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Bengt

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Posts posted by Bengt

  1. I really dislike Kandara's and the Katanaka Crime Bosses' enormous heroic scale weapons and hands.

    Tanuki are very cute.

    Also worried about the scale of the Steamfitters.

    Huggy is a huge improvement over the sperm. Nekima also looks better, but one can't help wonder how large the model will end up being. :P 

  2. 13 minutes ago, Ludvig said:

    I'd say it's very likely yes. As far as I know all of the betas so far have had weekly updates.

    We've only had model betas though. And the unwashed masses has only been let in at the end, shortly before the book had to be finished.

  3. 10 hours ago, Da Git said:

    That mattered in the game a against me, it made me cheat when I didn't want to. They're also brilliant for denying Claim Jump, Interference or any other schemes that require no enemies nearby. 

    I still think you're massively underselling them. 

    Yes Raptors are currently great at affecting some schemes and strats and I hire Raptors for this reason; this has been a hypothetical discussion about them no longer affecting scoring. In many games they'll have a turn or two when their services are no longer needed for scoring, and they will then flap about getting in the way, hitting stuff or what have you, and obviously this has an effect on the game, they are still models with 2 AP etc. But I've only found this part cost effective because they are "free" (as their cost comes from the scoring budget as it were), I would not hire them for this.

    3 hours ago, Ludvig said:

    What?! Are people going to be running their tournament with rules that change every week? That just sounds weird to me, how do you prep for that?How do you make sure every player has the latest printout that possiibly released a day before the tournament? The schemes you posted in the tournament description miggt be gone altogether when the tournament finally hits or they've altered two or three times. 

    Is this very likely to have weekly updates? The final document isn't due until January and there isn't any deadline for sending it to the printer so it could be done at a more leisurely pace with a handful of updates between now and then.

  4. 3 hours ago, Ludvig said:

    Gg18 hits in december, Idon't think anyone will run tournaments with beta rules. If they decide to release playtest with peons being completely useless I suggest you argue and playtest during that beta to make them see why that is a bad idea. I'm not sure why you are so confident they will do that but I won't push it. Seems to me like the original design was for peons to be utterly useless for schemes so I guess it's possible.

    That is the reason I think peons will become as marginalised as possible.

    1 hour ago, WWHSD said:

    Maybe you've got some inside information, but I don't see why Wyrd would make peons unable to deny schemes and strats that require an unengaged significant model to score. 

    Is there some issue that would be addressed by making peons totally useless when it comes to schemes and strats?  

    I don't have any inside information, this is all wild speculation. :P Currently two schemes can be denied by enemy models near the marker, Claim Jump and Leave Your Mark. Currently Leave Your Mark is non-Peon, I expect all schemes that care about models near markers will be non peon (Claim Jump will probably get replaced/modified anyway).

    I think quite a lot of people consider how easy Malifaux Raptors can deny Interference to be an "issue". :P 

  5. 3 hours ago, Ludvig said:

    The trigger to look at a deck can be pretty powerful since it doesn't have a Tn. It lets you sift through crap cards or line up defensive triggers.

    TN, schme-N! It doesn't have the suit so it's still completely unreliable. You could leap for that card you know. :) 

    As for the other stuff, yeah it can do it now, but in three weeks when GG18 drops I'm confident peons wont be able to deny schemes and strats so its utility will be reduced to standing on markers.

  6. 12 minutes ago, melkore said:

    As an Arcanist player in an arcanist heavy meta, Wind Gamin were never really an issue and Mech Rider was rarely seen.  Three buried Wind Gamin can push something 15".  So can Zoraida and her Wisps, every turn.

    I don't think the push itself was ever a problem, but that they don't count for any schemes that says killed. I think it was a good change because of this.

    I've never been very impressed with the riders so don't really understand why the Mech Rider needs constant tinkering, but don't really care either. :P

  7. Mostly agree about the Acolytes. I'll add that their offensive thing, shooting things for slow and discard, is much more powerful if you set up second, something you have no control over.

  8. 4 hours ago, Adran said:

    Possibly her biggest issue is when she doesn't have a crew, but even then, she is not bad.

