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Kaijuhandchop

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Posts posted by Kaijuhandchop

  1. Join us for our second Rapid Growth League at Chuck's Comics.

    Starting on June 27th and running till August 1st. , Two league days a week to get your games in. 3 points for a win, 1 point for a loss.

    Week 1 - 26 points

    Week 2 - 30 Points

    Week 3 - 40 Points

    Week 4 - 50 points

    Please ask any questions

    Chuck's Comics 

    530 Eastern Blvd

    Essex MD 21221

     

  2. Chuck's Comics is doing a enforcer brawl! One Model buy in. Starts at 6:30pm Normal Brawl rules. Prizes for First place and a second prize will be raffled off.

    Chuck's Comics

    530 Eastern Blvd

    Essex MD 21221

    Enforcer Brawl Rules

    BASIC RULES

    Each player selects one Enforcer and attaches up to one Upgrade to it. The Upgrade must be something the
    Enforcer could have attached at the start of a normal game considering its Faction(s). (Leader only Upgrades may
    not be selected, for example.) The Enforcer must be one with a Cost which may be hired (no Coryphee Duets, for
    example).

    The game is played on a standard table. Each player flips a card to determine deployment order; the player who
    flips highest deploys first, followed by the second highest, etc., until each player has deployed their Enforcer. If two
    or more players are tied
    , they reflip amongst themselves. Models may be deployed anywhere on the table which is
    more than
    6” from another model.

    Before the game, assign a suit (R, t, etc.) to each table edge. On a player’s initiative, if they have no models in play
    or buried, they must flip a card which may not be cheated (reflipping jokers). The player places a new copy of the
    model they chose at the start of the Brawl (including its Upgrade) within 6” of the board edge corresponding to the
    suit flipped and then proceeds with their Activation as normal..

    Play proceeds for 6 rounds. Each round, all players flip for initiative; the player who flips highest must go first,
    followed by the second highest, etc. until all players have gone. If two or more players are tied, they reflip amongst
    themselves. If a model receives Reactivate, it receives a second Activation at initiative -
    1 (if multiple models
    Reactivate, they flip to determine which goes first).

    Restrictions

    The Enforcer Brawl has the following restrictions/rules:

    Players have a hand of 4 cards, instead of the usual
    6.

    Any Actions, Abilities, or Triggers which summon models are considered to be “blank” (they may not be used and
    have no effect on the game, as if they were not printed on the model).

    When a model is buried, it may choose to be sacrificed instead (in which case it counts as sacrificed by the model
    which forced it to become buried)

    Scoring

    At the end of 6 Turns, the player with the highest Victory Points wins. Players score VP in the following manner:

    3 VP for each opposing model killed or sacrificed. A player scores 4 VP instead if the model they killed or sacrificed
    had a higher Soulstone Cost (including the cost of Upgrades) than their model did.

    1 VP for dealing 1 or more damage to an undamaged enemy (this may stack with killing the model). A player
    scores 2 VP instead if the model they damaged had a higher Soulstone Cost (including the cost of Upgrades) than
    their model did.

    -3 VP for each time the player’s model was killed or sacrificed.

  3. Chuck's Comics is doing its first enforcer brawl! One Model buy in. Starts at 12pm Normal Brawl rules. Prizes for First place and a second prize will be raffled off.

     

    Chuck's Comics

    530 Eastern Blvd

    Essex MD 21221

     

    Enforcer Brawl Rules

    BASIC RULES

    Each player selects one Enforcer and attaches up to one Upgrade to it. The Upgrade must be something the
    Enforcer could have attached at the start of a normal game considering its Faction(s). (Leader only Upgrades may
    not be selected, for example.) The Enforcer must be one with a Cost which may be hired (no Coryphee Duets, for
    example).

    The game is played on a standard table. Each player flips a card to determine deployment order; the player who
    flips highest deploys first, followed by the second highest, etc., until each player has deployed their Enforcer. If two
    or more players are tied
    , they reflip amongst themselves. Models may be deployed anywhere on the table which is
    more than
    6” from another model.

    Before the game, assign a suit (R, t, etc.) to each table edge. On a player’s initiative, if they have no models in play
    or buried, they must flip a card which may not be cheated (reflipping jokers). The player places a new copy of the
    model they chose at the start of the Brawl (including its Upgrade) within 6” of the board edge corresponding to the
    suit flipped and then proceeds with their Activation as normal..

    Play proceeds for 6 rounds. Each round, all players flip for initiative; the player who flips highest must go first,
    followed by the second highest, etc. until all players have gone. If two or more players are tied, they reflip amongst
    themselves. If a model receives Reactivate, it receives a second Activation at initiative -
    1 (if multiple models
    Reactivate, they flip to determine which goes first).

    Restrictions

    The Enforcer Brawl has the following restrictions/rules:

    Players have a hand of 4 cards, instead of the usual
    6.

    Any Actions, Abilities, or Triggers which summon models are considered to be “blank” (they may not be used and
    have no effect on the game, as if they were not printed on the model).

    When a model is buried, it may choose to be sacrificed instead (in which case it counts as sacrificed by the model
    which forced it to become buried)

    Scoring

    At the end of 6 Turns, the player with the highest Victory Points wins. Players score VP in the following manner:

    3 VP for each opposing model killed or sacrificed. A player scores 4 VP instead if the model they killed or sacrificed
    had a higher Soulstone Cost (including the cost of Upgrades) than their model did.

    1 VP for dealing 1 or more damage to an undamaged enemy (this may stack with killing the model). A player
    scores 2 VP instead if the model they damaged had a higher Soulstone Cost (including the cost of Upgrades) than
    their model did.

    -3 VP for each time the player’s model was killed or sacrificed.

    • Like 1
  4. Join us for our first Rapid Growth League at Chuck's Comics.

    Starting on April 12th, Two league days a week to get your games in.

    Will will be using a modified achievement list, please ask for info.

    Week 1 April 12th, 15th  26 Soulstone Master Led crew only

    Week 2 April 19, 22nd   30 Soulstone Crew Master Led only

    Week 3 April 26th , 29th  40 Soulstone Crew Master led crew only

    Week 4 May 3rd , 6th 50 Soulstone Crew Master led crew only

    Buy in to the league is a $20 dollar model or more from the store.

  5. Got the swamp walkways and cottage and just played with those out of the box they are nice for what they are might paint the undersides of them though alot of light grey peering through. Just bought the city house and I left the window separate to paint it just seemed easier.

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