what I choose.  Lynch is much more flexible than I first thought when I started playing Malifaux.

    It makes me wonder why I don't see him across the table as much.

  6. 24 minutes ago, Rillan said:

    And when one single model changes the way people play it cant be called balance.

    A single model changes the way people play in every single game.  I'm playing against Arcanists, so I choose my crew accordingly.  Then my opponent reveals Rasputina.  Well that means I'm probably going to spread out more.  But what if my opponent had revealed a different master?  My crew is still the same, but the way I play against that master is going to be different than the way I play against Rasputina.

    One model changing the way you play isn't unbalanced.  Especially because your opponent is also changing the way they play because of the models you chose.  It's not just one single model in the entire game.  Lots of models change the way people play across all crews/factions.  Your opponent has access to strong combos, but so do you.  That's why I feel like it's balanced.  

    24 minutes ago, Rillan said:

     Its called meta, and meta is when everyone plays around strongest.

    Meta is impossible to avoid.  Every competitive game has a meta.  Hell, even chess has a meta of sorts.  But I don't see how Malifaux having a meta makes the game inherently unbalanced.

     

  7. 1 hour ago, Rillan said:

     Its not unbeatable but it changed the way we play.

    Are you expecting to not have to change the way you play in order to counter strong combos/synergies in your opponent's crew?  And that's an honest question.  I'm not trying to be sarcastic or anything like that.  I'm just confused at what you're discussing at this point.  If Myranda + IE is not unbeatable, but it requires you to adapt, is that a bad thing?  Isn't the ability to adapt and counter your opponent's plans a show of skill in Malifaux?

    I definitely recognize that there have been combos/interactions in Malifaux that are just too strong or just terrible to play against.  generally, they get fixed with the erratas/FAQs.  Myranda + IE has been around so long (for over 4 years) and I wouldn't classify it as too strong or terrible to play against.

  8. 2 hours ago, Krellnus said:

    This gives you two models that are incredibly hard to kill combined with Assignments People! to give them fast and heal 2 damage. Francisco being able to Enfréntate a Mi! to evacuate your models from combat, then drop 3 MI7 attacks with built in rams is absurdly good. Being able to follow up on a different target with a Phiona with :+twist: to attack and damage. Do not underestimate positive damage twists, they mean instead of having to beat your opponent's duel total  by 6 to cheat you need to beat them by 1, and that is a HUGE difference when it comes to being able to able to consistently cheat damage through.

    I don't feel like Phiona benefits that much from cheating damage.  She has a consistent spread of 3/4/5 so cheating the damage increases her output by 2 at most.  It's just not worth an upgrade slot and a severe to get that additional 2 damage.  She puts out a lot of damage as is in a Nellie crew.  I'd much rather put A Debt to the Guild and Numb to the World on Phiona (or replace A Debt to the Guild with Journalism when Dig Their Graves is in the pool).  

    Other than that, I definitely agree with the above.  The absolute must takes with Nellie are Phiona and the Printing Press.  Frank is next on the list as well.

    • Like 2
    • Thanks 1
  9. 55 minutes ago, Gnomezilla said:

    I took the filthiest possible Hoffman/emissary/Ryle/etc. list into Hamelin. Everything died. Everything. By my count, I killed six models and winged one more on a single activation. And once the bullets ceased to fly, Hoffman hopped over to Catelin and toasted her with the torch, with emissary positive flips. While it was welcome relief from the stress of moving, I don’t feel great at all about unleashing that on a friend. Not running that list again. Not on friendly play nights.

    Uhh tell me more :huh:

    • Like 1
  10. 1 hour ago, Ludvig said:

    @skoatz

    Hoffman should probably barred straight down the middle with his big stompy guys and try to completely take out an enemy flank while something weedy holds his backfield and some decently self-reliant model contests a third quarter. If you manage to kill enough turn 2 you can take most of his entourage away to one of their stronger flanks and in Ours! a single big bot left behind can probably out-score whatever they have left after he went to town on their strong flank while he chugs on through the rest of their crew. You could leave a decent amount of models alive if a peacekeeper hangs around to take that quarter from them and kill the last stragglers.

