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Posts posted by kelrodin
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More updates:
Added more flock and bits, and more still water
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Further updates:
leftover cork powder glued down for texture
Painted black, then progressively added greens.
Water effects applied. Had juuuuust enough left in the bottle to at least get the water parts glossy. Anything suitable from the basing box was sprinkled on. Better pix on non-potato to come.
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On 6/18/2016 at 1:28 AM, Shadowdragon said:
Yea, but at a certain point size and strength do matter. A single Ht 1 gremlin should have a much harder time grappling and pinning a mature nephilim than the other way around, assuming they both happen to be of equal combat skill.
If they both have equal combat numbers, wouldn't that imply either a beastly terror of a Gremlin, or a mewling lump of a Mature Neph, or both? In that kind of case, it makes sense that a Gremlin could "pin" a Nephilim, maybe by biting at his Achilles tendon, or riding his horns while poking at his eyes or something.
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Thanks! I ended up gluing the cork down, pretty much in the configuration pictured above.
The base is going to come with a box of terrain bits and bobs, so it'll be up to the TO to make sure everything's fair
EDIT: some update shots
Cork glued down. Had a few almost-empty bottles of Titebond, used Titebond.
And primed. Used some kind of "high-hide" primer from the usual hardware store, whatever was cheap and water-based.
PROTIP: if the can of white paint says "tintable," they'll add a splash of pigment for free, hence grey primer.- 1
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The colors are meant to highlight the terrain types; actual coloring won't be as....colorful?
The green/cork bits don't represent special terrain, just flat normally-traversable land.
This is kind of what I'm going for. A multitude of little islands riddled with waterways:
Thanks for the feedback!
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Hi all - I'm in the process of putting together a bayou-themed board. Here's the draft:
The base layer (blue) is water, cork blobs and other (green) is land, other stuff (red) is other terrain chunks/trees/cover/etc.
The cork layer gets glued to a wood base, everything else is fluid terrain pieces to be set up per game.
Thoughts/questions/comments/concerns?
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On 3/2/2016 at 9:33 AM, Math Mathonwy said:
Oh, and welcome to the best Faction
qft
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It pleases me that there are multiple excellent ways to Gremlinjoy.
...I need to get a Killjoy.
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TtB has a different relationship between the GM and the Players than other RPGs. Our group hasn't found this to be a problem; indeed, we rather enjoy it! Using secret flips/rolls simply to build tension feels like lazy GMing.
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Hey, so fwiw, I made a TtB character sheet in Illustrator after filling the back of the stock sheet with all the extra information that didn't seem to have a place on the sheet.
Unlike yours, Rey, it doesn't do any fancy auto-calculations
It's got a few bugs, but it's 99% ready to go! Small screenshot attached; hit the link for the full sheet. https://drive.google.com/open?id=0B65dY1-A2re3VENZWnVLazM5cW8
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Guys, please, I need an "I survived Nightmare Whiskey Golem" one!
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gramlinsgremmersgremmansgremlinsto the bighat goes da spoils!
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PM sent. I'm in too!
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My plan was to use CR first activation to find a bone, then Seamus to res in another Belle, however after 3 turns of failing to even get the scent of a bone from the CR I had to abandon that plan, and the one time I did draw high enough crows to cheat in to do what I needed there was already a corpse marker for Seamus to use and I flipped 13 Crows on his ability...
I've tried Canine Remains with Seamus a few times for some corpse shenanigans. A favorite use is to have him dump some corpse markers around the middle of my half of the board. When fighting begins, Seamus can get his shots in and Red Chapel Killer + Back Alley away. Like you've mentioned, I was also less-than-thrilled at the CR's lack of consistency in generating corpses, but them's the breaks, I guess, and when it works it's pretty spectacular!
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I'm still not quite clear on what the Belle spam list actually does to win - the strength of the tactic seems to rely on pulling models across the board and killing them from relative safety, but how often do we hear the mantra that killing models doesn't win games? Being able to move the enemy around is cool and all, but how do you contest enemy quarters, defend a Turf War, or remove your opponent's Scheme markers? (And that's assuming that you don't accidentally come up against the Belles' hard counters.)
I look forward to seeing it in action and figuring out how it works.
I've had a lot of fun using the Belles to completely tie up an opponent's crew while Seamus uses Back Alley to dart around the board doing almost all the Scheme work. If I have the option to take Breakthrough and Entourage, it's almost too easy.
Everyone seems to expect Seamus to pop out from nowhere into the middle of battle and drop a 4/6/8 or a bunch of Bag-o-Tools attacks into someone, but I've had a lot of success skirting him up the sides of the board to drop schemes and put pressure on my opponent.
A friend brought a Sonia Criid crew to the party that really shut me down, hard. Her counterspell aura cut off any lures, and she proceeded to blast everyone off the board. Only a timely RJ on Seamus' last action of the game brought it up to a 7-7 tie.
I've also made the mistake of luring in some melee monsters who then chew through a Belle or two.
I'm not saying Belles aren't anything less than fantastic (they really are!), but there are definitely some situations they just don't work for.
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July 18th - New Crews
in Wyrd Announcements
Posted
unf, so much good stuff!