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Tapdancer

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Posts posted by Tapdancer

  1. "One More Question!"

    Target gains Slow. If the target is engaged, it suffers 1/3/4 damage.
    Drop It!: Enemy only. The target must place an enemy Scheme Marker into base contact with itself, in LoS of this model.


    I read the trigger at enemy places a Nellie friendly scheme marker for n base contact with them.  As such no particular use to Dash on generating enemy scheme markers.

  2. On 8/15/2018 at 11:45 PM, emiba said:

    This is the inferring, because the rules doesn't say 'can't physically put', they say "do not physically fit in the specified location". The problem is not that Zipp can't fit in the specified location, the problem is that there is no specified location on the board.

    "When unburying models, if the models do not physically fit in the specified location, they are placed in their controller’s Deployment Zone by the player who controls them."

    This quote is literally a cut and paste from the pdf version of the rules manual. I've double checked it with the physical rules manual and physical big rule book.

    I agree with you here, the rule doesn't strictly say that the Bayou Gremlin is required and that Zipp can't unbury if there's not. That does however not change the fact that the quoted part of the (un)bury rule doesn't apply to this situation. The two rules are separate and as written (read to the best of my ability) none of them specifically say how to resolve the situation.

    Best way to resolve the situation is ask any Zipp players if they’re going to try to take advantage of this, before flip a card.  If the answer is yes call the TO and don’t give ground during the discussion.

  3. 33 minutes ago, katadder said:

    think the nico change is over the top, undertaker was needed but not the summoning.

    sandeep changes I am happy with, although now I have to guess more what an arcanist opponent will bring instead of building for nico.

    where are changes to nellie? as same reasoning behind sandeep effects her, shes is far and away the number one guild pick

    Being the number one guild pick is hardly the greatest achievement in the game

    • Haha 2
    • Agree 1
  4. Declared Faction: Guild 
    Crew Name: McCabe deep strike 50ss 
    Leader: Lucas McCabe - Cache:(2)
       Cloak of Invisibility 1ss 
       Loot Bag 1ss 
       Strangemetal Shirt 1ss 
    Student of Conflict 4ss 
    Francisco Ortega 8ss 
       A Debt To The Guild 1ss 
       Lead Lined Coat 1ss 
    Brutal Emissary 10ss 
       Conflux of Exploration 0ss 
    Abuela Ortega 7ss 
    Guild Investigator 6ss 
    Thalarian Queller 6ss

    30” range 4 ml7 min damage 4 attacks no damage reduction.  Hard if not impossible to stop.  Just don’t use against targets with push away  or similar def triggers.

     

  5. 19 hours ago, 4thstringer said:

    Weren't pulses the way the Gremlins won UK masters (amongst other things)?  

    Lucas caught out Jamie with a surprise Zip Pere Ravage bomb crew build.  I faced Lucas with the standard build Nico/Lampad build crew and beat it over the weekend at a 40 player 4 round event. The Zip build is very powerful but if you can weather the bomb what’s left is relatively easy to cope with.

    Currently Nico has a significant advantage over most crews even the likes of Hamlin or Sandeep.  

  6. Feel current format works fine and is the right scale for scene.  

    Wouldn’t have an issue with contributing to cost of venue, just because it’s invitational don’t see why masters shouldn’t pay there share.

    open faction, I admire the tenacity of those that want to keep flogging  that particular dead horse but no thanks.  

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