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Bengt

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Posts posted by Bengt

  1. 12 hours ago, Rillan said:

    ***The other models hired by a crew must belong to the announced Faction, be specifically allowed by an Ability, or be Mercenary models (which will sell their services to any Crew). ****

    Im a new player and after reading rules im so confused. Can someone make it clear enough please - What does it mean to be allowed by ability ?

    For example: in Kaeris card there is nothing said about hiring someone/something. Which ability says she can hire this crew and cant hire another one ? Does same thing works with henchman ? For example Amina Naidu or any master can hire any henchman ? There are realy lots of cards and no clarification. 

     

    As Kaeris lacks a special hiring ability she only goes by the first and last clause - any Arcanist (as Kaeris can only be your leader if you declared Arcanists as your faction) model and up to two mercenaries from any faction.

    Some models also have their own restrictions, most commonly totems which are generally linked to a specific Master, and you can only have one totem. So Kaeris could hire one of: Eternal Flame, her own totem; Essence of Power, the Arcanist faction totem; Malifaux Child, a mercenary totem; Student of Conflict, another mercenary totem.

  2. Agree with Jordon's and retnab's lists.

    I also think Eternal Flame needs a buff. Suggestions:

    • Companion, this way Flaming Detonation, which is kind of anti-synergistic on its own, could actually happen immediately after applying the burning you want to happen immediately.
    • Follow the Flame working like Carlos' thing. Pyre markers are pretty weak as markers go.
    • Replace Combustible Mixture with something that does something, extremely few models are actually capital I Immune to burning, they they are just immune in practice without using that word.
  3. 72. If a Trigger on an Action causes damage (whether a flip or a fxed amount), does that count as part of
    the original Action? Is it modifed by effects like the Accuracy Modifer and Focus? Do fxed damage
    bonuses (such as from Hallucinogens or The Bigger They Are) apply to the Trigger?

    Triggers that cause damage are a part of the Action which caused them. Any damage flip on such a Trigger
    would retain any Fate Modifers to the original flip including Accuracy, Focus, cover, etc. Any fxed damage
    (such as the +1 damage from The Bigger They Are) only applies to the initial Action (not any resulting
    Triggers).
    (3/30/17)
     

    • Thanks 1
  4. 22 hours ago, Myyrä said:

    How in the **** did you come up with this?

    Hallucinogens says that "This model's Ml Attack Actions deal +2 damage." Condition on a model is that model's effect, so timing couldn't possibly cause this weirdness, especially when this isn't a question about timing but math order and the rules say that "Modifiers should be applied in the following order: Multiply, Divide, Add, and then Subtract.".

    Well there is this FAQ entry. I've assumed it meant that Actions that didn't have any damage wouldn't benefit, but I guess someone could interpret it differently.

    95. Can we get some more details on how the Nurse’s Hallucinogens Condition works?
    Sure! The Hallucinogens Condition causes any Ml Actions which deal damage to deal +2 damage. So if the
    Action causes no damage, it does not beneft from the +2. However, if the model creates multiple damage
    sources with a single Attack (such as with Hammerfall) each damage source would also beneft from the +2
    damage as it is a part of the Action.

  5. 14 hours ago, Jordon said:

    They're better off using sirens call

    Siren's Call is opposed so Focus is useful, but I agree it's not "2 SS upgrade" useful.

    In general I can only agree that Colette could really have used another AP spender that didn't take a ton of setup, we already have All Together Now for that... :|

  6. 1 minute ago, TeddyBear said:

    I know, but so in the upkeep step of turn in my example enemy model takes 6 damage? not only 3?

     

    And what about  "self harm" action, on enemy don't have :ranged actions?

     

    Many thanks Bengt!

    If you Hem first then put Burning +4 on the Voodoo doll (that gets past on) the enemy model would take 3 damage when it resolves its own burning and another 3 when the Voodoo doll does it. These are two different instances of damage and other stuff can happen in between them as the First player will resolves all their conditions before the Second player does all their.

    FAQ:

    111. Can Pandora take the Self Harm Action against a model without a :ranged Attack? (Same question for Self
    Loathing and
    :melee Attacks).
    Yes. The Attack would simply be unable to deal damage. Self Harm selects a :ranged Attack on the target and
    applies the damage, but does not require the target to have a
    :ranged Attack. Attacks that require the target have
    a certain trait in order to target are generally worded, “Target model with a
    :ranged Attack…” Self Harm is not
    worded in this way.

    • Thanks 1
  7. Frame for murder only cares about the station when you select the scheme.

    Quick murder doesn't care how the model dies, just that it does (and when).

    Conditions already on the Voodoo doll are not passed on when it uses Hem. The damage from Sewn Fate is reduced by armour. So it would take 3 damage in the upkeep.

