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Patz

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Posts posted by Patz

  1. 6 hours ago, Ludvig said:

    1. I don't think so, the ability isn't on Jack himself but on an upgrade attached to your character so if you die to the curse damage you don't score points. If you die because Jack yanks back a curse with his trigger or something then you get points as usual.

    2. You control the horror check if you control the action so purposefully not succeeding is a common tactic.

    Thank you!

    • Like 1
  2. Hi Guys, i gota couple of questions of Jack's abilities.

    1) if an enemy model has frame for murder on it and it died to Jack's curses, does it award VPs? 

    2) i took betrayer and twist and turn upgrade on Jack. I made an enemy model tormented by final fate trigger and then i cast twist and turn to make it attack Jack, who controls the horror check? I heard that i will control the enemy's flip and i can cheat with my hand to fail it if i can. Is it correct?

  3. Hi Guys, need to ask a question on scoring for schemes.

    Basically the tokens from my scheme called Set Up will interfere with my Claim Jump. However if I can be allowed to remove the Set Up tokens first, I can also score the Claim Jump scheme

    The two middle tokens will score Set Up. However one of them will prevent me from scoring Claim Jump as it is within 4". What is the procedure for removing the tokens?

  4. 1 hour ago, Hagisman said:

    Evidence is not the end all be all of Nellie. She really shines with giving out extra AP to other models.

    Propaganda to Trigger "Angry Mob" to give free :melee action and Delegation to give out Fast. She really shines when supporting:

    • Executioner
    • Judge
    • Phiona Gage (Doubly so with her ability to take an extra :melee action when an enemy fails a Wp test)
    • Fransisco

    I could put this into perspective to you more. So I will.

    • Executioner - Has Decapitate and Min Damage 3 with a built in :ram for crit strike.
    • Judge - Has the Bullets and Blades triggers which can give him an extra AP for every attack he does.
    • Phiona Gage - Has great min damage as well as :+fate on attacks if the opponent has already activated. :+fate on damage with her upgrade as well.
    • Francisco - Ml7 with built in :ram for crit strike and Flurry.

    While Evidence would be good with Propaganda to give out slow and maybe push a model around its not necessary when just using the single trigger you have from :ram can give any of these models an extra attack.

    Really gd tips! I need to play more with her. In the game again Titania, i gave out alot of slow with her and a fast peacekeeper. Now i am thinking of Aionus too

  5. 18 minutes ago, Hagisman said:

    Without your opponent interacting there are several ways to generate Evidence:

    1. Use "Scathing Review" - Nellie's basic Ca action has a built in :ram that auto triggers +1 Evidence. The condition which doesn't end until the opponent interacts also helps generate more AP in subsequent turns.
    2. Printing Press - His 0 action chain activates Nellie and gives her +1 Evidence.
    3. Discard a card at the Start of her activation - This is an ability she comes with.

    Aside from those Evidence is hard to generate. However, I'd say that Evidence is a bit overrated as a resource. Early on Misleading Headlines helps her make the opponent come to her, but later on its not as necessary.

    As far as the Scheme Marker game goes. Nellie herself will drop a scheme marker a turn typically if she has Evidence on her by the end of the turn. Against the newer masters this is a big detriment as some of them can make Scheme Markers more deadly to be around. The Field Reporters can destroy scheme markers.  But Nellie herself is pretty lackluster at dealing with them. She can destroy her own in order to give out burning which is nice.

    I hope that helps.

    Thanks! I also find that evidence is difficult to obtain if your opponent dun interact. Particularly against Titania

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