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Kriltic

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Posts posted by Kriltic

  1. Does anyone know when these models are been released and how many Autopsies will likely be in a box?

     

    I'm wanting to redo my whole McMourning crew and replace it all with their plastic counterparts but at the moment these are the last metals in my crew pool and I want to know if its worth waiting on should I just start now and add them at the end.

     

    Thanks

  2. I'm wanting to rebase my McMourning crew and repaint them all as I did most of them about 2 years ago however Im struggling to come up with interesting basing ideas that also fit the fluff. I'd like to avoid the whole surgery/lab theme as its a really common theme.

     

    Do anyone have any other themed but also interesting/fun ideas?

  3. So I was talking to a friend about possible new Strategies that could maybe be added to the Gaining Grounds pack (after some testing etc). He felt new, interesting ideas were a little more difficult to come by so I had a go and came up with the two following ideas; apologies for them been wordy as I cant upload images atm and I havent had chance to look into reducing the amount of text properly just yet.

     

    At the moment neither have been tested as I felt some fresh eyes may be better at looking for obvious errors before play testing properly... So without further a do

     

    Strategy 1: Relay

    *A rogue Soul Stone Miner has been spotted and its unearthing valuable soulstones for anyone to grab and thats just what you plan to do.*

     

    Set up: Place a 30mm marker in the centre of the board. Then place 2 30mm markers 6" away on either side. Finally place 2 more 30mm 6" from the table edges along the centre line.

    Marker order: After board edges have been selected, the player that did not decide on table edges may nominate either of the markers closest to the board edges as 1. The others are numbered 2-5 moving in numerical order away from the first marker.

     

    Chasing the miner: At the start of turn 2 before anything else is done, place a 30mm soulstone marker on the counter numbered one lower than the current turn counter. Any model may move into base contact with a soulstone marker and take a (1) Interact action to pick it up.

     

    Scoring VP: As soon as a soulstone marker reaches the deployment zone of the player whos model currently controls the marker, that player scores 1 VP and the marker is removed. Only 1 VP per player may be scored that turn.

     

    Moving the soulstone marker: A model carrying a soulstone marker may not move more than 5" per walk action for any reason and may not declare a charge action. If a model carrying a soulstone marker is moved, pushed, placed etc it instantly drops the marker in base contact before it is relocated. Models killed, sacrificed or buried will also drop the marker in this way.

    A model carrying a soulstone marker may take the following Interact action as long as it is not engaged and may not use it outside of its own activation.

    Pass: Move control of the soulstone marker to anither friendly model with 3" and LoS.

     

    Friendly models within 3" of a model controlling a soulstone marker may take the following Interact action while not engaged and may not take it outside of its own activation:

    Catch: This model may take a soulstone marker from another friendly model within 3" and in LoS.

     

     

    Strategy 2: Take it alive!

    *Theres something you need and you need it alive. Doing so will show the other gangs you mean business and you arent afraid of anything.*

     

    Place 2 50mm markers 9" from the centre, on the centre line. These markers are considered to be Ht3 and Impassable

     

    Both players cut their decks, the player with the highest card can choose which marker will be their objective and the remaining becomes their opponents objective. The objective your crew is capturing will be considered an enemy for all intents and purposes except when determining if a model is engaged or not.

     

    Capturing the Beast: If you have 2 or more significant models within 3" of your objective you score 1VP (max 1 per turn).

    Moving the Beast: At the end of the turn after determing VP. If you have 2 or more models within 3" of your objective than your opponent does, you may move the objective upto 3" in any direction in the same way as a model declaring a walk action. This move will not trigger disengaging strikes.

    The Beast fights back: Once VP have been determined that turn and after Moving the Beast has been looked at. This marker will strike at all enemy models within 3" and LoS. Use the following profile:

    Ml5 1/2/3. This duel may be cheated as normal.

     

    Sorry for the long post and hopefully this all makes sense. If not ask away and Ill try to fix any issues and answer any questions!

    • Like 1
  4. Wow, I didn't realise you use up all the stacks of focus in one go. I always thought you can lower it a stack at a time. Thanks for pointing that out! Certainly makes me more comfortable swapping upgrades and summoning a Peasant with his (0) actions now.

  5. Yeah they have an ability called 'Laborers' that lets you hire up to two of them.

    Hmmm the upgrade switch thing does seem pretty useful. Do you not find losing the 2 (0) actions to be an issue when it comes to building up focus and other conditions?

