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Seb3110

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Posts posted by Seb3110

  1. On 5/5/2016 at 2:42 PM, Durza said:

    The way I read it is if you declare scalpel slingin', you perform the (0) which says take a Ml action, the (0) has to be taken first, it's not a Ml attack itself, it lets you take one.

    After reading it again i totally agree with this. I have played it wrong until i must admit.

  2. If playing a similar list, i Would probably go for a hunter or austringer over the pathfinder. Hunter for slow and pulls, and austringer for card discard....really love that trigger. Another nurse could come in to play aswell, but NOT as often as the other two i Think. It Was a really fun Way to play him, since most of what i did Was focused around not fighting. I dont play him around prison at all, but more as a support buffer/speed bump if needed. Its also fairy Nice if you have the cards, to take your nurse and give the doctor +2dg, and then scalpel sling him in to a heavy High wound/low df model. 4 attacks With week dg. 4 is nasty. And ofc auto poison for htk targets.

  3. Had a game the other day with McMourning. I was playing against 10T, and the strat was Extraction. I took covered breakthrough and exhaust their forces. Misaki took exhaust their forces and Hunting Party.

    He brought something along the line of:

    Misaki (3 upgrades)

    Lone Swordsman

    Katanaka sniper

    Thunder Archer

    Toshiro

    Ototo

     

    I brought:

    McMourning

    Nurse Heartsbane

    Judge

    Orderly

    Deathmarshal

    Austringer

    Pathfinder

    Nurse

     

    I went for full out control and didnt want to do alot of killing. We ended the game in turn 4, as we ran out of time. game would have ended 10-4 to McMourning.

    I had Ototo stand still turn 2 and 3 thanks to nurse Heartsbane, and Misaki paralyzed turn 3 and 4 thanks to the nurse. I also boxed Toshiro one turn to make sure he didnt start summoning. 

    Lessons learned: it is very hard and card intensive not to fight. This control type crew works best against elite crews. I was lucky with a few flips and card draws, which made my life a bit easier.

    I was very happy with nurse Heartsbane, and she quickly got a huge mark on her back. She is very card intensive, and suit hungry.

    Still have not gotten anything out of the Pathfinder.

    Love the Austringers mainly for their discard card trigger and their deliver orders.

    Nurses are fantastic...so many ways to shut down models.

    1 Deathmarshal is alwasy good.

    Orderlies are good scheme runners. With a nurse they can go up to walk 8, and you can push them around with McMourning without worrying about poison, since they heal a bit.

    McMourning actually didnt do much this game appart from pushing people around and taking a charge from Ototo.

    All in all it was a fun game, and a type of crew i don't usually run.

    • Like 2
  4. So...im looking to expand on my Lynch crew, possibly with some "fun" additions :)

    So far i have the following:

    • Mr. Lynch
    • Huggy
    • Mr. Graves
    • Mr. Tannen
    • 3xIlluminated
    • 2xBeckoners
    • 3xDepleted (have not used these much yet)
    • 2xStitched together
    • 3xTerror Tots

    On top of that, ofc. a lot of mercenaries, amongst which Hans have seen the most play time.

    I allready have the dobbeltganger on my "to buy" list, but i am also looking for some fun additions, possibly in the scheme running/manipulation category.

     

    Do any of you smart people out there have any good ideas?

     

    best regards

    Seb

     

  5. Ama No Zako can deal put hurt but doesn't get the spirit syngeries of Datsuba. However making another area of dangerous terrain to mire the field and another way to force movement or horror duels seems a good trade off.

    The threat of devouring paralysed models ties back with the hanged removing horror immunity.

    My only little "problem" with Ama No Zako is, that the hazardous terrain that is generated allso counts for my own models. This can be a problem if you want to tie models up and summon in to melee, as the summoned models can end up dieing from it, before they actually do anything.

    I Like Umbume because she can stay right behind the front line of you own models, and still be annoying with her aura if needed, without affecting your own crew.

  6. I never understand List threads in this game?

     

    Pool lists yes but exact game lists?

    As have been Said, it is more about getting some synergies Down. I do not intend to blindt play this list in every possible scenario, against every possible master.

    Some times though, you Will be looking at lists for a fixes list tournament, which Can handle most strategier, and be allround in its purpose.