    That's a fair point.  I guess I should try Hoffman in Ours more.  It sounds like I've been underestimating him for this strategy.

    • Like 1
  11. On 12/1/2017 at 2:23 PM, trikk said:

    Why? He doesn`t summon. Has sturdy models and a lot of mobility. He`s hard to put down so ETL is hard to score vs him.

    Hoffman can easily hold two table quarters.  It's harder to contest that third quarter though because you don't spread out as much with Hoffman.  You certainly can, and with his new upgrade, Hoffman can place up to 6", so that helps.  Still, he wouldn't be my first pick for Ours.  Although I haven't played Ours much so that could be why I think that he isn't the greatest pick for the strategy.

  12. Ours is one of the more difficult strategies for Hoffman to do.  Not impossible, but definitely difficult.  I would also hesitate to take Hoffman into a pool with Hold Up Their Forces.  Hoffman crews tend to be bunched up so that would be a fairly easy 3 points for the enemy crew.  I don't think either of those things though are enough to say Hoffman would be a bad choice though.

  13. 1 hour ago, Adran said:

    Thats not the issue

    Post Errata you need to know that the model has been errata'd to know you're getting the upto date card to read. I know I just went to an event and printed out the January errata for models I might use, but forgot that the July errata also changed a model I might use, so it wasn't until the end of the event after I had used the model, and had people read the card I had (that was out of date) that I remembered it was errata'd. None of my Opponents that looked at it told me I had the out of date card.

     

    I'm not saying the errata is without any issue.  I'm saying that the errata does not increase complexity.  

    More specifically to your point, when I play Malifaux, I have to put some level of trust that my opponent is being honest and has all of the up-to-date information for their crew.  I can't stop at every moment to ask for a model's card in order to fact check my opponent.  I have to take at least some information from my opponent on good will.  Inevitably, things are played wrong and mistakes are made.  And that happens outside of errata'd cards and models.

    Having errata'd cards and such does increase the chance of that happening.  I will admit that.  I personally think that it doesn't increase the chances of that occurring by a significant amount, but I know not everyone agrees.  However, I would rather have a twice yearly (not even that frequent) errata to improve the health of the game even if it increases the chances of things slipping through the cracks like in your example.

    My only concern about the errata is that the playerbase will start shifting away from looking for ways to beat strong models/combos/synergies rather than look for an immediate nerf.  When Reva first came out, frequent topics on the forum called for cuddling her.  Now, you hardly hear much about her.  As a playerbase, we've found ways to deal with what Reva does.  However, there are certainly cases where something needs to change for the health of the game.  Which is why I said what i did in the beginning of the thread.  I hope erratas are necessary changes but kept to a minimum as much as possible.

  14. 15 hours ago, UglyOrangeFish said:

    So good and bad news.  

    Good new is that there is an update coming Nov 30th. Lots of updates and iPhoneX fix.  We are still working on the Google Pixel issue (for now enabling camera permissions for the app will fix it).

    Bad News is that the app will likely stop working for most until the update.  This will not happen in the future version and we apologize for the inconvenience.

     

    Thanks for the info.  I'm looking forward to the update!

  15. 17 hours ago, tomjoad said:

    So, you agree that the game is already maybe a little too confusing ("after playing for years I STILL have to check the stats of models every time I play") and you think the best action for Wyrd to take to fix lingering issues is to increase the complexity?

    Pre-errata: You have to check the stats of, say, a Death Marshal every time you play against one.

    Post-errata: You have to check the stats of a Death Marshal every time you play against one.

    How is that more complex?  How is that different from pre-errata?  Your opponent has a new card, sure.  You're still doing the exact same thing as before.  You're still checking the card.  The only difference is that the card changed slightly.  But you were going to check the card anyway.

    • Like 1
  16. I think 4thstringer has a great idea there.  Even if your group doesn't normally pre-generate strats/schemes, maybe you could setup a game ahead of time and ask to pre-generate the encounter?  You could even ask for them to declare their faction so you know the strats/schemes and faction you're going up against before the game.  Then, like 4thstringer suggested, we can recommend a list with some things to practice.

