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Posts posted by kross1
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I'm down in Houston, but I know for sure that DFW has scene. They have a fairly active Facebook page "DFW Malifaux". There is also 3 days of Malifaux at Space City Con in Houston July 24-26.
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July 24th open play and demos all day, Enforcer brawl starting at 700 pm.
July 26th henchman hardcore 12 pm, open play and demos til close.
All for the price of a ticket!!
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Yep, she's full of fun tricks!
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I run him w/Molly and find he really shines against other Ressers stripping immunity to horror duels can cripple flesh constructs, and as Molly doesn't use corpses either so using them up for a free heal is nice.
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The above( stupid phone operator). I usually by cards and try to slip it in that if i draw it.
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I don't like playing down a card. I always discard the BJ at the start of the next turn. The only thing I won't do is discard it during the turn I draw it unless I have to (Decapitate for example). However, I also play with a lot of redundancy....so if one model fails with the BJ, I usually have another that can cover that gap.
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I never take the old man whoop ass stick, and you are correct there is no reason to take the bone ascendant. I spend most of my chi above 3 (which I like to keep at +3 for the ca bonus) on giving my other models armor +2 and Spirit.
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I''ve had similar experiences with the old man, but I have used all of his themed models pretty extensively. So while I wasn't losing much or getting beaten badly , I could quite easily see it was his crew, and not him, that was contributing to my success. I even ran him with spare parts (helped make him feel more resser like, plus it gave Toshiro some one to buff.), but what really helped me was cutting his upgrades down to just Reliquary and using what's on his card. I rarely bother using or even gaining his ascendant upgrades beyond Ash, and only consider gaining Spirit if it will still leave me chi and something doesn't need healing. Yan Lo is a toolbox support master, and in my opinion, is better served handing out armor of there, finishing off a minion over there, lightening dance that support piece into Izamu or Toshiro influence sphere, healing a model over here and of course bringing one of the big guys back.
A typical Yan Lo list for me in say T.W., S.R., Hh, etc. etc. and that I feel can complete a wide range of schemes would look like this....
Yan Lo 5 ss cache
-Reliquary
Soul Porter
Toshiro
-Command the Grave
Datsue Ba
-Spirit Whispers
Izamu
Chiaki
Komainu
Onryo
Personally, he's become one of my favorites and I find him pretty rewarding to play, especially since he is considered subpar!
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Personally, I like Marcus as Resser.
Marcus
Hunger cry, Feral instinct, the God's domain
Miranda
imbued energies
Rogue Necromancy
2x Shikome
2x Canine Remains
Jackalope
6 ss cache
Fast, decent activation, durable ( for Marcus), and can hit hard.
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Best Bat rep ever!
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Take it from a married guy..... You'll be back
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nice play on Lucius
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Does a Copycat Killer, "with a flourish"ing Lady J count?
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Same here, just did it to Lililth a couple hours ago!
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Cursed objects requires a walk action not a interact.
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Gunsmiths are really good, and it's really easy to get fast with them any ram spent on defense will give them fast. It's "after resolving" that's win or lose, if you have a ram you get fast. The only thing they struggle against are incorporeal models. They should be on the flanks taking out scheme runners, and scheming when they get a chance. If you want damage take advantage of the experimental trigger and focus. Super easy with fast. Move, focus, shoot.
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You guys are definitely not using enough terrain, and way too much and by the looks of the pictures all of it is pushed around the edges of the table. The middle table is just one big killing field. Like your models, they are looking good!
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I have based all my Malifaux models the same. In a dry badlands kind've way. I have crews painted and based across all 7 factions. It just makes them all look congruous, especially with all of the cross faction hiring.
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I am the Molly/Seamus player and 99% of the time we play at 50 S's. We played Reckoning and Extraction last week.
In both I played my standard Molly list.
Molly 7ss cache
Forgotten life, Necrotic Preparation, Unnerving Aura
Madame Sybelle
Bleeding Tongue
Not to Banged Up
Rogue Necromancy
Yin
Unnerving Aura
Rotten Belles x2
Carrion Effigy
I saw the thread and just wanted to fill in the details.
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She can do it with the Drowned, Crooked men are not horrors or spirits.
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I tend to use'em in pairs, I always look for opportunities to get them fast. If I am looking to damage, I will focus and go for the experimental trigger. They shine against Htk models, and armored foes, and do suffer vs intangible crews. They aren't front line guys, instead have them hunt scheme runners and support pieces. I think your opinion will change.
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It went rogue.....
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He is also great against combat master/henchman when deliver a message and frame for murder are in the scheme pool.
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Starting Molly
in The Resurrectionists
Posted
I like running her with one of her limiteds & unnerving aura and necrotic preparation, it really punishes models for targeting her. Combine that with all the pushes and lures she and her crew generate, can make sure she is where she is needed most. If you add in multiple unnerving aura she create a vitual killing field.