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Vorschlag

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Posts posted by Vorschlag

  1. I'm  going to use converted hoar cats.

    Green stuff for  armour (guild hounds) power drill or file for gaping mortal wounds (canine remains) plus green stuff for loose organs (canine remains) and if I feel the need for corrupted hounds I'm sure that's just more green stuff.

     

    Candy could be converted from a Malifaux child or a changeling with additional cats climbing over them.

    Iggy and Kade might be able to fit into the same fold, which would make converting changelings your best option.

    It would also mean your crew is completely tournament legal.

    • Like 1
  2. I'm increasing to three at the moment it is a big investment into a suit you can't stone for but two have been rather impressive for me.

    I've failed to benefit from queeg due to the suit requirement making him ironically better with Knights etc.

    Having enough traps and then using Tuco or the claws push on -df flips would be entertaining though.

     

     

    But the idea of Tuco and the claw handing out - df flips (should you have the suits)... is interesting in and of itself.

    Should the stars align it makes most neverborn "hitters" a bigger issue for your opponents.

    Where queeg is available this allows for the possibility of putting on 3 models on the rare and unlikely occasion where you have high cards in the suits required.

    This also brings us back to Rougarou or anything else with pounce in which case other option become more reliable.

  3. I've considered running him alongside Rougarou and autumn Knights but the only masters I consider that option with are Lucius and Titania (I presently assume he is one of Nekima's creations).

     

    The problem is that means he competes with queeg or a knight in a Lucius crew.

    Where he competes with Knights or even a rougarou in a Titania list.

    You can see how this might be irksome.

    The other consideration I've had if I threw fluff to the wind for sh*ts and giggles, would be a neverborn shooting crew with Tuco, angel eyes, McTavish, a doppelganger and two path finders with Lucius.....but it feels like to much of a mixed bag and would be nearly as repulsive as hiring mercenaries into neverborn, though it might catch people off guard for amusement sake.

    • Like 2
  4. Stitched, widow weaver, banraku, arcane effigy, brutal effigy, hodgepodge effigy, shadow effigy and mannequin.

     

    Additional or maybes:

    coryphee, performer (ironically fluffier than beckoner due to story where he makes his own coryphee/mannequin) teddy.

     

    That's the full range of models I've used with him but I also have the carrion effigy and lucky effigy just encase (I think they've seen a table maybe once each).

     

     

    You'll probably have people ignore the fact you stated you want to play thematically and suggest hiring all sorts, I'll just state here that you can stick to theme or fluff with Collodi and be highly effective.

    The only players that have drawn or won against my Collodi have been some of the best players in my small national meta.

    So don't feel pressured to change your approach to crew building, just focus on learning to use each asset effectively.

    • Like 1
  5. 1) Lilith provides you with a different play style and while I don't like her flexibility and the ability to adapt to a scheme pool and strategy wins games.

    In my opinion outside of swampfiends you will want stitched together, teddy, wicked dolls and widow weaver......I'm sure you can see where that's going.

    Then there's nurse and Iggy for condition dumping and possibly a warpig and hog whisperer.

    For swampfiends Zoraidas new upgrade makes wild boars worth considering.

    Spawn mother and gupps creates a summoning engine when you have a spare wisp.

     

    2)walgiest can provide terrain to go with McTavish's aura.

    Walgiest also hand out slow and bound & rooted which while situational can be useful with condition dumping on the doll.

    McTavish likes swampfiends as does juju.

    If you want to play condition spam run wisps and a nurse, maybe Iggy.

    Paralyse can be pulled off three times a turn on separate hem targets with the right set up, this increases to four with Vasilisa.

    Gupps and silurids and wonderful with fickle winds of fate for shuffling scheme markers to score or deny due to leap.

    For doll damage you look to Iggy as mentioned above but summoning a doll into engagement range of two models with fgf also pops it nicely and when used with wisps gives you 2 scrap a turn with no ap spent outside of the summons.

