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Ryu

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Posts posted by Ryu

  1. I gobbled the old books up. Figure it'd be nice to have some 1.5 materials to look back on the "good old days" once M2E hits - and for the fluff as I'm still not sure what's going to happen there.

    As for discounts, I wouldn't hold my breath. My personal opinion is that the commercially available copies will probably continue to go up in price in the short-term.

  2. With Pandora, whenever the Strongarm Suit gets too close for comfort, have Insidious Madness use Psychopathic Episode then have Pandora make him fall back. If you need to kill him, bring Coppelius to put some early wounds on him, use Madness's P Episode and finish him with Self Loathing.

    That is going to require some serious Madness protection on your part. I've had two opponents try this on me and I make a B-line for the Madness every time. Also, Self Loathing isn't particularly effective against him since he ignores his own weak damage and reduces his moderate to two. If you can guarantee a severe then that might be worth it (unless you've tricked him or allowed him to cast Charge Up! first and he's at 3/5/6).

    As a mainly Freikorps player I have to say there's nothing more annoying than Tarpitting my SAS, especially with a bunch of puny models ("chump blocked")! He doesn't have a particularly effective method of getting himself out of melee other than killing whatever has engaged him. His gun is magical but his fists aren't so small fast moving spirits are great for tying him up - this has been a problem against Night Terrors and Kirai's crew. In doing this though remember the goal isn't to kill the SAS but rather to tie him up.

    My SAS has died in exactly 1 game since the start of the year, and that's because I put Frame for Murder on him. So the above posts are correct, don't try and flat out kill him unless you have a high damage model with the RJ in hand to cheat. If he's in a non-freikorps crew or if you can somehow kill the Libby then he's a lot easier to take down; but taking down libby is usually harder than taking down SAS unless you can make her a mannequin.

  3. Outcasts:

    The Old Fashioned Way: Play a list without using any spells. 10 points

    Right Between the Eyes: OHKO an enemy non-totem model at full health with Hans or a Freikorps Trapper. 5 points

    The Neverending Story: Playing as Leveticus die every single turn of a game. 5 points

    Nuclear Stench: Deal 10+ damage in a single "Pull My Finger" or "Swamp Gas" action. 5 points

    Arcanists:

    All in the Family: Playing as Marcus hire only in-faction. 10 points

  4. I'm in too preferably for Misaki or Von Schill if they're going to be in the beta. Otherwise any non-rezer non-neverborn.

    On second thought here's the rank of who I'd like to be:

    1) Misaki

    2) Lucas McCabe (assuming they're included)

    3) Von Schill

  5. Wong. Any type of counterspell is going to destroy her, though Wong has animosity Ten Thunders, so he's not going to help you out anytime soon. If I ever think my opponent is bringing a casty crew Wong is my answer - even if I guess wrong Wong still brings enough utility to the table to make up for it usually.

  6. We can argue over the semantic usage of corner case, but I don't think it should be retired. You may view the use of corner case in reference to a particular skill or ability in a vacuum as tenuous, but it doesn't change the fact that it's still in the semantic realm of defensibility; though technically you are right in your prescriptivist definition of corner case as it generally deals with the complex interactions of multiple components.

    As for your first sentence - practically every model in Malifaux has a true corner case or two anyway. That's what gives it character in my eyes ;)

  7. Yeah, it's interesting to see how people do their internal calculations. I simply card count my enemy's severe cards + jokers and try and keep a simple running analysis of what they have in their hand by how and when they cheat.

    I weigh killing a model higher than not-killing it and so I'm more apt to spend more resources to make something die than I am to not do so.

    This approach is a great baseline though, and I don't think that he's saying to follow the formula explicitly, he says straight up that a lot of times gut feelings are factored in and the weight of cards is variable depending on card draw and other factors.

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