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MetaphoricDragn

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Posts posted by MetaphoricDragn

  1. 8 minutes ago, Passenty said:

    Hoarcat prides could have any ability for marcus;) , they should do more for 5ss.

    Blessed is nuts for 7ss, she definetly needs some downgrades.

    Rapustina should lose the swift action on her shockwave.

    Do agree hoarcats could use some review, For all the talk about blessed being nuts, I don't think I've seen people diving to take her out of keyword?  Shatter is already super close to Freeze Over despite the swift action...

  2. Part of me still thinks December needs a smidge of a Damage output boost, but that might still be adjusting to the new edition metrics.  Not convinced on Hoarcats yet, I think they and maaybe the ice gamin could use a bit more testing.

  3. 6 minutes ago, Nukemouse said:

    I'm a little surprised brewie himself doesn't have a minor trigger or something to play with burning considering 4 of his models can give it out, but perhaps thats more something for popcorn turner.

    :ToS-Tome: It goes down smooth: Target gains Burning +1 

    It would be interesting to see something capitalize a bit on that sub theme, but I think that could potentially be saved for future keyword expansion models.

  4. 23 hours ago, Platov said:

    I have a construct-themed crew for Brewie, and there is 3 things you can use them for:

    1) They help to stack poison on friendlies turn 1
    2) They can place scrap markers for Gamin summoning.
    3) They can guarantee you 1 point for Dig their Graves, placing scheme and scrap\corpse markers in your deploy. 4SS model brings you 1 VP. Good enough for autoinclude.

    Also, they are cheap, and they have ok stats overall.

    Aesthetically I just like the Whiskey Gamin and Golem so I've been eyeing Brewmaster in m3e as a possible expansion.  If you don't mind me asking, what does your construct list look like?

    • Like 1
  5. 8 minutes ago, thebarbalag said:

    Hope this means they're hard at work adding art assets...

    I would not expect any art assets beyond illustrations for core rules scenarios.

     

    If we're lucky though Waldo might raid the art department and share some new things in upcoming Wednesdays

  6. 1 hour ago, Jesy Blue said:

    I doubt that will be the case.  Anything vs Anything would be a huge change to the game thematically.  Why have factions at all at that point?

    I mean, the keyword shift has definitely made faction less important in m3e

    • Agree 2
  7. On 1/8/2019 at 8:19 PM, Saduhem said:

     I expect people to dabble in multiple factions instead of feeling like they "have to" own everything in a single one to stay competitive. And not having to paint models you don't like? Oh yeah. That's a thing now.

    Honestly, with the move to more keyword focus, I'm hoping for less single faction restricted tournaments.  

    • Like 1
    • Agree 1
  8. I look forward into digging in more later.  I always appreciate the Building on a Budget articles, and loved the glimpses into m3e changes.  A bit sad Forgotten marshal didn't end up with Tara instead of Molly, but glad he found a home.  Super excited about crossroad 7 buffs.  Really wondering where Hoarcat Prides are going to end up.

  9. 7 hours ago, -Loki- said:

    I would have liked to have seen a Tyrant faction, myself. There's enough that they could have made a faction out of dual faction masters like they did with Ten Thunders. Maybe even separated some entirely. They seem to be focusing on the waking Tyrants according to the fluff on the announcement page, so not having some of them them splinter off into their own faction was a little disappointing.

    This would have been a dream for me.  Tyrant fluff is my favorite, and it is what drew me to outcasts to pick up Obliteration ,Plague, and Shez'uul.  And Rasputina is my first malifaux love, who I've never felt belonged fully in arcanists particularly since m2e.

  10. I think I've been able to see most of the cards from the demo except for the front of the December Acolyte, if anyone has that I'd be interested.

    One observation is that there is only 0" and 1" melee, looks like melee ranges as a whole are going down.  I do rather hope 0" isn't a hard bases touching, or there wil a lot of "nuh-uh I'm not touching you" pedantic arguments. 

    Rasputina does take some hits though.  She can no longer be bailed out by Snowstorm, There is no longer Bite of Winter from the Ice Gamin so her damage output is dropped.  Her AP efficiency has probably taken a hit too, since she is off pillars instead of models now, early on she will be spending ap to drop pillars instead of blasting.  It does seem she has built in escape methods now which is good, though without snow storm she is spending AP to escape over blasting again.  I miss the m2e ice pillar walls already :(

     

     

    • Agree 1
  11. 9 hours ago, Tickle Monster said:

    Can I ask what will be the fate of the henchmen that come with some of the masters that will not make the cut for m3e?  Specifically what will become of the likes of Barbaros or Vasilisa?  I sincerely hope that they will not disappear too. 