    Granted it's only 12 damage .... but you can always condition dump before activating the doll to fail the fgf duels.

    Alternatively A stitched together never fails gamble your life against a voodoo doll.

    3) repulsive gives late activation zoraida denial ability when in a control area x strategy.

    It also allows you to push models away that might stop you scoring vp from markers.

    Fickle winds of fate allows you to score or deny scheme marker based schemes.

    Obey can also be used to move models into/out of scoring positions or in drastic cases drop or remove a scheme marker.

    Ease of condition application can deny frame for murder.

    4) bannersnatch don't know.

    Widow weaver certainly is...remember those two scrap markers and convenient fgf aura...

  6. I really like waldgiest with Titania which is another slow option but they are mainly there for 4" engagement and summoning cover.

    I look forward to running them with her new emissary and upgrade, especially if taproot is in play.

    I think waldgiest, kade, wisps, alps, Coppelius and Aeslin are your only options.

  7. In most mythos Fae or Fae like beings are or can be shape shifters of one kind or another.

    Lucius suggested in one of the books that the form of all neverborn is distorted and cannot be captured by a struggling artist he's about to replace or do away with.

    My personal take on Titanias arrival story was that she likened the Fae most to the mimics but others disagreed and suggested her reference was to all neverborn.

    To me mimics would make sense especially since "changelings" are mimics but the term is attributed to creatures the "Fae" replaced human children with when they stole someone's child to raise in their court.

    The Fae in one of the chronicles (I forget her name the one with the whips and the pig tails) refers to the Fae as traditionally having redhair.

    This tends to make me assume the human like Fae are the court and other forms are recruited or enslaved lesser "fairy folk".

  8. Spawn mother will capitalise on your wisps.

    She can also carry fears given form for auto kill when voodoo doll activates (if you have 2 models with it).

    Example zoraida summons voodoo doll and her bags it after it hems, obey for condition spam, then it activates fails both fears given form and dies.

    This is of course if your not going with paralyze spam on dolls.

    The same set up works very nicely with widow weaver as your wisps summoning  a second doll and do it all again, giving you two scrap markers a turn for wicked dolls or teddy.

    Stitched will also love the company of widow weaver and wicked dolls and are nasty obey targets especially if wicked doll has stitched them up.

    Stitched gamble your life on voodoo doll is also obnoxious for damage doll spam.

    McTavish is great if your running an in your face swampfiend crew of waldgiest, gupps, gators and boars(which got so much better with Zoraidas obey trigger).

    -------   --------   --------   -------

    As for additional masters

    Force of nature Lilith will love your swampfiends but would mean getting more Nephilim if you want to go with her tribal affiliation.

    Collodi will love weaver and stitched and give you wicked dolls but will need effigies.

    Titania will like your walgiest and may actually do well with leaping scheme runners but it might be a little wasteful unless schemes etc would suggest them over her Knights.

    Pandora might like your wisps for her now summonable totems paranormal activity and will like the company of teddy, weaver and Iggy.

    Dreamer will like your stitched but may not add much in return.

    Lucius means guild cross overs or worse (referring to illuminated).

    Lynch see above enough said.

  9. It would have to be guild guard they're just so broken....

     

    I think you'd need top 5 no picks for each master as people have pointed out some masters don't rely on the same crutches.

    The other way would be pick a couple of bad models and ensure you use them in every game for a month or more, to see if you can actually make them worth their stones.

    • Like 1
  10. But she's great against masters and beaters that use ca attacks as she can give them :-fate which really hurts.

    She's also good against incorporial if your crew is lacking that.

    But see, how do you survive close enough for them to get that negative twist? If it affected models targeted within 6" (or even 3") I'd be all over it, as it is, she has died horribly any time I have tried.

     

    I believe the suggestion is if their close combat attack is Casting.

    She certainly seems to be a precision piece from the few success' I've had with her.

    This means she'll often be a mid-late activator unless a need presents itself.