    I disagree, I think she is pretty terrible when alone. She can't hit for shit and is very slow unless the board has already been seeded with scheme markers by other, faster models.

  9.  "Gamin" is a french word for a child or street urchin, I guess to go with this Gamin used to be minor spirits or whatever. Not being very powerful they that had to have a body created for them to interact with the world, as such the original set where all constructs and cost 4 SS. So related larger things like the Ice/Rail Golems didn't get the tag. Eternal Flame did perhaps not get the tag because it's unique (and not costing 4 SS heh), but that is speculation.

    This has gradually been thrown out the window, first with Wind Gamin being animals living in the mountains (supposedly because, then lead developer, Justin didn't think the art looked enough like constructs) and then with Sanderp related models where the Gamin keyword was attached to various models for game mechanical reasons.

    • Like 1
  10. Interesting read.

    With regards to Cabaret Choreography, I don't like it because False Claim is kind of unreliable/expensive (it takes a 7, which is ~54% of the cards) to "spam". And without False Claim, mostly using (0) interacts to get markers, the preparation and positioning becomes a lot more complex.

    I do like Shell Game since it will be a couple of cards during the game, often from Artificial Soulstone. It's the only Colette exclusive upgrade I think is reliably useful to any degree (looking forward to what Broken Promises brings :)).

    • Thanks 1
  11. The incorporeal thing is covered in the FAQ.

    If several models need to take a simple duel, First player does all duels for their models in an order of their choice and then the other player does the same for their models. Multiple Models box on page 30/22. Note that resolving the effects of a duel is part of the duel sequence, same pages.

  12. 56 minutes ago, Broken Clock said:

    Nobody can deny the fact that there are likely far more homosexual characters in movies and television than there are in reality (in relation to their corresponding percentage within the general population).

    Do you have any actual data to back up that rather bold statement that you decided to put in everybody's mouths?

    • Like 2
  13. 1 hour ago, Adran said:

    and we know from the FAQ that base to base requires you to be on the same ht.

    Unfortunately the FAQ only adress base contact between models, not models and markers. I certainly think it makes sense to play it the same way, but the FAQ can not be used to support it.

    "Each question is about an individual situation and does not apply to other situations."

    "5. Can you define the terms “base contact” and “base to base contact”?

    They both mean the same thing: “When the bases of two or more models are physically touching.”"

  14. 18 hours ago, Adran said:

    The rules allow you to place a marker on top of the wall, but not in a wall. The whole marker will be at a height based on the terrain you place it on top of, so placing a marker on top of a wall will probably result in a lot of the marker hovering in mid air with a gap underneath it models can walk through. 

    if the spot you want to place a marker is over 3 different bits of terrain, one of which is Ht 1, one of which is Ht 5 and one of which is Ht 0 then the marker will be placed at ht 5, so any models walking through the Ht 0 terrain will pass underneath the marker. Also note the previous comment about base to base requirements, so if you need to place the marker in base to base contact, or something in base to base contact, they would need to be on something the same ht or there will eb no legal placement. 

    (IE whilst I can't remember the requirements to place the shards, the Zombie the shard will summon needs to be placed in base to base contact with the shard, so if your shard is entirely over a wall so its edge is all unsupported, you can't place a model in base contact with it, because it would fall down and not be in base contact)

    It's very ambiguous how this is supposed to work. For instance there is no concept of additive Ht in M2E (there was in 1.5), there is also no walking under stuff as movement is determined top down (something like a walkway require house rules to work in an intuitive fashion).

    I've seen it argued that markers basically work like a spotlight shining down from above, based on the "Markers simply denote a position of the table" from the rulebook section on markers.

    • Like 1
  15. 3 hours ago, WWHSD said:

    That's the one I've got. 

    If I build her and use her for a bit I won't feel so bad if I eventually buy her box. 

    On the other hand being able to turn her into something that I'm more likely to use is really tempting. I'm not sure how to go about it in a way that's not more trouble than $20-30 is worth.

    Personally I prefer the regular model so would totally sell or trade the alt if it wasn't too much trouble. :P

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