    To elaboreret this specific list, it is intended for the not so killy games. Games Were interactions and Schmeme markers are more important than killing my opponent. I am looking for fun/synergies to put in the Crew, for various purpose. So for eksempel, when i Was told that Ama no zako could be a pretty good killy addition, its a good point, because it could maybe add to the potential of the Crew.

  7. Resurrectionists Crew - 50 - Scrap

    Molly Squidpiddge -- 6 Pool
     +Forgotten Path [1]
     +Tear of the Gorgon [3]
     +Terrible Knowledge [1]

    Datsue Ba [8]
     +Spirit Whispers [1]
    Jaakuna Ubume [6]
     +Unnerving Aura [1]
    Rotten Belle [5]
    The Drowned [6]
    The Drowned [6]
    The Hanged [9]

     

    Here is the list. Think it could be fun to play, with different kind of summoning and movement stuff...but will it work? My initial thought is that it might lack a bit of damage, but i dont know for sure, since i havent had a chance to test it yet.

    The Hanged is supposed to act as a "bodyguard" for Molly and hold the center, while the rest of the crew runs around, annoys the opponent and solves schemes.

     

    All sorts of advice and comments are welcome.

    Seb

     

     

     

  8. I have played a bit around with Lynch lists that do not revolve around the brilliance charasterictic. Not as much anyway.

    When i have played Lynch, i have usually been counting heavily on lynch doing a lot of the heavy lifting himself when it comes to killing. THis has allso made it so that Lynch allways is a focus target for my opponent.

     

    This list is build around the idea that my opponent should have more targets to worry about. Usually i play a very thematic list with 3xIlluminated and 2xbeckoners, along a few other models.

     

    Neverborn Crew - 50 - Scrap

     Jakob Lynch -- 7 Pool

     +Expert Cheater [2]

     +The Rising Sun [2]

     +Woke Up With A Hand [2]

     Hungering Darkness [0]

     +Addict [1]

     Mr. Graves [8]

     Mr. Tannen [6]

     Stitched Together [6]

     Stitched Together [6]

     Teddy [11]

     

    This should be able to hand out more than a few slaps. Addict is there to make the Stitched better, since Lynch himself can spread Brilliance pretty easy, and so can Huggy.Graves and Tannen just seems like a fun pir to play with, and Teddy...who doesnt love Teddy.

     

     
    What do you say? I am aware that its not scheme marker heavy, but hey...you cant have it all :)

     

     Seb
     

  9. 3-2-1 hijack! :D

     

    Have been messing around with the same thought as posted in this post, and haev come up with some sort of list, what say the people of the forum? Should hopefully have a little bit of everything :)

     

    Neverborn Crew - 50 - Scrap

    Lucius -- 6 Pool
     +Secret Assets [2]
     +Suprisingly Loyal [1]

    Guild Austringer [6]
    Mr. Graves [8]
     +Pact [1]
    Mr. Tannen [6]
    Stitched Together [6]
    Stitched Together [6]
    Warden [6]
    Warden [6]
     

    I am aware that 6ss is a bit much when Lucius is the only user, so what whould you switch out/in to maybe make it fit a bit better? Was thinking that "issue command" on "Gamble your life" would be fairly good potentionally :)

  10. First off: Good pick!

     

    Second: For expanding your crew, appart from the bells/doxies/nurses/doggies people allready have mentioned, i cannot stress enough that i absolutely think you should get yourself a Hanged or two. These models RULE supreme with Seamus, and his horror theme.

     

    Here is my take on the different choices:

     

    More Rotten belles: You want atleast 3-4 of these. 1-2 to put on the table, and the rest for possible summoning.

    Doxies: 2 of those for summoning in is allways good. Wouldnt put them on the table to start off.

    Dogs: Great scheme runners. And can give you a corps marker in turn 1 for a "free" doxie or bell.

    Nurse: Awesome support. So many different uses. Absolutely worth it.

    Neckro Punks: Great objective runners. Placing markers or use them for Deliver message.

    Bette Noir: Really fun model. Not a power play option, but solid choice.

    Hanged: Get them! I allways take atleast 1. Sometimes two, if i really want to annoy my opponent. :)

     

    Thats my two scents.

    best regards

    Sebastian

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