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Eyefink

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Posts posted by Eyefink

  1. Hmm. I actually feel like the Red Joker would still deal severe+weak, but wouldn't belabor the point. I mean, you're not dealing severe damage then weak damage with a RJ, you're dealing it all at once; it's just calculated based on what the severe and weak damage values are for the Attack. Plus it's one card in a 54 card deck that would overwrite the Ability. Probably not worth arguing, though.

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  2. Hopefuly that ges clarified. If I remember right, Justin said they'd be testing using abilities that can technically target a model but have no effect, so maybe an answer in about a week? Personally I feel like valid target designation should take into account targeted abilities and conditions, but either way I'm good.

  3. This is an awesome module, bravo! After reading through the manual and messing around in it I think I have a grasp on how it should work, but does anyone know if there have been videos that show it off in action? I only found a few from a year ago, which probably won't help much.

  4. Not to rain on anybody's parade, but 2/28 sounds like a placeholder for a February release. it is a Friday though, so who knows. ^_^

     

    Oh, and if you like there's a post a few down from this one that has some nice custom token makers in it (if you follow the link); most of them are quite nice, depending on your preferences.

  5. I didn't say the question was unnecessary, I said it wasn't as confusing as you're making it by trying to parse out very line of text. It says what it says, there's no hidden meaning. I'm also not sure how that would increase the Rail Golem's Burning? Rail Golem wouldn't even trigger it for a Heal of 0.

    As an aside, the Rail Golem and Fire Gamin are the only things she would take that wouldn't benefit from that upgrade (she still has her henchman, totem and minions), and both of those would be crazy overpowered if they did, the RG in particular.

    Edit: Actually, since 0 damage is considered no damage, the Fire Gamin wouldn't "heal for 0" either.

  6. Being more exposed for the advantage of seeing over cover is exactly the cost/benefit of using Vantage Points. Also depends on the model you put up there; you wouldn't want one with a short range that it's easy to shoot back at, but one that can cover your other models from a distance works nicely.

  7. It doesn't quite as I see the timing breakdown as this

     

    1) Stalker Does Damage

    2) Remove the model if it's on 0 wounds

    3) Apply the effect of Searing because the Stalker did damage the model.

     

    I don't see anything from page 51 which will stop the model being removed immediately before the active player gets to apply the effects of his ability. 

     

    It would work exactly as you describe if there's a step between doing damage and applying damage where Searing jumps in and applies burning. I genuinely don't know if there is or not. 

     

     

    Except that there's a clear definition on pg 26 of the Manual that designates After Damaging timing as resolving after the model takes damage, but before it is removed from the table, as already pointed out by Dgraz. If Abilities resolve after Triggers resolve, then they would slot right in; it doesn't makes any sense to parse them out.

  8. Looking through the latest Wyrd Chronicles, I didn't see any mention of Von Shill's crew in the upcoming section. Does anyone have an idea when those plastics might release? He's by far the Outcast Master that holds the most appeal to me, but there's only been one Outcast box released thus far, making it hard for me to even start to throw in with them.

  9. [Ram] Dumb Luck: Instead of its normal damage, this Attack deals X/Y/Z damage to the target and this model suffers damage equal to half of the amount the target suffers.

     

    I believe you're right; since pg 46 says a model is removed from the game if it is reduced to 0 or fewer wounds, it stands to reason that targets can 'suffer' more damage than they wounds in one instance of damage dealing. I'd say Voodoo Doll's specific wording is only meant to be applied to Sewn Fate and Voodoo Dolls; Dumb Luck is already halved from what the Target suffers.

  10. Just to throw in on the situations where you would walk completely "through" the other model's base, I would argue that their base is still 'within' engagement range, as 'within' is a properly defined term. It's a little bubble that radiates and is measured outward from the edge of the base, but there's no reason to believe the model itself would be excluded.

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