    • Like 1
  17. 11 hours ago, Tokapondora said:

    As for nerfs, here too I hope they keep it light. The game's survived for years with minimal cuddling and did quite well because it got people to actually think of ways to defeat certain models, only tackling things that actually break the game or are just not fun to play against. The '17 errata seems to have created an eagerness to nerf things people haven't adapted to yet. Really hoping these too will be kept to a minimum, mostly taking a look at a few dominating masters.

    I want to like this a million times.

    • Like 1
  18. 31 minutes ago, 4thstringer said:

    Comparing guild at the same time: I'll say highest finisher for each faction tt first/ guild second

    • Live Free or Die Cheating - 10/7
    • Bremaster Classic - 1/7
    • Nova Open - No TT top 3 (Although Duncan did make it to the top table in the last round, but Duncan won Nova Open the year before as Guild) 5/24
    • GenCon - Derrek Chu 1st place 1/??
    • Capitol City Meltdown -5/12
    • Califaux Master (second day of the Califaux Masters tournament) - TT player was in 8th overall/2nd I think
    • Field of Dreams - No TT player in top 10-11/17
    • Adepticon - Duncan in 3rd-3/16
    • Midgard Malifaux 13/7
    • CaptainCon Day 1 (I can't find Day 2) - No TT in top 5-5/8

     

    So we see that pre wave 5, tt was clearly dominating guild.   My guess (though I didn't collect this data) is arcanists are the only faction which consistently did better than tt.  But despite this they got significant upgrades in wave 5.

    Though honestly before this,   I only meant that in the fiction they have plot armor of the highest caliber.

    That's fair, I can't speak to the fiction (I've only read some of it).  And I agree that TT is placing higher than guild pre-wave 5 so there's something to be said for that.

    For Arcanists, it's tough to say.  It's the most popular faction in terms of the number of players.  That affects the average that Malifaux rankings for each faction.  Gremlins have a higher average score than Ten Thunders with Neverborn just under TT.  I want to see the faction breakdown for top 5 places since Jan 2017.  Unfortunately I can't export the USA Malifaux Rankings raw data.  So one of these days I'm going to have to copy it out by hand.

    And again, I wouldn't say TT is underpowered.  TT is definitely on the stronger end of the spectrum (not factoring in Misaki's new upgrade).  I know this isn't what you meant originally, I just don't see how they're the favored faction in terms of power level.

  19. 17 minutes ago, 4thstringer said:

    So besides gen con (which was both sides in the finals tt), Im pretty sure Duncan was also in the finals for Nova.  I'm not sure what tournaments are considered major tournaments though.   I guess adepticon, captaincon, Califaux and LVO? 

    I just looked again at the US rankings for any tournament with 20+ people since Jan 2017:

    • Live Free or Die Cheating - No TT top 3
    • Bremaster Classic - Derrek Chu 1st place
    • Nova Open - No TT top 3 (Although Duncan did make it to the top table in the last round, but Duncan won Nova Open the year before as Guild)
    • GenCon - Derrek Chu 1st place
    • Capitol City Meltdown - No TT Top 3
    • Califaux Master (second day of the Califaux Masters tournament) - TT player was in 8th overall
    • Field of Dreams - No TT player in top 10
    • Adepticon - Duncan in 3rd
    • Midgard Malifaux
    • CaptainCon Day 1 (I can't find Day 2) - No TT in top 3

    I can't find Las Vegas Open 2017 results, but either way, you're seeing Derrek Chu getting 1st twice and Duncan placing high who also placed as high or higher as Guild.

    The top TT player in the UK placed 1st in one 14 man tournament.

  20. 5 hours ago, 4thstringer said:

    We all know tt is the favored faction. 

    5 hours ago, Fetid Strumpet said:

    Would that was only tongue in cheek.

    The Storm looks like it's going to be a problem.  I'll agree there.  But before Wave 5, what major tournaments in the US were TT winning?  In the past year, the only major tournament that a TT player won was Gencon (that I'm aware of.  Someone correct me if I'm wrong, please).  Derrek Chu won with Mei Feng, and I don't believe he used any of her new Wave 5 upgrades.  Duncan Bilz played TT for most of this year, but he hasn't placed first at any major tournament this year.  I think he placed third at a couple events but that's it.

    TT has some strong stuff, but favored faction?  I don't know about that.

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