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Oz - Rampage Games

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Posts posted by Oz - Rampage Games

  1. The rulespack can be found here: https://docs.google.com/document/d/1aSXE4ruUu-7g9C3eunl_PzcpqwasVGSdXhfcDIRZBYc/edit

    Tickets are £12.50, payment to bzerkrampage@gmail.com

    32 places:

    1. Radek 

    2. Steve Finch

    3. Jon Curtis

    4. Dave Brown

    5. Carl Lee

    6. Jesper

    7. Rob Hallam

    8. Luke Withrow

    9. Luke Cocksedge 

    10. Richard Matthews (to pay)

    11.  Anthony Dudden

    12. Anthony Harris

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  2. Hey All,

    So i posted up about the possibility of an event on the 6th November in Coventry.

    This will be held at Fargo Village, on the outskirts of Coventry. There is multiple parking options within a 5-10minute walk of the village. 

    Am awaiting final confirmation of my capacity but looks like it is able to go ahead with ease for 30 players. 

    A rulespack will follow in the next week or so, then will sort out costs etc, when I have the full low down.

    Oz

    • Like 1
    • Thanks 1
  3. Hello All,

    As discussed at Nationals the Masters event will be returning to Battlefield Hobbies in 2020 at their new venue. 

     

    The weekend has been prebooked, so you should be able to book accomodation without issue. 

     

    Attached is the rough outline of the events, please be aware that these are draft and are subject to change but are largely based off the success of last year.

     

    Should anyone have any questions, please feel free to contact me and i will address them. 

    *****

    Saturday Best Painted is Enforcer

    Sunday Best Painted is a Henchman

     

    Sorry error in rulespack

    Oz

     

    Enforcers Assemble:

    1. Rob Hallam

    2. Greg Piloswiz

    3. Luke Athiko

    4. Luke Cocksedge

    5. Anthony Dudden

    6. Maria Wieland

    7. AJ Barr

    8. Gary McGuiness

    9. Gordon Barlow

    10. Steve Thomson

    11. Stef McGlen

    12. Luke Withrow

    13. Craig Woods

    14. Richard Matthews

    15. Karl McConnell

    16. Jon Curtis

    17. Andy Bradshaw

    18. Alison Whitfield

    19. Tobias Dracup

     

    Sunday.

    1. Rob Hallam

    2. Greg Piloswiz

    3. Luke Athiko

    4. Luke Cocksedge

    5. Anthony Dudden

    6. Maria Wieland

    7. AJ Barr

    8. Gary McGuiness

    9. Steve Thomson

    10. Stef McGlen

    11. Luke Withrow

    12. Craig Woods

    13. Richard Matthews

    14. Karl McConnell

    15. Jon Curtis

    16. Andy Bradshaw

    17. Alison Whitfield

    18. Tobias Dracup

    Enforcers Assemble Rulespack.docx League of Extraordinary Henchman RulesPack.docx Masters Rulespack.docx

    • Like 1
  4. 1 hour ago, Starrius said:

    Well done on the games, not having a full faction or even upgrades is impressive.

     

    I'm surprised by how badly sadir seems to be for you I've not had him be terrible, I normally go for 1 shot a activation with him with swagger for focus has allowed him to at least pull some weight

    It seems to be more he is the first to die. So gets 1 turn of shooting, max 2....i burn the stones to keep him going but not usually as effective as a beater from any other faxtion at same cost.

     

    • Thanks 1
  5. I was the only Explorer player at UK Nationals and had the full compliment of models to use (McCabe and Basse).

     

    I did a quick reflection on the a wyrd place group but will be slighlty more indepth here.

    I played 2 fixed crews

    McCabe, Luna, Sidir, Desper, 3 x Huckster, 2 x Ruffian

    Basse, Bernadette, Reichart, 2 x Austrigners, Pathfinder and Frontiersman

    Game 1 - McCabe vs Dreamer

    Lost 6 - 4.

    Reckoning was near on impossible vs Dreamer. I got LCB top of 2 from McCabe simple duels but that was about it. 

    Hucksters and Smugglers couldnt hit for toffee and he siphoned his whole deck.

     

    I took Detonate Charges and Harness the Lay Lines. Due to mass death i was unable to secure all my points from Detonate Charges. However on reflection could of denied his hold up force by going second with desper and using dont mind me (move away enough) but first proper game so happy.

     

    Game 2 - McCabe vs Zorida (Bayou)

    Draw 7 - 7 

    Breakthrough, Take Prisoner on Bokor. Couldnt drop final bomb.

    McCabe and co planted explosives really well with the teleporting move. I messed up scoring my last point to take the game by misreading false claim (hadnt used it really Game 1) and he was able to vaccum up my Markers.

     

    Sidir was ineffective again really and just killed his own models but wasnt great. Not having min 3 on his gun makes it hard.

     

    Game 3 - McCabe vs Perdita

    Lost 7-3 

    Corrupted Idols - never near me, power ritual (1pt) and search ruins (2pts)

    Perdita and co 1 shot 3hucksters and a ruffian. Game was super struggle. 

    Not much to reflect on except having a minion army that can be 1 shot at range is soul destroying.

    Game 4 - Basse vs Tara.

