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Vorschlag

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Posts posted by Vorschlag

  1. On 9/2/2018 at 9:15 PM, Ludvig said:

    That seems pretty out there. I thought they were trying to makecrews cohesive and thematic. I would excpect him to stay nephilim just like Nekima andLilith were mortal enemies but had no trouble being in the same list through all of m2e.

    Yeh but no player with any integrity ever ran them together. . . .

     

    (drums fingers on table and waits)

  2. (dances on Liliths grave) ...

    May she long rot in obscurity.

    I never liked any of the Lilith Sculpts or storylines so I'm glad Nekima and Titania will lead the neverborn in a new direction.

    Concerned as to where this leaves granny though, as she was my first master and the only rival I have to Lucius as my favorite.

    I'm a little concerned though that this will be her last innings as she keeps referencing time running out for her in the fluff.

    Biggest lose for me is certainly Collodi, we can only hope he's just been demoted due to some shift in the aether.

    it would be odd though having three henchman level puppets if vasilisa and the new one survive.

    Perhaps henchmen will add to your keywords given they would have their own retinue.

    If the new master has a sculpt anywhere near as horrible as the cyclops I won't bother him, otherwise he has my intetest.

     

    • Agree 1
  3. Graves with changelings provide amazing mobility, depending on the type of crew you are running this can set up activations for vp or picking off over extended targets.

    This can work well with heavy hitters or a swarm of hounds (hounds with Lucius can be a beautiful thing).

    If you want to lock out interactions tannen and doppelganger add to this and require the above set up plus useless duplications and maybe a lawyer, the loss of mimics blessing may affect this.

    Candy not so much without wp reductions, terracotta warrior I still haven't mastered.

     

    • Like 2
  4. If you want to get the most out of her with gremlin models you want pigs and a hog whisperer as reactivating 1pt charge pigs in a crew with obey is horrible to deal with.

    Lenny is also mildly entertaining and can do interesting things to the vodoo doll.

    Outside of gremlins you were looking at swampfiends.

    If you are picking up whisps i strongly suggest the spawn mother and extra gupps.

    Gators are interesting but very situational.

    Wild boars are now worth taking if you run powerful command.

    Waldgiest can be great for holding lines, preventing interacts, add a couple of interesting and abusable conditions to the doll and can create cover, they become more interesting with McTavish.

    McTavish though expensive will work well with a swarm them build or a juju bomb through an expendable gupp or even a third wisp.

    Fears given form also makes him interesting as does mimics blessing.

    Fears given form on two semi stationary pieces in great in a doll summoning list but will hinder a condition spam list.

    I tried the first mate at a recent tournament, he was interesting but the jury is still out on that one.

     

    If you are going for a condition spam list you are looking for paralyze, slow, -until end of game-, burning, posion, -cannot interact-, -stat reduction- 

    Probably in that order.

    Paralyze being the most important you will need a few of these options in your mix.

    Nurse,juju,gator(not from an obey)anything that can cause horror duels from an attack (weaver-mainly for needle work society) piggapult (in gremlins) first mate and probably half a dozen more.

     

  5. Breach of Conduct
    Auckland New Zealand

    50 stones set faction 2 day event 

    Hobby Master Ellerslie
    415 Great South Road Ellerslie
    9am-6pm 2nd June - 3rd of June

    $20 for single day entry $35 for both days.
    Prize Support From HobbyMaster and the Auckland Malifaux League.

    For more information see the event page on:
    https://www.facebook.com/unpleasantthingshappen/
    or
    https://www.facebook.com/HobbymasterNZ/

    Day one (Malifaux)
    •Round 1 - Ours, Standard Deployment
    Paired: Guarded Treasure
    Show Of Force, Search the Ruins, Recover Evidence, Dig Their Graves

    •Round 2 - Ply for Information, Flank Deployment
    Paired: Surround Them
    Set Up, Take Prisoner, Hold Up Their Forces, Public Demonstration

    •Round 3 - Headhunter, Close Deployment
    Paired: Eliminate the Leadership
    Covert Breakthrough, Undercover Entourage, Take One For The Team, Vendetta


    Day two (Earthside)
    •Round 4 - Squatters Rights, Standard Deployment
    Paired: Guarded Treasure
    Undercover Entourage, Covert Breakthrough, Dig Their Graves, Search the Ruins

    •Round 5 - Symbols of Authority, Corner Deployment
    Paired: Punish the Weak
    Vendetta, Take One For The Team, Hold Up Their Forces, Public Demonstration

    •Round 6 - Public Executions, Flank Deployment
    Paired: Eliminate the Leadership
    Set Up, Take Prisoner, Show Of Force, Recover Evidence

     
    • Thanks 1
  6. Graves is great with changelings as you can use multiple pushes to really speed up your crew turn one.

    I run this for interact heavy and area control games in a full mimic crew ive themed for the purpose.

    With the reduction of cost I'm considering trying beckoners with it again but without illuminated they've always felt sub par.

