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kross1

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Posts posted by kross1

  1. I like running her with one of her limiteds & unnerving aura and necrotic preparation, it really punishes models for targeting her. Combine that with all the pushes and lures she and her crew generate, can make sure she is where she is needed most. If you add in multiple unnerving aura she create a vitual killing field.

  2. I never take the old man whoop ass stick, and you are correct there is no reason to take the bone ascendant. I spend most of my chi above 3 (which I like to keep at +3 for the ca bonus) on giving my other models armor +2 and Spirit.

  3. I''ve had similar experiences with the old man, but I have used all of his themed models pretty extensively. So while I wasn't losing much or getting beaten badly , I could quite easily see it was his crew, and not him, that was contributing to my success. I even ran him with spare parts (helped make him feel more resser like, plus it gave Toshiro some one to buff.), but what really helped me was cutting his upgrades down to just Reliquary and using what's on his card. I rarely bother using or even gaining his ascendant upgrades beyond Ash, and only consider gaining Spirit if it will still leave me chi and something doesn't need healing. Yan Lo is a toolbox support master, and in my opinion, is better served handing out armor of there, finishing off a minion over there, lightening dance that support piece into Izamu or Toshiro influence sphere, healing a model over here and of course bringing one of the big guys back.

    A typical Yan Lo list for me in say T.W., S.R., Hh, etc. etc. and that I feel can complete a wide range of schemes would look like this....

    Yan Lo 5 ss cache

    -Reliquary

    Soul Porter

    Toshiro

    -Command the Grave

    Datsue Ba

    -Spirit Whispers

    Izamu

    Chiaki

    Komainu

    Onryo

    Personally, he's become one of my favorites and I find him pretty rewarding to play, especially since he is considered subpar!

    • Like 1
  4. Personally, I like Marcus as Resser.

    Marcus

    Hunger cry, Feral instinct, the God's domain

    Miranda

    imbued energies

    Rogue Necromancy

    2x Shikome

    2x Canine Remains

    Jackalope

    6 ss cache

    Fast, decent activation, durable ( for Marcus), and can hit hard.

  5. Gunsmiths are really good, and it's really easy to get fast with them any ram spent on defense will give them fast. It's "after resolving" that's win or lose, if you have a ram you get fast. The only thing they struggle against are incorporeal models. They should be on the flanks taking out scheme runners, and scheming when they get a chance. If you want damage take advantage of the experimental trigger and focus. Super easy with fast. Move, focus, shoot.

  6. You guys are definitely not using enough terrain, and way too much and by the looks of the pictures all of it is pushed around the edges of the table. The middle table is just one big killing field. Like your models, they are looking good!

  7. I am the Molly/Seamus player and 99% of the time we play at 50 S's. We played Reckoning and Extraction last week.

    In both I played my standard Molly list.

    Molly 7ss cache

    Forgotten life, Necrotic Preparation, Unnerving Aura

    Madame Sybelle

    Bleeding Tongue

    Not to Banged Up

    Rogue Necromancy

    Yin

    Unnerving Aura

    Rotten Belles x2

    Carrion Effigy

    I saw the thread and just wanted to fill in the details.

  8. I tend to use'em in pairs, I always look for opportunities to get them fast. If I am looking to damage, I will focus and go for the experimental trigger. They shine against Htk models, and armored foes, and do suffer vs intangible crews. They aren't front line guys, instead have them hunt scheme runners and support pieces. I think your opinion will change.

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