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Spyder Revenant

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Posts posted by Spyder Revenant

  1. I think you see the most use of these immutos is in the creation of spell manifested powers.  On my current character for one of his Mage manifested powers, I used reduce AP cost to make it a (0) action with a final TN equal to my casting stat, so it goes off even with a Black Joker.  The magia is Telekinetic Move.  Pretty much it is used to allow me to use my Intellect for combat, but requires that action to activate.

  2. If you have access to it, the Fatemaster's Almanac has some locations as well as Lynch's Honey Pot is located in the Little Kingdom.  Ideas for you Mahjong parlor, rare spice shop, tattoo parlor, curio shop, noodle stand, House of Blue Leaves complete with Vickie's fighting against 88 masked Yakuza. 

  3. So for my first construct I will be making what I have dubbed the House Crab.  Lafayette has an Artefacting of 5, Engineering of 3 and Construct Specialist of Acrobatics. It is designed to carry a small cottage sized house.

    Cottage "Crab"
    Minion, Construct

    Might          5    Intellect     -5
    Grace          0    Charm      -5
    Speed          5    Cunning    -5
    Resilience     5    Tenacity    -5

    Defense        7    Walk        7
      Armor        +2    Charge        9
    Willpower     5    Initiative    5
    Wounds        10    Height        4

    Skills:
       Acrobatics 3, Athletics 3, Centering 3, Pneumatics 3, Stealth 2

    Attacks:
       (1) Trample 
        AV: 8(13) Rng: 4 DMG: 3/5/6

    Build Cost: 152 (does not include house)

    • Thanks 1
  4. For small games, our table usually does a standard duel flip for low stakes. For high stakes game, our FM uses and ongoing duel with rules to reflect the stakes of the game.  If you are looking to throw a slight curve ball at the group look up  some Asian games like Heaven and Earth.  

  5. On 3/15/2018 at 3:52 AM, gribble said:

    I would say defenders duel total. The spell TN is just an additional number you need to beat (as well as defenders total) in order for the spell to go off at all.

    This is correct.  The casting tn is a second requirement for success.  Other than that it works just like a normal attack duel.

  6. 2 hours ago, solkan said:

    What "accuracy modifier phase" and "Flip Card" phase?  Edit:  Curse the book for lacking an index, I found those steps.  But, still...

    Fistload says you get to ignore one :-fate on the damage flip.  If that :-fate canceled out a :+fate you've hardly managed to ignore it.  :mellow:  So it has to be applied in the Determine Accuracy modifiers step, since you know the final modifier at the end of that step.

     

     

    I think what is being asked is if you have Fistload and Brutal on the same weapon which would apply first?  In one instance, you get a neutral and the other a positive twist.

  7. Malifaux Demos

    at

    Tuscon Comic Con

    sponsored by

    Amazing Discoveries

    • When: Saturday, Nov 4 & Sunday Nov 5, 1pm-5pm is the official times, however, if you find me, aka ask someone to point me out, ad I am not busy, I will be happy to give an impromptu demo or at least answer questions.
    • Where: Tucson Convention Center, Gaming Room (Turquoise/Crystal rooms)
    • What: I will be running 20-point demos for Malifaux, Ortegas and Freikorps.  
    • Why: Why not? No, seriously, Amazing Discoveries requested that I introduce people to this wonderful game. 
    • How: Come find me during those times and say, "Yo, I hear you are running demos."  Don't have time for a demo drop by and chat.  I am always happy to  talk to people about this awesome game.
  8. Winter Solstice Tournament

    December 20th 

    at

    Amazing Discoveries

    Tucson AZ

     

         30ss Tournament with 1 hour rounds will be starting at 6pm.  Encounters and Schemes will be Gaining Ground.  Schemes will be determined on the day. 

    Entry Fee: $3.00


    Round 1 - Collect The Bounty, Standard Deployment

    Round 2 - Interference, Flank Deployment

    Round 3 - Stake A Claim, Corner Deployment

     

    Special terrain for winter theme of tournament is variation of Bog,

    The Blizzard

    At the start of each Turn, First player flips a card which may not be cheated. On a 1 or 2 apply the following effect until the end of the Turn: “Snow Flurry: All Ca and Sh Actions receive [-].” On a 12 or 13 apply the following effect until the end of the Turn: “Slick Ice: Models may not charge.”
     

    There will be placing prizes as well as a few side prizes including 

    Painting

    Bounties

    Highest non-placing points.

    And some random give-aways.

     

  9. Dance of the Dead 

    Achievement League

    Tucson AZ

     

         It is time once again in the town of Perdition for the various factions to make their play, this month we kick off the Dance of the Dead Achievement league. It will run from today, Nov. 1st, through the last Tuesday, Nov. 29th. You will notice some new entries on the list as well as some old favorites.

    • Sneaky Mansion has returned this league as it seems to be somewhat popular.  Both types are still applicable.
    • This year will bring bounties, which will be posted from time to time on the Sonoran Badlands Facebook group. If you think of a good bounty feel free to post it, however, you cannot score your own bounty.
    • Also introducing the "Dream Team" game. These games are 50 points and have no hiring restrictions.
    • Nov 29th will see the return of the Spyder's Sundown Shindig. A special scenario I usually create days days before running it.

         For this league, you will choose a faction anything game related can be scored while playing your chosen faction. There are still plenty of entry for those times when you need a break from your faction. Prizes will be awarded on the 29th after the Shindig.

    If you have any questions, please feel free to ask them.

     

    Dance of the Dead AL.pdf

  10. Tucson Summer Campaign part 2:

    The Emissaries!!!!!

    For the month of July, we will be running a campaign with 

    • Starting 40ss Arsenal,
    • 1 Faction,
    • 1 Henchman aligned to that faction,
    • 1 Master aligned to that faction, 
    • Free Emissary with generic and master upgrade
    • Weekly events,
    • With the special rules:  The Good Doctor, Cut em up for parts
    • No upgrade limits during arsenal creation.
    • Must use special terrain each match.
    • Standard games. 
    • Mission selected each week.
    • 16 scrip weekly limit.
    • Masters cannot die, instead: they cannot be fielded until they are healed by the good doctor.

    Main gatherings will be Tuesdays at 5pm-10pm at Amazing Discoveries. Part 2 starts on August 2nd and ends Aug 30th. Weekly strategies and events will be posted on the Sonoran Badlands Facebook group.

     

  11. Greetings, so Tucson Comic Con kicks off tomorrow.  I will be running a Paint and Take as well as Malifaux Demos on both Saturday and Sunday in the Gaming room.  The Con opens at 10 am on both days and runs till 6 pm on Sat and 3pm on Sun.  Feel free to drop by and say hi, grab a demo or relax at the Paint and Take.  For more information on the Con itself, here is the link (Tucson Comic Con).

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