I've been playing Seamus for a while and thus thought I knew a lot about how terrifying works. However, in a recent game my interpretation of the rules was questioned and I was wondering if my understanding of the rules is correct.
1. When declaring a charge against a terrifying model, the charging model performs the morale duel before moving. If the charging model fails the duel, it falls back directly away from the terrifying model.
2. When a model succeeds in a morale duel caused by a terrifying effect, that model ignores that effect while within that effects area and as long as it exists (i.e. it carries over between turns).
3. If a model that succeeded on the morale duel leaves and then re-enters the terrifying effect's area, it must again perform a morale duel.
4. If a model with either the Flight or Float ability moves through the area of a terrifying effect but doesn't end its move action within it, that model doesn't have to perform a morale duel.
5. If a model is pushed into the area of a terrifying effect and it doesn't have either Flight or Float, the pushed model must immediately make a morale duel.
6. Now a specific case: An enemy is within melee range of Seamus and passes the Terrifying 12 duel. Seamus then casts The Face of Death replacing his Terrifying 12 with Terrifying 14. The enemy model then reactivates (this hasn't actually happened but I want to know if this works the way I think it does) and then passes the Terrifying 14 duel. On the next turn, Seamus' terrifying will have returned to Terrifying 12 and the enemy will have to make a morale duel when it activates.