    If you're tag teaming her with Titania then it's a similar set up to pandora and candy - fears given form and maybe mimics blessing unless you're playing fae heavy.

    Activating her early for positioning  can work but will leave her exposed, so expect to burn through high cards and stones...ie there better be a pay off.

    So in most cases you're likely to either use scheme markers your Crew have set up for her to do more damage or use her to set up scheme markers(and drip down damage) for Titania area of control or raw damage.

    Otherwise she seems to work as an ambush predator to isolate casters (see above) or cut down scheme runners while ideally denying/scoring via proximity or your own scheme markers she's set up.

    Titania and her emissary now offer additional protective options but the moment you hit a crew that denies them your back to the above.

    The only other master in Neverborn who seems to have a Scheme marker focus to benefit from her is Lucius (I think) with sniper or free attacks.

    Although a triangle of her candy and Pandora sounds ugly.

     

    ........

     

    I would like to see her doing something other than be told to shut up in the fluff.

    • Like 1
  11. Lucius with his emmisarry upgrade.

    Scheme marker spam before Lucius activates for 3 additional attacks 6ap?

    Expensive investment but that doesn't include her 0 or the emissaries activation.

    Choosing a crew for this feels like fairy king territory, so possibly more fae plus waldgiest?

    Which immediately makes me wonder about a lawyer to buff waldgiest and Aeslin...but then that might leave you without rougarou and hounds.

    • Like 1
  12. Curious if anyone has used changelings or doppelganger with Coppelius to steal eyes and pump up their df?

    With long clawed fingers auto-generating plucked eyeball +1 for every attack that hits.

    It seems like it might be an interesting set up especially if you can buff attacks with Lucius or the emissary to ensure they land home.

    Curious if anyone's attempted it.

    • Like 1
  13. Two or three guild hounds, they charge with the mounted gaurdsmen, can scheme run, can 0pt focus from Dashel and when you get Lucius they can also push out of combat and then 1pt charge from his issue commands.

    They also hit reasonably hard on plus flips from Lucius when they charge especially if Dashel gave them a 0pt focus.

    Which gets harsher if queeg sets it up earlier and you've got your scheme marker in place.

    Makes them good for taking out glass cannons or just protecting your riflemen.

    Or

    Path finder, because explosions and trap summoning can weaken a Flank.

     

    • Like 1
  14. For Collodi specifically, all the effigies (or at least brutal, shadow, arcane and hodgepodge) stitched together, widow weaver, teddy, mannequin, coryphee, banruku.

    Further expansion depends on which other masters you want to run as ideally you'll want to invest in models that will knit your crews together for better adaptability to scheme and strategy pools.

    • Like 1
  15. Her initial box will be more useful in neverborn due to juju's upgrade.

    In neverborn you get some nasty tricks like fears given form when the doll activates ( as it hems when it's summoned) and with the addition of wisps the spawn mother will make your silurids more usable via gupps.

    Waldgiest and McTavish will be great either way gators and boars less so.

    In neverborn wisps gain paralyze via doldrums from sorrows but a nurse and/or Iggy are also common hires.

    In gremlins the piggapult, Lenny and slop haulers add some interesting conditions for the doll as do Sammy and stuffed piglets.

    Warpigs with a slophauler shine in gremlin Zoraida as do Mancha Roja and rooster riders.

    Another option is a recycling neverborn list with the widow weaver reusing the scrap markers from the doll to spam wicked dolls for activation control or save for a teddy.

    In this case I can't suggest stitched together strongly enough for both killing the dolls, offering cover and getting + flips from the wicked dolls.

    • Like 2
  16. For Ophelia.

    A well Oiled Machine.
    Ophelia gains the following 0pt action
    Stick to the plan: Ca x Tn:?
    All friendly kin within line of sight and x" gain the following 0pt action:
    This Here's an Ambush Ca: y  tn?  Rng x:
    The next time an enemy model ends a walk, push or place  unengaged within line of sight and range x this model may immediately make 1pt shooting attack.

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