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Kaijuhandchop

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Everything posted by Kaijuhandchop

  1. I have been doing demos the last few weeks trying to grab new players. Alot of my regular players have been playing more 40K lately then anything else so it has slowed down a bit.
  2. Weekly Demos every Friday night in May at Chuck's Comics in Essex MD. Located in the heart of Essex about 20 min from downtown Baltimore. 530 Eastern Blvd , Essex MD 21221. I will be running weekly demos between 6pm to 9pm every Friday evening in May. Come join our growing community of players. Open Tables for gaming.
  3. Join us for our second Rapid Growth League at Chuck's Comics. Starting on June 27th and running till August 1st. , Two league days a week to get your games in. 3 points for a win, 1 point for a loss. Week 1 - 26 points Week 2 - 30 Points Week 3 - 40 Points Week 4 - 50 points Please ask any questions Chuck's Comics 530 Eastern Blvd Essex MD 21221
  4. So was trying preorder pledge level commander, is Gibbering Hordes the only option for that?
  5. Henchmen Hardcore Tournament Dec 20th Starting at 7pm Three Rounds , 30 Min rounds. $10 minimum Malefaux Model buy in Will be using the henchmen hardcore rules found here http://www.adepticon.org/wpfiles/2016/2016malifauxhenchman.pdf
  6. Weekly Demos and open play at Chuck's Comics in Essex MD. Located in the heart of Essex about 20 min from downtown Baltimore. 530 Eastern Blvd , Essex MD 21221. I will be running weekly demos between 6pm to 9pm every Friday evening in September. Come join our growing community of players. Open Tables for gaming.
  7. Chuck's Comics is doing a enforcer brawl! One Model buy in. Starts at 6:30pm Normal Brawl rules. Prizes for First place and a second prize will be raffled off. Chuck's Comics 530 Eastern Blvd Essex MD 21221 Enforcer Brawl Rules BASIC RULES • Each player selects one Enforcer and attaches up to one Upgrade to it. The Upgrade must be something the Enforcer could have attached at the start of a normal game considering its Faction(s). (Leader only Upgrades may not be selected, for example.) The Enforcer must be one with a Cost which may be hired (no Coryphee Duets, for example). • The game is played on a standard table. Each player flips a card to determine deployment order; the player who flips highest deploys first, followed by the second highest, etc., until each player has deployed their Enforcer. If two or more players are tied , they reflip amongst themselves. Models may be deployed anywhere on the table which is more than 6” from another model. • Before the game, assign a suit (R, t, etc.) to each table edge. On a player’s initiative, if they have no models in play or buried, they must flip a card which may not be cheated (reflipping jokers). The player places a new copy of the model they chose at the start of the Brawl (including its Upgrade) within 6” of the board edge corresponding to the suit flipped and then proceeds with their Activation as normal.. • Play proceeds for 6 rounds. Each round, all players flip for initiative; the player who flips highest must go first, followed by the second highest, etc. until all players have gone. If two or more players are tied, they reflip amongst themselves. If a model receives Reactivate, it receives a second Activation at initiative - 1 (if multiple models Reactivate, they flip to determine which goes first). Restrictions The Enforcer Brawl has the following restrictions/rules: • Players have a hand of 4 cards, instead of the usual 6. • Any Actions, Abilities, or Triggers which summon models are considered to be “blank” (they may not be used and have no effect on the game, as if they were not printed on the model). • When a model is buried, it may choose to be sacrificed instead (in which case it counts as sacrificed by the model which forced it to become buried) Scoring At the end of 6 Turns, the player with the highest Victory Points wins. Players score VP in the following manner: • 3 VP for each opposing model killed or sacrificed. A player scores 4 VP instead if the model they killed or sacrificed had a higher Soulstone Cost (including the cost of Upgrades) than their model did. • 1 VP for dealing 1 or more damage to an undamaged enemy (this may stack with killing the model). A player scores 2 VP instead if the model they damaged had a higher Soulstone Cost (including the cost of Upgrades) than their model did. • -3 VP for each time the player’s model was killed or sacrificed.