    Tannen and doppelganger have an ugly denial set up in this build but it will become resource heavy and will require useless duplications and maybe a lawyer or terracotta warrior.

  7. On 5/10/2018 at 3:58 AM, lusciousmccabe said:

    I'm looking to run a list with Queeg, 2 Rougarou

    I run this with thorn and claw and fill out with hounds, changelings or mounted guard or path finder.

    It's one of my fairy king variations the wild hunt but i need to convert another Lucius to have the appropriate feel.

    • Like 2
  8. Useless duplications make them interesting.

    As does mr graves and Lucius 0 for taking activations while engaged.

    Apart from showing people the door on positives from Lucius and the occassional scheme drop I also like to have them tag along with path finders vs swarms or Rougarou.

  9. On 5/4/2018 at 2:15 PM, Scatterbrain said:

    Oops! 😥That's embarrassing. But on the plus side, at least it's solved the tricky conundrum of whether I was going to keep the Peacekeeper and Watcher I bought for myself or give them to my partner for her Guild. 😏

    Unless you play with avatars which allows Ramos to pinch them.

  10. The value of plague is not just the blight trigger but the control bonus to the psuedo lure.

    It helps draw enemies into your auras, away from their defensive lines of support, vp scoring zones and ideally away from any healing/condition removal.

    Having not tried plague pits I am unable to make a comparison but from what others have said I wager the toss up between the two will be influenced by board set up (terrain) and scoring locations (strats and schemes). 

    • Like 1
  11. Outcasts - my worst tournament results have been caused by outcasts-mainly Tara and Misaki but even Von Schill stuffed me in a local league.

    Though that was partially due to running Lucius and an armoured legion which was cut through like butter.

    • Like 1
  12. Kade is generally taken if your running a blight focused crew, his lure plus pipes or obey act as your crank that you use to pull one model out each turn and melt it.

    Candy didn't really work for me with Hamelin though I'm sure there are pools where she will be useful and any failing is due to poor application.

    Using her as a healer feels..expensive, without will power debuffs shes a second rate counter-hitter leaving her as a control piece which needs good timing and careful application.

    Iggy I never got round to.

  13. Would have better just adding 1 to prevention flips the holder makes.

    Or allow a 0 pt heal for a stone.

    Other than that fluff wise they seem as though they are clearly meant to represent important artifacts.

    So it is a shame they were powered down in fear of O/P combinations which may have come to pass.

    Even if they simply "got better" turn by turn or based on vp at least they might have been optional.

    Of course the game is constantly growing and evolving with every release.

    Which has become mildly concerning, so really hoping for a 2.5 with full errata rather than a 3.0 in the next year or two.

  14. 19 hours ago, anencephalous said:

    Okay, I see, you are counting the dead Voodoo Dolls.

    Still worth mentioniung that Ever Changing Form is a 1/turn. So you cannot use it for both the Gupps and the Wicked Dolls. If you are instant deleting Voodoo Dolls for scrap and Weaver, there is a negative synergy with the Spawn Mother.

    Yes re dolls see above, activate and die after heming during summons, use obey if required to recast hem activate and die to fgf..(ie sponge an activation and ideally cause six damage plus scrap marker.)

    For dolls if numbers are needed or save for teddy turn 2.

    Not really understanding what you want the spawn mother to do with scrap.

    • Like 1
  15. On 03/02/2018 at 11:19 AM, Masquer said:
    On 03/02/2018 at 10:48 AM, SAYNE said:

    Since we have minion control as Primary

    I wish he had more upgrade support for that.

    I just wish we had more mimic minions especially som of those mentioned in the fluff who took out would be assassins.

    Fluffy minions that actually go with the masters abilities....thats part of why i started playing the game so yes please.

    As for upgrades id love a neverborn only one to match watch my back, ideally Lucius or Mimic rare one friendly mimics in los gain accomplice?

     

     

    Limited Lucius neverborn/guild

    Scapegoat performance.

    Never the one at fault.

    Each turn after drawing a hand and burning soulstones this crew may sacrifice one mimic and one soul stone to discard its hand and redraw.

    Note this also ties in with mimics blessing much like the myranada bs but with extra fluff points.

     

  16. 5 hours ago, anencephalous said:

    I have seen that before, but that is 2 wicked dolls a turn from Handbag + Widow Weaver. You said "Zoraida, wisps spawn mother build is 3 extra actvations a turn" and then "add weaver to make it 4-5". Max I can see is two Wicked Dolls and a Gupp, including Widow Weaver. And even then the Wisp action (1/turn) is competing for Voodoo Dolls and Spawning eggs. How do you hit five? 

    2 wicked dolls from the scrap -means weaver is doing nothing but summon and fgf aura, may need to burn occassionally.

    2 vodoo dolls one from zoraida one from a wisp - they sponge an activation and die.

    1 gupp summoned by a second wisp aslong as you have the card for it.

    Requires spawn mother, ideally 3 wisps, weaver and fill your boots depending on build.

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