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Thrawnic

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Posts posted by Thrawnic

  1. I'd also like to point out that the Samurai are enforcers which means they can bring upgrades to bear. Combined with the new Kamaitachi totem they can get fun. also giving them the ability to focus as a 0 action from shenlong is awesome.

  2. Hey Guys, I apologize for the delay before an update. I have corrected the label issue and updated base sizes and the corpse mechanics. All models drop only 1 corpse or scrap marker regardless of base size. I havent gotten to building heights yet but for now you can decide that with your opponents. The old maps will be returning as soon as i can update them and new ones will follow shortly thereafter.

    so without further Adue, here is the updated module.

    https://www.dropbox.com/s/c4iqr3kmz78b3ev/Malifaux2e-v1_4.vmod

  3. Hello Everyone,

    I have only had time to work on 6 maps and will be adding more in the next few days plus Alex is finishing up the Cheat Sheet but I wanted to get something out there to help with the Wave 2 Beta Test.

    All Credit goes to Alex, Eric, and Nathan for creating such a cool module. Special thanks to Alex for fixing the Soulstone Mechanic and working on the cheat sheet. And of course thanks to Mike for being my beta tester

    So without further delay here is a link to the Module

    https://www.dropbox.com/s/yqe1rrvujn3trit/Malifaux2e-v1_2.vmod

  4. So Good evening Fellow Players. I have gotten the OK from Alex to publish the new module and we have the Soulstone mechanic working appropriately. I am recreating the encounter maps to work with the new mechanics tonight in my free time and Alex is working on the cheat sheet I believe. I Should have a module with at least a few maps to give you late night tonight or tomorrow morning. Just wanted to keep you good folks updated.

  5. So I have Heard back from Alex and he is helping me to update the cheat sheet and get some of the art assets that were missing. I am working with him today and will hopefully have something for you to beta test with some time today.

  6. Ah that too then, the the soulstone mechanic and the cheatsheet have yet to be changed but I can start working on those tonight after work

    Right now I have the models sorted by Masters Totems enforcers, minions and henchmen I will add a peon subclass where needed but I think most peons are totems anyway. I am also considering subcategories based on theme crews later on that way you have access to all of Rasputinas stuff for instance in one scroll menu

    ---------- Post added at 05:17 PM ---------- Previous post was at 04:38 PM ----------

    With next update im changing how the SS use works. right now it should just subtract a soulstone and nothing else. It will leave adding the appropriate + minus or suit up to the user. But it shouldn't take a card off the top automatically anymore. Again I am just modifying what the original module creators have already put out so all credit for the base module goes to them and such. I am testing the change now and will upload in a moment if it works

    ---------- Post added at 06:55 PM ---------- Previous post was at 05:17 PM ----------

    Hold on guys I'm getting permission from the creators before I post anything based on their work.

  7. I have been working on adding models into the Vassal module for personal use playing M2E with a good friend who just moved to Alaska, The only thing I think I haven't changed is the use a SS button automatically flipping an additional card. I haven't looked into changing this but I wanted to see if anyone else has worked on this yet so I don't duplicate work. I currently have All the M2E models added into the module up to the 12/3/2013 Beta Release. Many are sitting on default pictures as they have no puppet images yet. Other than that there was not a lot that needed to be changed.

    ---------- Post added at 04:26 PM ---------- Previous post was at 03:55 PM ----------

    On another note, Is my module something that I should/Am allowed to post here? I don't want to step on anyones toes or copywrite stuff. its my first time editing a vassal module and Im not sure of the protocol. But I figured it would give more people an opportunity to play M2E and get involved with the beta.

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