    Every action that has a target model has to test if they are declared in the aura. So you would need to test for the charge and both attacks (if the charge test was successful) if you started inside the aura.

    Yes, after succeeding doesn't care about damage.

    • Thanks 1
  8. In real history the Ethiopian Empire (aka Abyssinia) was a power in Africa until just before WWII, while most of the rest of the continent was colonised and exploited by the European powers. I don't think it's inconceivable that Malifaux Abyssinia wouldn't care if there was slave trade in other parts of Africa. Africa is after all a huge place with a plethora ethnic groups that in many cases didn't like each other any more than the ethnic groups of Europe (the source of all out world wars so far :huh:) liked each other.

    • Like 4
  9. Faction - Average - Median

    Gremlins - 3.625 - 4

    Arcanists - 3.5 - 3.5

    Resurrectionists - 3.5 - 3.5

    Guild - 3.25 - 3.5

    Neverborn - 3.25 - 3.5

    Ten Thunders - 2.5 - 2.5

    Outcasts - 2 - 1.5

    While Gremlins have the largest caches, Arcanists, Resurrectionists, Guild, and Neverborn all very close behind (the vast majority in all five factions have 3 or 4). I think it's more accurate to point to TT and Outcasts as having low caches than any faction having large ones. Outcast really stand out with mostly 1s, the average is only raised by Parker and Tara (the filthy resser).

    Asami has a cache of 3 btw.

    • Like 3
  10. On 12/09/2017 at 11:39 AM, Math Mathonwy said:

    I think that Wave 5 models are already sorta plumbing the depths of the design space. Models from Waves 1-3 were IMO mostly such that you could make a pretty good guess about their performance by just reading the rules or by having your opponent explain before the game what the model is about in a couple of sentences. But Waves 4 and especially 5 have such really weird designs and complex interactions going on that I need to play a few games with a model before I can say anything about it's worth.

    I mean, look at the Tanuki or the Bayou Smuggler or Serena Bowman. They are really weird desings, IMO. And that isn't necessarily a bad thing but it makes the game more complex and more difficult to understand and keep pace with and if there's too many such really weird models, the game becomes really difficult to master.

    Yeah, Malifaux seems to currently follow a philosophy where everything new has to have extra special unique snowflake mechanics. Other games content themselves with have slightly different mechanics and diversify with the soft values, i.e. visuals and backstory. E.g. 40 k has like a bazillion different guys who will shoot you in the face, they vary a bit in how hard and far they shoot and how resilient they are, but mostly they just look different. As Malifaux is no slouch (IMO) when it comes to visuals I think the game would be healthier if they went that way. The current trend is taking it further and further towards Gotcha: The Game in my opinion.

    • Like 1
    • Agree 1
  11. 6 minutes ago, MuMantai said:

    The trigger is after resolving, not after damaging, and with Unser Pressure, you have two cards on attack to fish for the tomes before cheating. I don't know about you, but my spiders have a tendency to explode when I want them to ;)

    A lot of the time I want them to stick around for the -1 Df and/or engagement so when a tome do show up (since flailing uselessly with their tiny little legs is "cheaper" than discarding a card for Defensive stance) I rarely want to use it.

  12. 3 hours ago, Tzen said:

    True, not when killed , but when they "kill themselves". the point is that they do that pulse.

    Sandeep could came from India, but you can perfectly theme his crew getting inspired by 1001 nights tales. Being Banasuva a very strong point, because it is "trapped" in an object and has a djinn look alike. That reminds us strongly to the iconic tales and disney´s aladdin´s genie, and then, its landscape; a desert. 
    I have a community pal that has done a great job converting his sandeep crew adding references from this tales and it looks really awesome. 

    Ripple of Fate says outright Sanderp is from India and that Banasuva is an Asura, a type of creature from Hindu mythology. But obviously if you convert the models you can give them some other theme if you want to. 

  13. 2 hours ago, Stonewall78 said:

    Also guild hounds

    Are insignificant minions, which isn't super rare. Clockwork traps is perhaps the only significant peon? Which I suspect is an oversight really, they can't take normal actions so need to be obeyed or similar, and the front of their card is pretty full. :P

    ---

    I don't mind the concept of Peons in the general case, but I do think many Peons are not good or cheap enough to justify their existence. Since they can't help with most win conditions they need to make up for it in other ways.

  14. 13 hours ago, Tzen said:

    I see the Steam Arachnid as the non officially named "electric gamin" , they cost 4ss , and blasts when killed.

    Steam Arachnid doesn't blast when killed. They do have a trigger on their close attack that let them pulse and die, but as they lack a built in suit it doesn't happen very often.

    Also Sanderp's theme is Sikh/India, not desert.

    • Like 1
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