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Mutter

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Posts posted by Mutter

  1. 43 minutes ago, Adran said:

    Blimey arcansist have an easy time of it... 

    Thanks, edited lots of those in. I left out stuff like Imbued Energies & Oath Keeper, because I'm looking for stuff to consistently score Claim Jump, not on a once-off. For the same reason I left out Rat King, 'cause it's too situational to count on it ...

  2. In various threads, there have been complaints from some players that Claim Jump as a default scheme is too easy, since it can be scored by some models on their own.

    In my games, I haven't had that much of an easy time - but that could easily be, because I didn't choose a model/models that could specifically do Claim Jump alone. Therefor, I thought we could compile a list of stuff which one might sent off just for Claim Jump. So we're looking for models that can drop 2 scheme markers a turn.

     

    Arcanists:

    Any model with Practiced Production

    Blessed of December (Leap; needs an 8)

    Cassandra (Nimble)

    Colette crew within 8" of Colette

    Howard Langston (Nimble)

    Ice Dancer (Work the Crowd; needs a 3 :tome)

    Mannequin & one other model (Magician's Assistant)

    Mechanical Rider (Revel in Creation; needs 6 :tome:tome)

    Rail Golem (Locomotion; needs a 4)

    Sabertooth Cerberus (Leap; needs a 5 :mask)

    The Firestarter (Reckless)

    The Scorpius (Creep Along; needs a 7)

    Union Miner (False Claim; needs 2 x 7)

    Wind Gamin (Leap; needs a 6 :mask)

     

    Neverborn:

    Barbaros

    Cherub & one other model in 3" (Our Land)

    Gupps (Leap; needs a :mask)

    Lelu (Lie in Wait; needs a discard)

    Silurid (Leap; needs a 5)

    Spawn Mother & Will O'The Wisp (Produces Gupps; see there)

     

    Ten Thunders:

    Any model with Badge of Speed (McCabe)

    Low River Monk, The Peaceful Waters & one other model (As The River Bends; needs a 7 :maskor :tome)

    Shadow Effigy & one other minion in 4" (Remember The Mission; needs a 10)

    Ten Thunders Brother (Eagle Style; needs :mask)

    Wandering River Monk (Leap; needs a 6)

    Yamaziko (Nimble)

    Yokai (Corrupting Essence; needs a 5)

     

    Guild:

    Any model with Badge of Speed (McCabe)

    Any model in a Nellie crew with Delegation

    Dr. Grimwell (Nimble)

    Guild Sergeant (Issue New Orders)

    Lucius & minion (Issue Command; needs a 5)

    Master Queeg & one other model (Welcome To Hell, And I Am Your Master; neds a 5)

    Model in Hoffman-Crew (Programmed Directive / Hydraulics)

     

    Outcasts:

    Aionus (Stolen Time; turn 1 & 2 / Time Changes All; needs a 3 :tome)

    Ashes & Dust (Swift)

    Bishop (Swift)

    Scion Of The Void & one other Model (In The Blink Of An Eye; needs an 8)

    Woukou Raider (A New Horizon; needs a 5 :tome)

     

    Ressurectionists:

    Archie with Hulking Leap (needs an 8)

    Dead Doxy (Take the Lead; needs a 7)

    Necropunk (Leap; needs a 7)

     

    Gremlins:

    Models in Gremlins with Reckless (minus the Pigapult which can't interact)

    • Fingers (can manage without Reckless if there's an enemy scheme marker to I Saws It First)
    • Francois LaCroix
    • Trixiebelle
    • Rami LaCroix
    • Raphael LaCroix
    • Pere Ravage
    • Gremlin Taxidermist
    • Burt Jebsen
    • Merris LaCroix (can manage Claim Jump without the wound with her 0 but that requires a card discard)
    • Hog Whisperer
    • Slop Hauler
    • Lightning Bug (can manage without reckless using Tinkerin With The Unknown if they discard a tome for an interact)
    • Survivor
    • Swinecursed
    • Bayou Gremlins (Drunk & Reckless - not really consistently able to do Claim Jump solo)

    Models that don't have Reckless (italics are those that are pretty unreliable):

    • The First Mate (leap, requires a 4)
    • Gracie (via reactivate, requires an 8 and costs 2 wounds)
    • Whiskey Golem (Nimble)
    • Moon Shinobi (requires a model with poison to push towards)
    • Old Major (if opponent runs out of cards)
    • McTavish (needs a corpse, scrap or scheme marker to push into)
    • Wild Boar (needs a scheme marker to push to)
    • Lucky Emissary (needs a 6)
    • Akaname (requires Poison +2 and a 5)
    • Piglet (with Corn Husks)
    • Like 1
  3.  

    11 hours ago, kaintxu said:

    If opponent has armor, retribution eye is easy, ...

    Just remember that Nekima can't take Retribution's Eye. You possibly know that, I only mention it because people often get this wrong ...

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