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valhallan42nd

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Posts posted by valhallan42nd

  1. Nathan Caroland Yup. Warehouse jacked that one up (well, started on the manufacturing side, but warehouse didn't catch it). It's getting sorted and everyone that has already contacted is getting it replaced and those that placed the order and it didn't get caught, will automatically have it sorted for them. 

    (sigh)


    Sorry

    You might want to contact Wyrd and let them know. 

    I just did that, but I'm in a bit of a panic as they were meant to be a Christmas present and I won't get the replacements in time if they ship it like they normally do, and then there is customs.

    You might have to give them the other fig as a Practice Dita, and have an IOU for the realsie one.

  2. Sonnia.

     

    Because Ca 9 Flameburst with pseudo focus (Ancient Runes and Hold this) gets things done. Play aggressively and barring some bad luck you can really thin the opponents crew down turn 1/2 and then the whole game becomes somewhat easier.

    Hello, Papa-Box, aka Reason #3 Aionus exists.   :)

    • Like 1
  3. I'll bite. My go to master against arcanists tends to be Molly, but in this instance I'd go Seamus:

    Resurrectionists
    50ss Crew

    Seamus -- 6ss
     +Mad Haberdasher - 2ss
     +Red Chapel Killer - 1ss
     +Sinister Reputation - 1ss

    Graveyard Spirit - 3ss

    Anna Lovelace - 9ss

    Madame Sybelle - 8ss

    Nurse - 5ss

    Rotten Belle - 5ss

    Rotten Belle - 5ss

    Yin The Penangalan - 8ss

     

    I debate also putting in not too banged up as well. Seamus as the master as the scenario is geared to killing and he is pretty good at it. Additionally with assassinate in the pool a master that is going to be very hard to pin down via LoS blocking terrain, and back alley as well as being very difficult to kill because of how tough Seamus is in addition to his hat.

    Anna makes the appearance forcing the opponent to choose her as his murder protege target if they want to go that direction. She has armor and can operate in the back field and still contribute very deadly shots that can be directed at models my belles tie up, or against models that make it to Seamus to try to tie him up. Additionally she can summon mindless zombies which can help with red chapel killer, though with make them suffer in the pool they won't make an appearance except for that reason. In a pinch she can run in and heal Seamus with her blade attacks. She also has a 40mm base, which means the graveyard spirit can most likely effectively hide behind her base and boost her to armor 3. So positioning, def 6, armor +3 and SS use means if they do try to murder protege her they are going to have a rough time doing it.

    Madam Sybelle is in the crew because she works well with Seamus. The ability to pull a belle if I need to, range attack that targets wp and has access to a blast, an ability to speed my belles up to scheme runner speed and all around toughness makes her a solid pick. Additionally on this board attend to personally has real annoyance potential as sybelle can drop it on someone then walk around out of Los so she can't easily be the target of someone she puts the condition on.

    Yin is in the crew again because she is very tough to kill, and has great wp synergy with both sybelle and Seamus. Additionally with her 40mm base she can easily form a choke point in the terrain.

    the nurse is in the crew to be a back up scheme runner as well as a get out of death card. All my models are AP sinks to kill, and paralyzingly them in order to force you to spend all the AP trying to kill them again is very efficient. Additionally I have spoken at length just how good nurses are with Seamus. She is also going to be the easiest model to kill in my crew, besides the graveyard spirit, who will be hiding in the back field screened behind Anna. And that said she isn't going to be that easy to get to and kill with her do and defensive trigger.

    Solid reasoning. I like it. I choose a Seamus crew very similar to this, less the Anna, as this was before Shifting Loyalties. I like the mindless zombie synergy as well. I don't use Seamus/Nico that much, so I don't really think about Corpse Counters that much. Thanks for putting that seed in my head.

  4. I also noted the cookie cutter comment above. It is also a concern of mine as a TO. On the other hand, I think there is a certain advantage to playing with a list that you know back and front. It think it's far better to play with the team you know that go with some untested possibly "more optimal" combo. (Note, I'm talking tournament play here, not casual play.)

  5. I thought the Mordheim core crews were (mostly) fine, but then I played Undead so the Skaven were never able to get started against me. Something about that really low leadership and most of my crew being Terrifying...

    The Dwarves and Elves (especially the Shadow Hunters) were broken as all hell though. 

    Skavenheim was and is a great game. Here's hoping that the rumored specialist games revival is true. Also, I loved box set BFG.

    • Like 2
  6. I've bought it, and it's almost unusable on my nexus 7. It takes far too long to load, as it has to render each pick, and then the pic behind it, and then the overlay pic on of those. It takes five minutes to load each page. Is there a version that is optimized for tablets?

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