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spectrehorseman

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Posts posted by spectrehorseman

  1. The site is running incredibly slow for me right now but it could just be my computer.

     

    Where's the Hobby Room and forum for all things hobby (not involving Malifaux directly). Terrain building, Gameboards, Painting Tips, etc?  That Terrain Building Resources list was especially helpful.

  2. Here is a look at one of the Survivor, I just threw this together for prototype testing, the final product will probably be a little different (better).  The picture is snagged from teh internet, so I won't be able to use it. Gonna have to find myself an artist.  Anyone on the forums that would be interested in joining the project?

     

    sml_gallery_27841_564_401422.png

     

    Players can create their own characters if they like. As of right now, there are 18 points to distribute between

     

    • speed (range 4-6)
    • agility (range 1-4)
    • strength (range 1-4)
    • aim (range 1-4)
    • defense (range 1-4)
    • morale (range 4-8)

     

    The sneak is derived from the speed (x.75 rounded) and the charge is x1.5 rounded

     

    Here is an example of how combat works.

     

    .38 Special

    • Damage: 2
    • Accuracy: 5+
    • Range: 6

     

    The # of die rolled is equal to the damage value and succeeds on a 5 or 6 in the case of the .38 special. But also, a separate die is rolled. This is the hit location die.

     

    • 1 = out of ammo
    • 2 = legs / arms
    • 3 = legs / arms
    • 4 = body
    • 5 = body
    • 6 = head shot

    Each hit location corresponds to certain attributes. If you take a wound to the body, it could lower your strength or defense by one. So wounds actually make your survivor weaker as the game progresses.  Shots to the legs would lower agility. Head shots would lower Aim or Morale (you get to choose).

     

    Defense vs shooting attacks is used by defense + modifiers like clothing, skills and armor

     

    Defense vs melee and zombie attacks - you can choose to evade with agility or block with defense.  Additionally, there is a parry system where if you are using a weapon with parry, you can block with your weapon.

     

    Here is a sample of a fully loaded character and how the cards layout.

     

    sml_gallery_27841_564_4535288.png

     

    View Larger Image http://themostexcellentandawesomeforumever-wyrd.com/community/uploads/gallery/album_564/med_gallery_27841_564_4535288.png

    • Head Gear goes to top right
    • Foot gear to bottom right
    • weapons in hand to right and left (some are one handed, some are two handed)
    • Each character can have 1 tactical item; top left
    • Body Clothing goes to bottom left.
    • Each firearm can have 1 barrel attachment (in this case silencer, but there is also a recoil compensator)
    • Also, firearms that have rail systems can have attachments to the top and bottom (above and below the firearm respectively)
    • Some of these items are found, some are rare, and some have to be crafted.
    • Like 1
  3. thanks for the feedback. Here are a few sample cards that I've made so far.  I'm using the Strange Eons program and the end result is a nice prototype for playtesting.

     

    Melee, Firearms and Weapon Attachments

     

    gallery_27841_564_61029.jpg

     

    Players can get injured after matches too, plus here is some clothing and armor and a couple samples of things that can be crafted.

     

    gallery_27841_564_16692.jpg

  4. Hey guys, I just wanted to share a project I've been working on.  I've designed a zombie wargame with an rpg campaign system inbetween battles where players have to find food and scavenge for raw materials to craft new and creative weapons to take back into battle. 

     

    I had to make a terrain board in order to do the playtesting, and after many a late night folding and cutting, here she is.

     

    I wanted a modular system using magnets so that it would hold together better. I went with a 3x3 so that I can also use it with malifaux.  The board has sheet magnets glued down and then each tile has the magnetic attracting white sheets cut and put on the bottom.

     

    I'm using World Works Games (makers of terraclips) Mayhem products.  But I didn't like how they designed their pillars that hold up the walls, so I came up with a better solution. I'm using 7mm brass tubes cut to length with a 1/4" disc magnet in the bottom. Because each map tile also has black magnet sheeting underneath the printed map picture, these really snap snug and stay that way.

     

    gallery_27841_564_96145.jpg

     

    gallery_27841_564_12284.jpg

     

     

    Next, the card posts that hold the walls slide over the tubes.

     

    gallery_27841_564_33366.jpg

     

     

    and a close up

    gallery_27841_564_74665.jpg

     

    Then, add in the walls

     

    gallery_27841_564_91184.jpg

     

    and scatter terrain and details

    gallery_27841_564_11426.jpg

     

    and a 2nd story

    gallery_27841_564_9666.jpg

     

    gallery_27841_564_2576.jpg

     

    last thing we need, zombies

     

    gallery_27841_564_29749.jpg

     

    I've only got one done painting though. Still lots to do.