  8. Chuck's Comics is doing its first enforcer brawl! One Model buy in. Starts at 12pm Normal Brawl rules. Prizes for First place and a second prize will be raffled off. Chuck's Comics 530 Eastern Blvd Essex MD 21221 Enforcer Brawl Rules BASIC RULES • Each player selects one Enforcer and attaches up to one Upgrade to it. The Upgrade must be something the Enforcer could have attached at the start of a normal game considering its Faction(s). (Leader only Upgrades may not be selected, for example.) The Enforcer must be one with a Cost which may be hired (no Coryphee Duets, for example). • The game is played on a standard table. Each player flips a card to determine deployment order; the player who flips highest deploys first, followed by the second highest, etc., until each player has deployed their Enforcer. If two or more players are tied , they reflip amongst themselves. Models may be deployed anywhere on the table which is more than 6” from another model. • Before the game, assign a suit (R, t, etc.) to each table edge. On a player’s initiative, if they have no models in play or buried, they must flip a card which may not be cheated (reflipping jokers). The player places a new copy of the model they chose at the start of the Brawl (including its Upgrade) within 6” of the board edge corresponding to the suit flipped and then proceeds with their Activation as normal.. • Play proceeds for 6 rounds. Each round, all players flip for initiative; the player who flips highest must go first, followed by the second highest, etc. until all players have gone. If two or more players are tied, they reflip amongst themselves. If a model receives Reactivate, it receives a second Activation at initiative - 1 (if multiple models Reactivate, they flip to determine which goes first). Restrictions The Enforcer Brawl has the following restrictions/rules: • Players have a hand of 4 cards, instead of the usual 6. • Any Actions, Abilities, or Triggers which summon models are considered to be “blank” (they may not be used and have no effect on the game, as if they were not printed on the model). • When a model is buried, it may choose to be sacrificed instead (in which case it counts as sacrificed by the model which forced it to become buried) Scoring At the end of 6 Turns, the player with the highest Victory Points wins. Players score VP in the following manner: • 3 VP for each opposing model killed or sacrificed. A player scores 4 VP instead if the model they killed or sacrificed had a higher Soulstone Cost (including the cost of Upgrades) than their model did. • 1 VP for dealing 1 or more damage to an undamaged enemy (this may stack with killing the model). A player scores 2 VP instead if the model they damaged had a higher Soulstone Cost (including the cost of Upgrades) than their model did. • -3 VP for each time the player’s model was killed or sacrificed.
  9. Address to the store: Chuck's Comics 530 Eastern Blvd Essex MD 21221 More Chuck's Comics gaming discussion and league detail can be found here https://www.facebook.com/groups/135095679888499/?ref=bookmarks
  10. Join us for our first Rapid Growth League at Chuck's Comics. Starting on April 12th, Two league days a week to get your games in. Will will be using a modified achievement list, please ask for info. Week 1 April 12th, 15th 26 Soulstone Master Led crew only Week 2 April 19, 22nd 30 Soulstone Crew Master Led only Week 3 April 26th , 29th 40 Soulstone Crew Master led crew only Week 4 May 3rd , 6th 50 Soulstone Crew Master led crew only Buy in to the league is a $20 dollar model or more from the store.
  11. Very nice , great paint jobs. Look forward to seeing what else you paint.
  12. Wow they look amazing, really love the way you do your blues. The rider looks great.
  13. March 11 , Demos and open play at Chuck's Comics. Demos from 6 to 9 , Players for open play show up earlier.
  14. Feb 26th , Demos and open play at Chuck's Comics 6pm to 9pm. Come join our growing community.
  15. Feb 19th, will be there 6pm to 9pm running demos and doing open play.
  16. There is some amazing details there. Love the inside you really put alot of thought into it. I'm gonna have to keep an eye out on your blog.
  17. Looking great , love the cactus. The caravan looks pretty cool. what model is that?
  18. Great model , really loving the base . Might be my favorite looking Em so far
  19. Amazing work , can't wait to see more. Love that doppleganger
  20. Great read, looked like a fun game. Thanks for uploading.
  21. Weekly Demos and open play at Chuck's Comics in Essex MD. Located in the heart of Essex about 20 min from downtown Baltimore. 530 Eastern Blvd , Essex MD 21221. I will be running weekly demos between 6pm to 9pm every Friday evening in June. Come join our growing community of players.
  22. Got the swamp walkways and cottage and just played with those out of the box they are nice for what they are might paint the undersides of them though alot of light grey peering through. Just bought the city house and I left the window separate to paint it just seemed easier.
  23. Haven't played against all the masters but playing against sonnia with death marshals just can frustrate me. Having Izumu thrown in the box seems a ongoing joke when I'm playing against her no matter what I do.
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