    Won 5 - 2

    I got 3 of my points from Strat, Basse really showed up in this game and was super killy. The Tara player was struggling with learning thr complex mechanics but overstretched the Nothing Beast and a lucky RJ took him down from the pathfinder after Austringer did some work.

     

    Game 5 - McCabe vs Viks

    Won 7 - 4 

    Rexkoning, Harness the Lay Lines and Hold Up Their Forces. 

    I played Rob before and knew he liked aggressive game. I played keep away. I utilised McCabes netgun alot to tick down wounds and slow/stagger.

    I stupidly 1 shot Student of Confict Turn 1. 

    Hucksters did well scoring HUTF for the game and also scoring me Harness. False claim is ridicolous if able to get it off.

    He took Take Prisoner on a Huckster which made sense on him not destroying it. But last activation teleported away and denied StR for end game.

    Sidir did sweet FA again.....

     

    Game 6 - Basse vs Viks

    Draw 4-4

    Corrupted Idols

    I took Power Ritual and Assasinate.

    Scored a few for Idols, got half points on Assass but didnt get PR. Despite the forward positions my opponent deployed both Viks down 1 flank and the idols fell to him

     

    I was able to deny both end game strats, we didnt discuss terrain connectivity so a dice off. I always played it as if it connefted it 1 piece, but saw it as 2. 

     

    Game 7 - McCabe vs Molly.

    Loss 5-4

    Plabt Explosives, Detonate and Vendetta

    Screwed up scoring Vendetta as i punched Archie to hard (forgot GG still in play). Could have scored with a different activation order. 

    Outflank from Molly was a pain. We were slow so only game of the weekend that didnt make 5 turns, slightly frustrating as i think i could of taken it otherwise

     

    Overall Reflection.

    Easy Schemes 

    Detonate Charges (Hucksters)

    Make sure got enough schemes down as you resolve before scoring.

     

    Harness the Lay Lines (Hucksters)

    If fast, teleport to where you need to be, drop a scheme marker then false claim (allows a single activation score).

     

    Breakthrough (Hucksters)

    Teleport and drop as needed

     

    Search the Ruins (Hucksters / Frontier)

    It is possible with ahucksters due to teleport move and frontier with the push but harder to get the end due to most things typically being dead......

     

    Dig Their Graves (Basse and Co)

    More likely to be done but is possible with hucksters and McCabe through false claim and stuff. 

    Not really a lot of kill in the faction so not one i auto go for.

     

    Hold up their forces.

    Really easy to score reveal point as all your stuff is low cost but is hard to get end as tyoically ur stuff is dead.

    Take prisoner (McCabe)

    Again easy points potentially with either. I prefer McCabe for this especially if he on horseback as 5inch push and 21inch of movement means he can typically get where he needs to be

    Power Ritual.

    I thought would be easy with Hucksters ornBasse and co but in both games i cpuldnt score all points. I was against Killy crews and so was difficult.

     

    Outflank 

    Should be doable with Basse and Co due to home on range or with Hucksters/McCabe/Desper but i found it hard due to easy deaths.

     

    Assassinate

     

    Just nope. I got lucky halfing a vik but just not enough killy. Potential with McCabe through enough simple duels.

    Deliver a Message

    Point 1 easy, point 2 not as easy due to death but is possible. Just have to play keep away. I would go with McCabe keep away due to movement until last turn and then drop scheme and stuff as needed. (19inch threat) 

    Claim Jump

     

    Didnt take it but i think it plausie with Reichart if him and Bassse defend the centre and heal each other. Possible with Desper if she leaps around alot and dodges to stay alive and hide.

    Vendetta

    Point 1 is potentially easy due to Depser being 8 with McCabe crew, jsut be wary of activation order to score it. Point 2 fairly easy if playing keep away but need to card hold for it. Basse with Auztrigner is a potential great target for this as they only 7 and raptor can mean they stay far away from the action.

     

    Thanks to Alyx for a bit of guidance on McCabe and the entire UK scene for supporting me through it all. Was a great laugh and challenging.

     

    Oz

    • Thanks 2
  6. @mythicFOX

     

    You are more than welcome to attend Doxey. I just want to be clear that this is for new players, so wont be a challenge or developing in reference to your meta. Am always happy to have more experienced hands on deck but people dont need a whooping they need developing and as i have only had limited time with you, i would rather just be blunt about it than mislead you.

     

    You can come and are welcome to participate but is on the proviso that we are teaching people, not 'destroying' them.

  7. Bentley Lane Industrial Estate, The Innovate Building, Bentley Ln, Willenhall, Walsall WS2 8TL

    Doxey you will need to go super easy as this is a group of largely brand new players that i do not want to put off gaming (not to say that you would) but it isnt going to be competitive in any sense, just organised fun. You are more than welcome to come as long as you are aware that most will not know the rules that well or have a solid knowledge. 

  8. Hi All,

     

    Semi inpromptu event for people to meet up in the West Midlands (and further afield).

    Currently have 11 people signed up to come and play with us.

    Some swag prizes (soulstones, markers and the alike).

    £10 to Chris who is helping organise chrisjclare@hotmail.co.uk

     

     

    This is a casual 3 game event meet up  but will be submitted to bag o tools on request. 3 rounds of people getting to know each other and solidifying rules. New and experienced players welcome alike.

     

    9:30am Arrival for 10Am start.

    Lunch is not provided.

     

     

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