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Clockwork_Fish

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Posts posted by Clockwork_Fish

  1. On 8/26/2020 at 9:45 PM, farmoar said:

    Anything in Ontario? Would prefer to help the local stores in the area, but can't get their hands on product for individual orders, let alone putting on the shelf. Who is the current Canadian distributor, so I can let them know who to start talking to?

    My LGS got tired of waiting, sad to say.  I popped in yesterday to find they had found someone to unload all their Malifaux stock for them.  The space has now been given over to Marvel Crisis Protocol and D&D minis.  😦

  2. 7 minutes ago, Nathan Caroland said:


    There was jack all of a direct to retail feud with Lion Rampant. It coincided rather nicely with Asmodee now owning them. But hey, a feud sounds more exciting ...

     

    The explanation I got from my LGS was that Lion Rampant thought the direct to retail program was trying to cut them out of the picture, so they stopped stocking Malifaux.  If that's not actually the case, then fine, my mistake.

  3. On 5/12/2020 at 10:45 PM, Stonewall78 said:

    Yup basically one of the reasons I have to shop online. Trying to rebuild the local player base these days.

     

    Same problem in Ontario.  My LGS was planning to try getting together a bulk order for regulars, try and make it profitable.  Then everything went ass over tea kettle and we all got stuck in our homes in a global pandemic.  And while I admit to ordering a couple things through the Easter sale, I don't want to make a habit of it because I really want to support my LGS right now by buying stuff for games they can actually stock.  I still enjoy Malifaux and really like 3rd ed.  It was looking like things were picking up until the direct to retail feud with Lion Rampant.  Really don't want this to be the end of it in Canada, so I hope it gets addressed.

    • Like 1
  4. 8 minutes ago, Postmortem said:

    Distributors are playing hard ball. Bound to happen. Middlemen don't like to hear that they are not needed. I suppose the good news is that your LGS can order direct!

    Current distribution models are 20th century dinosaurs. KS has been causing them sleepless nights and along comes Wyrd and they jump at the opportunity to bully the little guy.

    It’s more a concern over shipping costs.  Their current plan is to take orders at the end of the month and lump in with restocks.

  5. On 9/29/2019 at 7:03 AM, Cursed25 said:

    I use the midnight stalker! He looks a lot like Lucius's Models with the trench coat and top hat and he has a very cool assassin/you will die look on his face! If my opponents and TOs allows it I think I will never use the true Agent 46 model ahah! I find the Stalker way cooler and in theme with Lucius! I really don't like the look of the models in the new Lucius core box! These long legs are more comical than scary looking for me!

    Wonder how hard it’d be to put Agent 46’s head on the Stalker’s body.  Might be scale issues, but could work.  Or try using a lawyer’s noggin.  I don’t really have a problem with 46 other than the unnatural position of his arms.  If I can’t easily reposition them, converting might be worth a shot.

    • Like 1
  6. I’ve played this strat a couple times now with Guild and healing is your friend.  Though in fairness the easiest time I’ve had with it was using Sandeep, but that doesn’t help us here, does it?  😃

    I quite enjoy Basse for idols, since he can establish a picket line along the centre turn one.  Frontiersman are squishy, but heal easy.  Throw in a Domador and they are surprisingly resilient, auto-healing 3 from decay.

  7. Just had a 50SS match today, Corrupted Idols/Flank Deployment against Ten Thunders.  My list was Basse, Bernadette, Reichart + LL Coat, Jury + LL Coat, Guild Steward, Pathfinder, Paul Crocket and Frontiersman.  My opponent had Youko, Chiyo, Hinamatsu, Misaki, Minako, Bunraku, and Kunoichi.

    That was a bloody affair.  We called it mid turn 4, as my opponent said at that point he couldn't win. 

    First turn, Basse, Reichart and Crocket moved up the left flank towards the first Idol on turn one, and Misaki, Minako and a summoned Katashiro did likewise.  Jury, Frontiersman and Steward held the middle and Pathfinder and Bernadette quietly held the right flank.  Got lucky on the left, with Misaki; Jury plinked some auto damage on her when she activated, then Basse softened her up with some quicksand, only for Paul to Red Joker  rifle shot.  She ended the turn 6 wounds down.

    Second turn was a goddamn title fight, with Basse using up my whole hand and 4 soulstones just to stay alive.  I wish I'd put a LL Coat on him instead of one of the henchies, as it would have been easier.  But he lived, and put down Misaki.  Reichart got distracted, so spent the rest of the game Stoically nodding at Basse.  Crocket was originally supposed to hang back and shoot into melee, but instead Basse said "Paul, come protect me from great danger.  I need a human shield!"  So instead he moved up to shield Basse and move  an Idol, and got eaten by a paper monster.  The Frontiersman was killed by the Bunraku, and the Bunraku was killed by Jury.