    A valid question hat i hope someone asks at Gencon.  Judge is dead, but that's a title so it could be a new character in that role this edition.  Mortimer survived, there was speculation if he'd become a master.  If he gets slotted into the DMH pack then my suspicion of Nico returning eventually in a new form will continue to grow.  I don't fully recall Barbaros's fluff in regards to the other nephilim, he might not in fluff get along too well with Nekima, but he'd probably try to help Zoraida heal Lilith,  I'd imagine he'd stick around.  Vasilisa is a good question, a lot of us have been wondering what happens to the puppet subline with Coloddi gone

  12. 6 hours ago, Razhem said:

    I do fear for unthemed models though, I mean, outside of Leveticus, who does Dead Rider go with?

     

    It was mentioned somewhere, but one of the new keywords is Versatile, models that aren't in a specific theme, but can be hired without penalty.  Things like the effigies.

    • Like 1
  13. 3 minutes ago, Lalochezia said:

    I don't want to dismiss people's feelings. But I am a little confused by people who think they "wasted" time painting minis they can't play with now.

    Painting the mini is part of the fun. The experience of painting it is part of the value you got out of it, not a cost you paid for it. Otherwise Wyrd could easily release pre-assembled, colored plastics. They don't do that because assembling and painting is part of the value of the minis, not the other way around.

    I paint because i want a nice thing to play on the table.  It is an investment for that playtime.  If I wan'ted it to sit on a shelf, I'd just go buy a toy or statue instead.  

    • Agree 7
    • Respectfully Disagree 1
  14. While I've generally posted concerns in this thread previously, I am super excited to see how the keyword hiring works.  Most of my favorite masters have super tight themes and thats what drew me in, Like Tina's Cult and Tara's Void.  My dip into neverborn led to a lot of include Neverborn all stars despite the master, which is likely why i faded away from neverborn some at the moment.  (though Lilith was my favorite),

    Really wondering how some of the Paralyze focused master's are going to go with that removed.  

  15. 1 hour ago, -Loki- said:

    The explanation of even amounts of masters is the most likely reason for the Dead Mans Hand. There’s no real reason to make them optional if they’re balanced, but opening up more options for select factions isn’t great for a competitive scene.

    Why should Neverborn get 10, Ressers and Arcanists 9 each, while the rest get 8?

    Don't bring in Marcus then?  delay new guy to the next book or 2 when everyone gets a new master? Add more masters to the others, Rasputina would look good in outcast yellow :p .  Seriously though the number of masters thing is kinda a bad argument because its entirely under Wyrd's control.  We had balanced master counts in m2e, its their decision to mess with them.  

    • Like 1
  16. Wyrd, I love you guys, I hope you know that by now, but I have serious misgivings about this whole ordeal about sunsetting masters.

    Dead Mans Hand is not a viable option.  There is no guarantee you'll be able to play them in tournaments, so anyone who is has any desire towards competitive play risks a lot hoping to back those masters without guarantee.  It creates a stigma around them that will force people away.  Then, even if the owner/player of the dead master's is fine with risking that, they might not find an opponent that wants to as well.  I don't care how optimistic some people seem to be about the chance of this, it is untenable so long as there is no guarantee.

    It further more does not make sense that you guys have already stated they will be balanced, if that is the case, why bother with the restriction?

    Saying its because of the story makes little sense either.  Ramos and Lilith have been captured for a year now, and people still have kept playing them without complaint.  I'm fine with bad things happening in the story, but it doesn't need to reflect in game in this way.

    It also creates bad precedence for buying Wyrd in the future.  Maybe not next year, but in 4-5 years from now, ever increasing as time pasts is going to be the question "is it worth picking up this master?" "Is Wyrd going to deprecate this investment as well?"  I can't see any way this won't hurt sales.

    The only logical argument I've seen for this decision is that Wyrd plans a drastically different return for these masters in the future so they want to keep non-official rules out there for them to keep going until the big reveal/redesign.  If this is the case, I feel Wyrd really needs to make an announcement they are coming, and people's money and time have not been completely wasted on these masters.

    ---------------------------------

    Additional thoughts:

    I'll take a wait and see approach on the card size, but I agree with the other misgiving of people in this threat.   I do not remember the 1.5e card sizes fondly.  Right now sleeves and card storage is plentiful  I worry about what hoops will need to be jumped through to store the cards.

     

    I'm also worried about the use of tokens over various conditions.  It may be annoying to remember what all the conditions do, but they were easy to track by writing on the card.  Tokens imply another physical presence cluttering the board which i worry about.  Those have been turn offs for me in Warmahordes and Guild Ball.  Also where are these tokens going to come from?  Is Wyrd including them with the models?  Will they be sold extra at additional cost?  Will we need to make our own or find 3rd party?

    • Like 2
    • Thanks 1
    • Agree 8
    • Respectfully Disagree 3
  17. So general consensus seems to be that Tina is fairly middle of the road Master wise.  Seems to me that most would probably gravitate to Sandeep, Marcus, Ramos, or Ironsides first in most scenarios.  Therefore I am curious, what do you think Rasputina needs/is missing to really pop?

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