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Khyodee

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Posts posted by Khyodee

  1. What?

    • GG18 - 50ss fixed faction tournament
    • 3 Rounds lasting 2h
    • $10 entry fee

    When?

    • Jan 14th, registration, 10am - 10:30am and tournament 11am - 7pm

    Where?

    • Mayhem Comics in Clive, IA

    Other Rules?

    • No painting required, but it will be rewarded
    • Proxies allowed so long as the model is identifiable
    • Otherwise latest Gaining Ground and Errata will be followed
    • Prizes rewarded via a point system (player with most points picks prize he wants and so forth)
    • Guild Script for everyone that participates

     

    Our stores prize support is fantastic and everyone will get at least $15 in store credit for prizes.

    You can RSVP via facebook here or message me through the forums

  2. I'm basing my debate off of the end of game scoring and how any marker removal scoring happens. As per the rules:

    Step 4. Players calculate VP earned for one chosen Scheme and add them to the Crew's total VP.
    Step 5. Players remove any Scheme markers that they chose to use to Score VP with the Scheme in Step 4.
    Step 6. Players calculate VP earned from the remaining Scheme and add them to the Crew total VP.

    Why would turn by turn be any different? If it did then you also could score multiple schemes off the same markers which you clearly can not do to how you score schemes. I could be wrong sure, but if even if I am there is no direct rules that explain end of turn scoring specifically and so this end of game explanation makes it very confusing since its the only thing we have to base end of turn scoring off of.

  3. 3 hours ago, Paddywhack said:

     

    You might want to see this thread in the Rules Forum. 

    So far the consensus is that you would NOT get +3 Chi just because your opponent scores both schemes and his Strat at the end of the turn. End of turn VP is gained simultaneously (per an Asami upgrade of all things). So most you get at the end of the turn is +1. 

    If they score during the turn for two different schemes and then score the Strat at the end of the turn, you could still get +3Chi, but that is not going to happen very often. 

    Otherwise an interesting read, though I play him Ressurs and have access to Datsue Ba as well. 

    I don't quire agree with that forum post's assessment. Basically the argument is the in book rules are trumped by a single upgrade and thus it doesn't work. First off, I would be more inclined to go off the rules and second the Asami rules simple states that both players score VP at the same time. That states nothing about schemes being scored independently, just that players score at the same time and your assuming that means all the points are scored at the same time (which the rules state otherwise).

    As far as I'm concerned it works until a FAQ or someone points out a solid example.

    • Like 1
  4. 3 hours ago, Tris said:

    What do you think about the Terracotta Warrior for Yan Lo - upgrade swapping seems difficult with yan los transcendency upgrades?

    Or would you use him just for his protection? :)

    You can use it to swap upgrades around, but it seems like something always happens when I tried starting with Fortify and planned on switching to reliquary.

  5. On 9/28/2017 at 7:21 AM, yanlosbeard said:

    This blog is great, and has inspired me to give Yan Lo another shot after scoring an appalling win-loss record with his pre-Wave 5 incarnation. 

    I too was wondering the exact purpose of the Low River Monk in your crew, and how (if?) you are shoe-horsing Peaceful Waters into the list?

    I usually put it on Yu, Sun, or Izamu as the case may warrant. I also agree that Recalled Training is a waste on Izamu since his damage is 3/4/5 and he already has (+) to damage. Recalled is much better on damage tracks that scale better, where Izamu you're happy to just hit min 3 most of the time.

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