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unti

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Posts posted by unti

  1. My biggest hope would be to really be able to play the game in (under) 2h. We played with clock and all, but we as engaged casual players (we played nearly every week for the last few years) aren't able to finish the game in that time. It most often takes us over 3h. Was

    I enjoy the 40ss games because it reduces the gaming time but still has the brain aching that I like so much of this game. 

    • Agree 2
  2. On 9/17/2022 at 1:52 PM, Maniacal_cackle said:

    Tried Molly 2 against Tara 2 in a tournament today.

    Archie, manos, Rider, 2 crooligans, 2 spirits was an incredible amount of movement.

    The 2 crooligan builds are really interesting for from the shadows. They can claim a flank on Covert Operation and then teleport to the main fight to assist.

    So managed to win!

    This sounds awesome. Have you tried to bog down the 2strat markers in the middle with toshiro and his summoned ashigarus with range 2" melee? Or is it too much hand pressure for Molly2?

  3. Ah now I get your comment...

    I think she is kind of clonky with night terrors, but she is able to speed up your crew and throw a rogue and the noxious in your opponents face and that's kind of fun. In my games in turn two she just walks up and puts on her aura to enable easier cheating. It also forces your opponent to cheat his probably irrelevant low df-flips because of my possible card draw. 

    While those three keep the opponent occupied, Philip and a night terror scheme somewhere away from the action...

    I just don't use Parade route on a night terror very often... Worked for me, but I'm definitely not a competitive player 😃

    • Like 1
  4. I played Molly 2  yesterday and that concealing aura is really annoying, also that you have to place night terrors at least 3 inch away from other friendlies or you can't even cast in them without a minus... Maybe just remove the TN on Molly...

    Its just annoying because Molly 2 is really fun to play... 

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    • Agree 2
  5. 5 hours ago, Maniacal_cackle said:

    I think the answer there is more saying that if you use 'take the hit' from an Ashigaru to protect Jaakuna, you don't get the benefits of Serene Countenance for the Ashigaru.

    Thanks for your answer, but I don't understand how it would resolve...

    So what happens now when I use take the hit with an ashigaru with gst (terrifying)? Is the attacker flipping a terrifying duel? 

  6. From faq 2/12. * If a model has multiple Abilities that resolve after it is targeted (such as Terrifying (X), Protected (X), or another model’s Take the Hit Ability) can it resolve more than one?* a) Yes. When a model is targeted all effects that would resolve are generated at the same time and can be resolved in any order (as per Simultaneous Effects on Pg 34). However, some effects may change the target of the Action, in which case that new model is not targeted and as such those effects aren’t generated a second time. Additionally, abilities such as Manipulative that affect Actions that target “this model” only apply to those Actions that are still targeting that model. For example, if a model with Take the Hit changes the target of an Action to itself, it would not benefit from any of the initial target’s Abilities such as Manipulative that require the Action to target “this model”, nor could it benefit from more of its own abilities that resolve when it is targeted (such as Terrifying).

     

     I read this and I don't know if I played it wrong before but does this mean if kirai uses protected to transfer an attack to jaakuna, jaakuna can't use her serene countenance and after damaging she can't use her vengeance?

  7. On 3/8/2021 at 7:43 PM, thatlatinspeakingguy said:

    Just from top of my head: Anna Lovelace can shut down Viktorias' placement and Misaki's unburying (and she's a good addition to Reva anyway). Carrion Emissary can slow them down a bit with coffins (you can place a coffin on top of Misaki's shadow marker). Anyway, it's not easy for Reva to survive hard pressure.

    Would you consider Anna in other crews against misaki too? (I'm thinking with kirai or another crew where she isn't fitting in nicely like in a Reva crew)

  8. I like the summoning idea, eventhough I don't think wyrd wants to add another summoning henchman. What about:

    It was two of them?: Target takes a WP 12 + x duel where X is the amount of redchapel model engaging the target. When the target fails it gains distracted and a belle is summoned in base contact.

    In a non redchapel crew it should be easy to defend but near belles or doxys with the minus to wp pretty good chance of succeding

    • Like 1
  9. I haven't build any fog terrain but we use these reeds as concealing. Can be removed for model placement and could be everywhere in an old broken down part of the city, although we mostly use them on the little river

     

    IMG_20200626_211309.jpg

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  10. 24 minutes ago, Maniacal_cackle said:

    Are students of steel even that viable against something like a Samurai? It seems so inefficient for the movement 4 model to land a stat 5 analyze weakness on a ranged model.

    I don't like them either but I don't see many other options for ignoring their Armor...

    And yes they are expensive but I had problems against them, so just my experience...

    • Like 1
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