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nishi

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Posts posted by nishi

  1. 2 hours ago, Whut said:

    4 - Dogs OP. Dogs OP? Yes, dogs big OP. Sebastian is an auto-take, hands down. Their bonus action effectively makes 1 Corpse into 2, they can hide behind Ht1 terrain, and they can scheme - perhaps at Mv7/8/9. They can sit 8" back from McM and Interact Drop, Interact Remove, Bonus action to supply him with a Corpse and a Card. They can move, bonus, move to fetch one Corpse and magically bring McM two. Sure, they die easy, but who cares? They drop either 2 Corpses or a corpse and a Scheme if they have Poison +3, and they can even drop 2 schemes if given an extra Head.

     

    So horrendous corpse makes an extra scheme/corpse to an addition to the standart marker model drops when killled?

  2. 19 minutes ago, Graf said:

    Wait... what? You mean specifically with McM?  That's maybe because McM generally does not have much discussion around here atm. Otherwise the Emissary is played *a lot*. Imho it's one of our most prolific models. You can expect the Emissary to always do at least a decent, probably good job. How well he performs with McM specifically I can only theorize. McM has enough Undead, so The Flesh Crawls can make an impact. It puts out poison. Injured and no heal/reduce damage always are handy to have access to. More zombies and/or terrain creation never hurt as long as you've got enough corpse supply. So to me he looks like a good fit, just be careful with your poison AOEs.

    yep thats what i mean, on paper he looks great with McM, but in lists/reports hes not mentioned frequently. Maybe the keyword has all you need so there is no need to go with versatile, except specific matchups . . .

  3. 1 hour ago, Angelshard said:

    Titania with royal indignation and audience can tank most of his crew and place his screen away, opening a charge lane to him.

    this plus 2 from the shadows Cyclops to blast burn Nicos clump. Still requires unhealthy amount of setup.

  4. 41 minutes ago, Adran said:

    Leave it to luck ONLY applies on the suit of the card. Not suits you are addign to the duel. 

    You Use  a 10 of tomes and have spent a soulstone you are on a value of 8 :tome:mask.

    You use a 10 of crows and spend a soulstone on masks you are 10:crow:mask. (likewise for rams)

    If you use 10 masks and have spent the stone you are 12:mask:mask. (If you haven't spent a stone you are  12:mask, I only had the stone for consistancy)

    it only applies to the card you use as you use it, so if you cheat, you entirely remove the old card from consideration and only use the new card. 

    thanks for clarification, in that case it is even worse than i thought. For summoning teddy I just have to have a 13mask no matter what.

  5. how do you guys see tannen. i saw him few times used to his "leave it to luck" buff making summoning teddy possible. What immediately come to my mind was what if I flip tomes? even if i add mask with a SS I still have  -2 value for tomes and +2 value for masks. But in case I cheat masks over tomes only masks should count if i understand it correctly.

  6. Awesome job done. Few ideas caught my mind here, mainly in kirai department. I tried to play her with traditional summoning engine list and had little succes so ill gladly try out this list. Also Kirai with anna and hannah looks nice, but i cant really imagine a list using both, plus izamu, datsue ba, lost love and some upgrades and i have almoust SS used. Maybe drop datsue?

  7. For me is carrion emmisary almost autoinclude for mcmourning. He is excellent support model for McM crew. Adding +wk aura, solid atck, marker manipulation and of course shards of kythera action granting blocking LoS and free mindless zombie for sebastian to sacrifice. If everything goes well u can summon 6ss worht model almost for free on turn 4. On the other hand emmisary is quite fragile model and its utility really depends on your playstyle. With last book My little helper is also great option.

  8. Well i used to play collodi 1,5-2 years ago and got best results with:

    Collodi (fated, strum, breathe)

    Vasilisa (little food, litte water) taxi

    3-4 marionest - scheme runners

    lucky effigy - main buff to spread

    brutal effigy - buff collodi, scheme runner

    arcane effigy - condition removal, scheme runner

    2 stitched together - main damage dealer

    Turn one i just activate everything but collodi, vasilisa and stitched together. that is about 8 activations so oponent cant actualy react. Then just simply activate vassilisa drag stitched together forward in 6 range with most exposed enemy model, for zero twist gamble your life, then activate collodi,move and My will the same stitched together to gamble your life with positive flip, then activate stitched together and gamble again. There is no need for high cards for collodi so i u have any 13 against model with 5 or 6 defense u dont have to worry. i usually managed to kill important model turn one like this. Obviously doesnt work against every master.

     

    ps lucky effigy buff has incredible synergy with hard to kill models, it saved me many models. + u can add wicked doll for heal&buff  my will/twist target for extra positive flip.

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  9. Hello guys, so what do you think about hiring Guild lawyer into McM´s crew. I understand they got no love in the past cause the synergy and need for tricks they provide was not big, but now with new models they might be viable. Talking mainly about puting HtW on squishy models like Carrion emissary and rafkin. Fees, poison, positive to horrors, pseude defense ability, slow, paralyze and finish the job (looks like wide utility) might be situationaly good, but in general lawyer has decent statline.

    that is theory. Lawyer brings kinda different utility than other res models. The question is do we need that kind of utility and how does the model perform in reality on the table, is it really worthed 6 ss? What  do you think guys, anyone have experiences?

  10. 7 hours ago, Fetid Strumpet said:

    They're essentially the spirit version of Punk Zombies, though I don't know if they are as good. I know my Molly list is going to appreciate not only having Shikome and hanged as her high end summons.

    well they seem pretty strong to me as summons. When i consider I can summon them and then charge something with adversary getting positive flip and ignoring armor, that can come pretty handy

  11. so guys what do you think about Draugr. On the first glance he seem kinda expensive, but more I look at him more i like him. Im thinking about hiring one in to my Kirai crew instead of Sebastian(my problem with him is i just can utilize him in later turns and canine remains -  soulstone generator is not very reliable) making it Ht1 first turn for zero attach another purpose upg to my night terror which i use for summoning and then walk possibly drop scheme marker for philip. later in the turn i can summon night terror from draugr then summon from upgraded night terror - potencionaly killing it, getting soulstone and healing draugr. next turn i can choose ht 3 for beatstick protected by malevolence or other hights for (0) usage. Still im not sure if he is worthed 8ss, even considering this flexibility.

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