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w00mie

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  1. I needed a set of Tokens as well.

    It had to be as space-saving as possible, so I took an abstract approach to my tokens.

     

    Going through all encounters and schemes I compiled a list of tokens needed.

    Special terrain that needs tokens can only be flipped once, additional special terrain is always an environmental effect.

     

    Strategies

    5x 30mm; You will be needing additional tokens per player for Evidence, Claim and Sabotage, as explained later.

    1x 50mm

    1x 3" by 3"

     

    Special Terrain

    4x 30mm

    2x 50mm

    2x 3" by 3"

     

    I crafted them in two colors, white for strategy, orange for special terrain:

     

    Tokens referencing to a player (evidence, claim, sabotage and schemes) I made double-sided.

    One colored side with the faction logo an one white side showing the faction logo as well.

    I made 15 of these tokens per player.

     

    For effects like Poison, burning, etc. I opted to use colored dice.

  2. I must say I really like the crew builder page on the Wyrd website... does anybody know if there are plans for a downloadable version or a phone app..?

    Just curious...

    :)

     

    I wondered the same thing: Would it be possible to provide us with a downloadable version like Ratty did with the old crew creator?

    The creator on the Malifaux site is fantastic, sadly it won't load on my mobile phone. :unsure:

  3. Howdy!

    I have been out of the game for a while and got interested again by wave one of the beta.

    Beacause of a lack of players in my area I am reluctant to buy the book and three arsenal decks in addition to convincing my few fellow players to dig out their Malifaux miniatures and do the same.

    Here's where the beta comes in. Having these rules would be a wonderful way to test the overhauled mechanics and models, but it would be a shame to start playing with these rules to raise interest, just to see that newly learned things have changed again when buying the book.

    So I wondered how much the final book differs from the last iteration of the beta rules and stat cards.

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