    Turn three was just silly.  On the right flank, Bernadette and the Pathfinder killed the Kunoichi for Dig Their Graves.  The Steward engaged Hinamatsu and tried to slow her down, only for her to carve him up and die to Reprisal in a weird suicide pact.  Basse picked away at Minako with Quicksand, while Reichart tried feebly to heal him.

    Turn four, Jury killed Chiyo, and that was about where we called it.  Final score 2 - 1.

    Overall quite happy with the Frontier crew. Was hoping to get more mileage out of some of them, but Youko puts pressure on your hand.  The Steward never got any heals off, as I never had the cards for it, so never had a chance of saving the poor Frontiersman.  Pathfinder is great as always, but again, needs cards.  Bernadette and her murder knife did just fine.  Basse was a champ.  Reichart was safely neutered by Youko and accomplished nothing but healing, so no opinion there.  Jury was okay, but surprise!  Needed more cards.

    • Like 2
  8. 2 hours ago, Stonewall78 said:

    Did you use GW contrast paints? Looks good. I don't think the pose is all the wrong. Only looks like she is leaning a little too far back.

    I used contrast paints, then highlighted.  The base is a piece of cork, and skulls from that GW box o' skulls.  She's not quite done yet.  I don't mind the pose.  I don't see this as a combat pose, per se.  To me, it looks more like she's standing in the fray letting out a battle cry.  I never liked her old plastic sculpt.  She was just so tiny, and her sword was even smaller.  She just had no presence, especially compared to her big, flashy Death Marshals.

  9. On 7/26/2019 at 4:20 PM, wizuriel said:

    Lovecraftian mountains of madness crew

    I imagine the typical Lovecraft protagonist of a stuffy, high strung Englishman working.  He’d be the Nellie of the Explorers, not really attacking, but running around distracting and running schemes.  Mostly he’d focus on running away and screaming.

    As for how a Lovecraftian crew might work, given how his stories tended to go, I’d theme it around Wp duels and weird defensive triggers and abilities.  For example 

    The Last Words of ... :  (Wp/Df) :maskAfter resolving, place a scheme marker in base with this model.

    Gibbering Madness:  If this model fails a horror duel, all models within :new-Pulse:3” gain Distracted +1

    Grit (Squamous) - when reduced to half it’s original wounds this model gains Terrifying 12

    A crew where if everyone is dying horribly then that means it’s all going to plan 😈

    • Like 4
  10. On 7/23/2019 at 9:37 AM, belorey said:

    3- A Indiana Jones style Effigy. 

    The Effigy should be a golden idol and the Emissary a giant boulder!

    I'd like to see a Resser/Explorer dual faction.  Basic idea would be an expedition that set out into the wilds of Malifaux shortly before the Breach closed the first time around, and no trace was ever found.  Turns out they ran into a Tyrant's prison and now a century later it's using them all as meat puppets.  It's looking for ancient relics to help it's ascension and it's thralls are posing as treasure hunters.

    • Like 1
    • Haha 6
  11. On 7/6/2019 at 1:21 PM, Nikodemus said:

    Assuming Basse is your Leader, yes you can hire Paul Crockett since they share the same keyword. See "Hire Crew" in the rulebook, page 43 in the pdf.

    Has anyone tried Paul?  Without stronger beasts than Raptors and Hounds, it seems Scent of Blood is kind of wasted.  However, he still has Expert Shot, and his Carbine is a respectable attack for a 6 point model.

  12. I was just going through some Ten Thunders cards and noticed that the High River Monk's Risky Maneuvers ability is a regular action, while the Bunraku can use it as a :ToS-Fast:.  Is this maybe a typo on the HRM's card?  Seems he'd be more effective if it is.

  13. Had my first game with Shenlong today; Turf War against Ulix.  My opponent conceded middle of turn 4 when Shenlong burned through Penelope an Ulix in a single activation using High River Stance.  My crew was Shenlong, Sensei Yu, two Students, High River Monk, two Wandering River Monks, a Low River Monk, a Tanuki, and a Samurai.  The Samurai did a great job holding up one flank, while Shenlong and Yu kind of held up the middle.  The Tanuki mostly sat between the Samurai and Shenlong and Sensei Yu, handing out focus (mostly successfully).  It's certainly a big change from 2e.  I had a ten model crew, where previously I would rarely have more than six. 

    Wandering River Monks were slippery little eels and got to my opponent's deployment zone easy peasy.  The game board had some buildings that worked to the Monks' advantage, allowing them to leap around and drop scheme markers for breakthrough without interruption.  The spent all their Chi on defense and making sure Leap succeeded.  Only thing either killed was one or two piglets.

    High River Monk was ... present (?) for the battle.  I can definitely maybe say that.  I found him a bit sluggish, and the terrain was not favourable to him, so he didn't get to do much.  Will have to try him some more.  Definite improvement over the OLD High River Monk though.

    Their damage output is rather flat, with the exception of Shenlong himself.  Everyone's 2/3/4 or 1/3/4.  They hit very consistently though, thanks to Chi.  Hence why I took a Samurai, to add a little oomph.

    Overall really enjoyed it.  😃

     

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