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spydr261

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Everything posted by spydr261

  1. On several occasions my opponent has set up his Viktoria crew inside some woods and shot the hell out of my crew while I had trouble shooting back. I know that while inside obscuring terrain, you receive cover but what about the person you are shooting at? He says that as long as his guys are within 3" of the forest edge when they shoot, I don't get cover. But I recently looked in the RM and there doesn't seem to be anything in there to support his view. The way I read it, the shooter has to come to the edge of the woods so that no lines of sight pass over the terrain (in other words, around half the base needs to be exposed) in order to shoot without penalty. I also think is says that as long as some portion of a model's base is in the woods, it gets cover. While I was looking this up, I looked at how elevation affects ranged attacks but couldn't find anything on it. The RM describes how elevation affects LoS and melee but not ranged attacks. Does being on elevation add to the distance like in melee or is it ignored? Lastly, the RM says that falling damage only occurs when a model falls at least 3" (i.e. Ht 3). So a model can fall from Ht 2 without taking damage but does it cost movement to fall like this?
  2. Does The Hanged take damage from Immediate Revenge if it uses Whisper from Beyond which reduces the target's wounds by half? When does Immediate Revenge happen? If Seamus uses Live for Pain to fully heal himself will he take a wound from Immediate Revenge or will he stay at full health (i.e. does the damage happen before or after Seamus heals)?
  3. Thanks for confirming my views in #6 but I would still like responses with regards to the other situations. Actually, #6 was just something I thought of while writing the post.
  4. I've been playing Seamus for a while and thus thought I knew a lot about how terrifying works. However, in a recent game my interpretation of the rules was questioned and I was wondering if my understanding of the rules is correct. 1. When declaring a charge against a terrifying model, the charging model performs the morale duel before moving. If the charging model fails the duel, it falls back directly away from the terrifying model. 2. When a model succeeds in a morale duel caused by a terrifying effect, that model ignores that effect while within that effects area and as long as it exists (i.e. it carries over between turns). 3. If a model that succeeded on the morale duel leaves and then re-enters the terrifying effect's area, it must again perform a morale duel. 4. If a model with either the Flight or Float ability moves through the area of a terrifying effect but doesn't end its move action within it, that model doesn't have to perform a morale duel. 5. If a model is pushed into the area of a terrifying effect and it doesn't have either Flight or Float, the pushed model must immediately make a morale duel. 6. Now a specific case: An enemy is within melee range of Seamus and passes the Terrifying 12 duel. Seamus then casts The Face of Death replacing his Terrifying 12 with Terrifying 14. The enemy model then reactivates (this hasn't actually happened but I want to know if this works the way I think it does) and then passes the Terrifying 14 duel. On the next turn, Seamus' terrifying will have returned to Terrifying 12 and the enemy will have to make a morale duel when it activates.
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