Chris Rivers
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Posts posted by Chris Rivers
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6 hours ago, Ogid said:
Good one... it doesn't seem to have any use; maybe it's from another iteration of Dreamer's summon mechanic where the summons didn't get summoned buried...
I believe he summoned off enemy models with a specific token at some point in the beta.
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2 hours ago, Ogid said:
Not 100% sure about this one; but I'd say it doesn't happen if the attack kill them.
You have to resolve the effects in the order they are written in the card, the place effect happens after the damage; when a model takes damage you have to go through the damage timming in pg34; which would remove the model and trigger the demise abilities.
I looked at this a little more
A when resolving trigger resolves in step 2 of the damage timing. Demise is an after killed ability which seems to resolve in step 6c, after the place happens.
If this is true, it makes the fae models very dangerous to take models with explosive demise abilities against as you are likely to have it blow up in your face.
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Ended up taking this:
Titania
Gorar
2 Knights
Hooded Rider
Effigy w/upgrade
Bultungin
Aeslin
6 ss
Ended up.losing Titania but not before she killed Sammy, Pere, 2 young lacroix, almost killing Rami (held off to kill next turn for Reckoning) and took Ophelia to 4 Hp, would of got her next round due to having Hooded rider in her face with a bunch of tokens. Actually accidentally killed Sammy on turn 1 by getting severe with the crow trigger for 5 dmg. I should not have used the trigger and left her at 1.
We called it after turn 3, I likely would have won with 6 or 7 pts to his 3
Couple questions though. When Titania moves the underbrush markers, can she move them so they overlap other underbrush markers?
Also does the place on her crow trigger happen before any demise abilities trigger? I moved Pere to be able to hit 2 young, Rami and Ophelia with his demise damage. I am not sure that was correct.
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Hi everyone, I have a Reckoning(standard deployment) game tomorrow. Schemes are: Assassinate, Breakthrough, Search the Ruins, Take Prisoner, and Hold up their forces. I am playing against Ophelia.
I have two crews picked out:
Titania
Gorar
2 Knights
Killjoy w/Inhuman Reflexes
Mysterious Effigy w/Effigy of Fate
Bultungin
Aeslin
or:
Same but switch out the Effigy and Bultungin for the Emmissary.
Problem is, I don't think I have the schemes covered very well. Search the Ruins is an autotake, but none of the others seem appealing with these crews. Maybe switch out a Knight or the Bultungin for a Waldgeist to enable Hold up their forces? I have never been a fan of Take Prisoner (don't like having to leave something alive), Breakthrough is kind of hard for Titania with her lack of scheme runners.
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On 8/25/2019 at 6:45 AM, Ogid said:
Ok, The Dreamer's example makes sense, that would be quite broken...
A glossary of termns would be so welcome... I totaly thought "list by name" = ability must have written the name of a model (like "Your Nightmare" with the trigger "Nightstalker")
True lol, he is buried even when there is no more blood sacrifices... Niche use versus "Lantern of Souls"? 😅
Just to be clear, Killjoy still counts as killed for schemes and strategies (ie Reckoning) right?
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2 hours ago, Cronex13 said:
There's no way he's getting sold independently. There'd be no reason for a boxed set besides new players at that point, would make no sense from a sales standpoint. Only way it happens is if someone else is selling em
Wyrd has already said models like this will be available for a year after their release by special order through your LGS or the Wyrd Webstore. Models like Agent 46, Blood Hunter (Nekima's Totem), etc that did not have a 2E release, but are in multi model boxes in 3E.
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51 minutes ago, CD1248 said:
Pg12 digital, Actions generated by Triggers.
Long story short, actions generated by triggers (like Onslaught) don't resolve until all other effects have finished resolving. So Butterfly Jump will happen before the Onslaught.
Thanks, I thought we missed something. We did not think to look at the triggers section.
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Does butterfly jump resolve before the attack from an onslaught trigger happens?
This came up in a game today and we played it as coming after the onslaught. Both are after resolving/succeeding timing, the simultaneous affect section says the active player resolves their effects first. Are we missing something?
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My guess is Blood Hunter, Hayreddin, Mature Nephilim, 3 Terror Tots in addition to Nekima. Young and BBS probably in another box together.
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Vendetta states:
On Reveal: At the end of the friendly model’s Activation, if it successfully dealt damage to the secretly chosen enemy model and the enemy model has half its maximum Health or less (but is still in play), you may reveal this Scheme to gain 1 VP.
Does this mean that your chosen model has to damage the model on a turn the enemy model is below half wounds? Or can the enemy model be damaged by your chosen model then when the enemy model drops below half you can reveal the scheme for a point?
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A banshee mini would work also
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I miss the gobs of scheme markers I could generate with a Titania crew in 2E. Made a lot of schemes trivial.
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I ace been thinking, what are our best masters for each strategy?
My thoughts:
Plant explosives: Zoraida
Idols: Zoraida or Dreamer
Reckoning: Nekima or Titania
Turf war: Nekima
What are everyone's thoughts?
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Can you can use power tokens to give you + flips to Df and Wp flips? Also, can you use multiple tokens on the same fuel, for example, to give yourself a suit and + flip?
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So the free Vintage master is only the masters in the guilder store? So you could not get a Sokolov as your free model?
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I don't believe you can Obey the Emissary to target itself.
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2 hours ago, Kirby said:
Since they're Minions, Collodi does well with them and they can get Fast at the cost of 2 wounds. Combine that with a Brutal Effigy buff and they'll heal that back without much fuss. Lucius can allow then to activate the (1) during one of his walks, although ideally you have something better to command around than a Bloodwretch.
Strum only works on puppets and not just minion puppets.
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Another good use for Thousand Faces is if you plan on using Fears Given Form. You can then setup close to the FGF model and 1K Faces to FGF once your models have cleared the Aura.
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- Popular Post
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Dreamer, reflecting his adolescent form
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Lucius has an upgrade that lets him treat enemy auras as friendly.
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9 minutes ago, ObliterationPopsicle said:
I'd probably sit Lilith in tier 1 on flexibility.
In my experience, her own AP are incredibly useful every turn, regardless of strat/schemes. She can manipulate better than most - move enemy models and her own crew, create terrain, see through terrain, and be a serious beat stick when needed. I've soloed her through a few tournaments now, and found that she can find a way through most problems an opponent will throw your way.
I also like having 8 cards to choose from at the start of each turn (requires a friendly neighborhood pukeworm, but you were probably taking him anyway right? ).
She becomes more powerful as you get to know her. Of course this is true of most Masters, but I've not played another Master that can so totally change up how she is contributing turn to turn.
This, I have a hard time not taking Lilith in any scheme pool. She can do just about anything.
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11 minutes ago, Angelshard said:
Letting her bring in woes could be interresting. It's only the reporter right now, but more could come.
They have to have some plan for the reporters having the Woe characteristic, I figure.
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I hope Pandora gets something allowing the summoning of sorrows. Possibly something to bring out of faction Word in.
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Who is good at corrupted idols (other than Zoraida).
in The Neverborn
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Nekima might be good as her crew has regen and healing. Also, being fast does not hurt.