     

    I've got a whole set of items and rules made but we are still testing them out.  There are skill trees with special abilities that can be purchased with xp (earned from killing zombies and winning matches).  These are bought during the campaign phase.  There are multiple avenues of customization.  Here is a sample of the Sniper Skill Tree

     

    • Adjust for Windage - This model may increase the value of one damage die by +1 when checking for accuracy in a shooting attack
    • Camoflauge - Zombies do not spot you if you have not moved yet this turn
    • Dead Eye - range +4 on Aimed Shots
    • Elusive - This model may deploy last during the deployment phase
    • Sharpshooter - Die rolls of Double 4 now count as headshots in addition to Double 5 and 6
    • Spotter - Target model within 18" gains the "large target' special rule. Shooting attacks verse Large Targets gain +1 accuracy.
    • Shrouded - This model always gains a Soft Cover Bonus. If this model's weapon is also shrouded, this model cannot be targeted by shooting attacks if it has not moved yet this turn.

     

     

    There are skill trees for hand gun specialists, the gang leader, medics and explosive specialists.  Also, during the campaign phase, there are a separate set of skill trees that are designed with crafting in mind.  Namely, Leatherworking, Gunsmithing, Metal working and a few others.

     

    Here is a sample of the Gunsmith skills

     

    • 3 point sling - This weapon is always at the ready
    • Recoil pad - After rolling your damage pool, if that roll is effected by recoil, you may first set aside one die; that die does not adjust for recoil. Effects are cumulative
    • Modified Trigger Pull - After rolling your damage pool, you may increase 1 die by +1 result
    • Folding Stock - Add a folding stock to any Assault Rifle, that rifle gains “Strafe: After damaging with this weapon, you may push up to 3” in the direction of your choice.

    The gunsmith can also reload ammo and make specialized ammo

     

    • FMJ - ignore hard cover bonus
    • Hollow point - +1 damage pool
    • Armor Piercing - Ignore armor and +1 damage pool
    • Shotgun slugs - Your shotgun loses its blast radius but gains +4 range

     

    The Leather worker can get leather from animals (which are hunted at the woods) and make all kinds of gear, leather jackets, shields, archery gloves, leather wraps on melee weapons. 

     

    There is a bunch of more content that I haven't shared yet.  Does this game sound like something anyone would be interested in playing?

     

     

     

     

     

     

     

    • Like 2
  5. I thought the displays were a little more cramped than last year.  Maybe you could turn them a bit at an angle to give more room?  You know, like parked cars.  The way it was, it was extremely tight and difficult to see anything if there was already just 1 person looking at 1 shelf. That 1 person, basically took up 2 shelves cause they were so tight.  Maybe put those display terrain boards somewhere else? In the demo area?

     

    Loved to see the whole collection of mini's on display. But they really need to be painted.  I know this was addressed in the past, but seriously.  .  .  I'd even sign up to help for free if you ever decide to ask for help from the community to complete this task.

  6. The Powers that Control this Country have done an excellent job of dividing us and making us infight along the usual lines.

     

    Black vs White

    Christian vs Gays

    Man vs Woman.

     

    It's sickening to see that this Agenda has perpetrated one of the small corners of the Internet I call home.  Where is the outrage for the Black members of Malifaux?  What about the Vertically Challenged? Surely there are midgets running around Malifaux but they are VASTLY UNDERREPRESENTED. Nathan! You better do something about that , OR ELSE!

     

    See how silly this sounds.  It's no more silly than arguing the Male vs Female bit that is going around.  Nathan made several points as to why the ratio is as it is and those were all valid points.  I'm still waiting for valid points to the contrary.

     

    Long story short, the NWO really knows how to pull the strings on the puppets of the population, don't they?

    • Like 1
  7. Simpler does not mean cheaper for production - not when you are working in plastic in any way or form. A steel mold is a steel mold, there is a cost to it. 

     

    side note: I found a picture of one of Wyrd's steel molds, pretty neat.

     

    1112-MMT-Ghost-Studio-Wyrd-two-part-mold

     

    on topic. I love this idea of a Starter Box although, it looks like I'm gonna be pretty well tapped out come Gen Con.

  8. Those look cool man, I just ordered my copy a day ago and can't wait to get painting.  It's clearly obvious what some of the mini's are supposed to be (action heroes, etc). How in the hell did they get away with that, without getting sued for using "the likeness" of copyrighted material?  Anyone know? I'm sure if I tried to make a game and did that, I'd be sued.

  9. @bengt - woman as greed?  Yep, sounds about right, lol.

     

    @aaron - I haven't heard anything about the band until you posted the pics.  I initially said that they were off due to the suspension of disbelief being spread so thinly, however, I do plan to buy them anyway.  They will be fun to paint and look cool on the shelf.  I just think they are too silly for the actual game to play with.  I don't know, it's like, I could probably go with a magical flute, enchantress seducing her Lustful way across the land, but somehow, electric guitars doesn't quite fit the bill. I'm not sure what it is.

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