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Reservoir Dog

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Posts posted by Reservoir Dog

  1. As you can see above I'm not disagreeing with you about disengaging strikes. I even included the passage from the rulebook myself. I wholeheartedly agree that disengaging strikes take place.

    What I'm  saying is that a TRIGGER to walk from an attack is not you resolving a completely seperate action where you have an ap to spend on what you want and therefore doesn' t include the declare action phase.  Its a triggered walk action not a declared walk action. Youre  not declaring a seperate walk action youre taking a trigger that allows a walk action and as Earls ability specifies it works when a walk action is declared it doesn' work as you haven't actually declared a walk action at any point (as I read the rules). To be clear:

    1. You declare the ATTACK action and spend 1ap.

    2.  You perform the duel

    3. You resolve the results of the duel (including triggers). It is at this stage you take a walk action with the trigger and follow the applicable rules for a walk (including disengaging strikes). But at no point has Zipp actually declared a walk action (it was a trigger which was declared not an actual walk action) and therefore Earl cannot hitch a ride.

     

    I know youve included the bit about obeys to assist your view on this but in my opinion this is like comparing apples and oranges.  Obeys work differently to this as obeys are not triggers and actually give out 1ap (you then declare what you'e spending that 1ap on) whereas Zipps trigger is purely for a walk action. Ie you can't take the trigger and then declare a different action. There is nothing to declare as the trigger itself has already specified what action your taking.

     

    I've seen a number of posts from you regarding other rules on the forum and in the most part I've previously agreed with what you say. However, on this occasion I think we're going to have to agree to disagree until there is an official clarification in the faq. As a Zipp player I really hope I'm wrong but I will continue playing it as I've noted above until there is an official faq.

    Just for clarity though, can I also ask why you think Earls ability is worded as "when a sky pirate within 1 declares a walk action" As opposed to "when a sky pirate within 1 takes a walk action" if every walk action (no matter how it' generated) begins with a declaration? It seems to me that the very point of adding the phrase "declares a walk" is a conscous decision by the writers? Ie if the phrase was "takes a walk action" we wouldn' even be having this discussion.

  2. 4 hours ago, Dogmantra said:

    It'a very easy to read a difference between declaring and taking an action, but in the action breakdown, "declare action" is the first step of taking an action.

    Actually the first step is declare action and spend ap as it's describing how a model initially takes actions.  That isn' relevant here as Zipp has already done this (he declared the drop pianos attack). I agree that the first step of every characters action is declare action but zipp has already done this.  He's then declared a trigger which allows him to take a walk action but at no point does zipp declare a walk action from a trigger.

     

    1 hour ago, Ludvig said:

    Declaring which action you are taking is a step of resolving an action. You aren't allowed to take actions without saying which action you are doing out loud.

    People will get to declare disengaging strikes against that walk for example as well as the earl synergy.

    As above, you're declaring your taking the trigger which allows you to take the walk action.  When you declare a charge you don' declare each component part, why would declaring a trigger be any different?

    Also I agree that people get disengaging strikes. From rules:

    If a model wishes to leave an enemy model’s 
    engagement range with a Walk Action, it must 
    declare that it wishes to do so before moving. 

    It doesn' say take a disengaging strike when someone declares a walk action so I don't think this has any relevance to the trigger. Declaring you wish to leave an engagement with a walk action is different to declaring you wish to leave an engagement when you declare a walk action.

     

    Believe me, as a Zipp player, I would love it if Earl could follow Zipp around with his walk triggers but I suspect that Earls card is intentionally worded this way to stop this happening.  Otherwise why wouldn' Earls card just say walk action instead of specifying it's when a walk is declared?

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  3. I think I disagree with Adran there. Resolving a trigger (ie TAKING a walk action) is not the same as declaring a walk action.  The trigger doesn' say on a mask you can delare a walk action it says take a walk action which are two different things imho. I play zipp at tournaments and never have earl follow him on a triggered walk only on a declared walk.

  4. 5 hours ago, wizuriel said:

    While I also prefer hovering airship on an iron skeeter it does work really well on Zipp. If Earl gives :mask if Zipp shots he and Earl can move within up we go range to disrupt the enemy and keep mobile.

    Makes Zipp an insane harasser

    If Zipp uses the trigger are you sure that Earl can move with him as Zipp isn' actually declaring a walk action?

  5. What about some kind of wizard of oz style? Mah (or trixie) could be Dorothy, little lass (or old cranky) could be Toto, sparks could be tin man, Francois could be scarecrow and Burt cowardly lion? Wong is fan as is for the Wizard!

    • Like 1
  6. If there was an M3 these are some ideas that spring to mind:

    Terrain height (vantage point) rules made clearer and more intuitive.  There' a balance between real world and gaming world where it is difficult to give an accurate representation so don' know the best way to handle this.

    Points go from 50ss to 100ss per game but costs double(ish) for existing models. ie a 4 as model now would become either a 7,8 or 9ss model  as model in M3 (I think this would/could help balance)

    Henchmen/enforcers get master specific upgrades (e.g. barbaros has an upgrade he could only take if lilith was master etc). I think this would encourage more themed crews (which I like).

    Don' know about the totems idea? Maybe new shared totems? Eg Totem X can only be taken by Zoraida, pandora and dreamer, totem Y can be taken by collodi and lucius, and totem Z can be taken by Lynch, lilith and titania?

    New deployment rules where you place models alternatively after the player with the most models evens it up. E.g. I have 10 models and you have 7, I deploy 3 and then we take it in turn placing one at a time with whoever won the flip going 2nd (I think this would make from the shadows a better ability too).

    I think that' everything that springs to mind at the moment.  Not overly thought about it and the above ideas could turn out to be terrible ideas but I think people brainstorming might help the development of the game.

    • Like 3
  7. Im attending the UK nationals this weekend and was wondering if anyone has the following models they'd like to swap? I have ltd edition models and models from guild, arcanists, ressers, outcasts and ten thunders I'd be willing to part with if it helps my gremlin horde grow. Im only listing the models I want so please pm me if your interested with a rough idea of what your after in return and Ill see what I can do.

    Metal (original) gremlin taxidermist 

    Plastic taxidermist if I can' get the metal one

    Rooster riders

    Ulix box set

    Akaname

    Lucky effigy

    Lucky emissary 

    Survivor

    Mech pork chop

     

     

  8. As Im off over those dates I could do all 3. Id be wanting to play on Saturday but could definitely help out on the Friday and maybe on the Sunday.  Basically - Friday is the only day I can guarantee bring able to help (including Friday day if needed).

     

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