    The 4SS could be pretty useful although I'd probably look to another Low Monk for objectives/tying models up (I prefer to run more themed models when possible).

  6. I'm looking for a new Master that isn't a Resurrectionist and plays somewhat differently from both McMourning and Nicodem. Shenlong caught my eye but sadly there's not much in the way of tips, tricks and advice for him. I'd prefer to get a better grasp of his rules and play style before putting him down on the table.

    I was wondering what upgrades people take and what models work best with him? Also how do you use him? Does he have any tricks I should be aware of that help/augment his in game performance?

    I was looking at running the following list when I get chance, although I'll also have Archers, TT Brothers or Torakage to swap in if necessary.

    Shenlong 7SS cache

    -Words of the River

    -High River Style

    -Misdirection

    Sensei Yu

    -Promising Disciple

    -Low River Style

    2 Peasants

    2 Monks of the High River

    Fermented River Monk

    Monk of the Low River

    The Lone Swordsmen

    -Recalled Training

    The idea for turn 1 is to see Shenlong gain at least Focus 4 and Burning 2 from his (0) actions and the Peasants to make sure he hits hard once he gets into combat with a large stockpile of Focus for him to use.

  7. Has anyone had much fun with this upgrade at all?

    While his Hydraulic Fist coupled with a SS and High Ram will certainly leave a bitter taste in his targets mouth. I was looking more at combining it with his Modified Steam Gatling Gun since he can simply keep firing as long as he damages and has a fresh target. Is this something people regularly get a free shot or two with? Would combining this with Vengeance Bullet be worth the effort/cost?

    I'm looking at a few different combos for Hoffman and sadly I can't really have both a Peacekeeper and Ryle if I want a reasonable model count (so for Reckoning this wont be an issue XD ). Basically, is the Peacekeeper better than Ryle more often than not?

  8. Update to first post -

     

    Changes-

    Things to ask your opponent before a game (top of page),

    Minor Expunge update (mentions only equalling the opponents total is needed to apply full effects),

    Update to Strategies (Reckoning),

    Sebastian's entry.

    Minor change in formatting (hopefull a little easier to read).

     

    Sadly it seems the format change has had no visable effect :/ haha just my luck!

    I apologise for the slow pace but as I said originally, its taking a fair amount of time to write each entry but I will get it all finished! Hopefully I will get the Chihuahua and Rafkin (possibly the Nurse as well) done in the next few days. Also thanks for the support! :D

     

    Once I have all the entries added I will attempt to edit the format again and make them all more alike in style (even if that doesn't make sense for McMourning! XD ) I'll correct any spelling errors and add any extra bits of info I've left off or come across since writing it. Also once completed I will look into asking a moderator to sticky the thread assuming enough people are interested in such a thing?

     

     

    KALKRIS... McMourning would probably make a hand with all the fingers replaced by thumbs, simply to use it to give himself 5 thumbs up! XD I also suspect out there somewhere is a poor individual who was the failed experiment relating to the phrase 'eyes in the back of your head'. haha

    • Like 1
  9. Sorry I meant if the marker was dropped using the last Ap. An enemy can walk up and remove it... Same sort of thing for Squat markers. I probably should have explained that a little better.

    Hmmm interesting. If you can place in underneath your own base, under another model doesn't seem to be too different.

  10. This is something I've been looking at for sometime now and I can't seem to find an answer other than 'Yes you can do it'. I'm hoping I've over looked something...

    When a model drops a Scheme/Corpse/Scrap Marker... Is there anything that prevents a model from placing the marker underneath itself or another model (assuming the two models were contacting one another)?

    I ask as Scheme Markers become much easier to defend and prevent enemies from removing them as models with 1" melee ranges cant stop another enemy model with a 1" melee range from interacting with them.

    Corpse and Scrap markers could be 'hidden' from models so the enemy cannot target them for summoning etc.

  11. I do try XD haha

    I've not really done anything like this before so I can't say for certain how good it will be but I have a fair amount of experience with McMourning and my tactics usually revolve around exploiting poison using McMournings typical sort of crew.

    As a heads up I'm told I use him somewhat differently than most players but I have had a lot of success using him so I'm obviously doing something right XD

  12. Thanks to my opponents for 3 great games and I apologise for the McMourning filth! Hopefully you all still enjoyed our games =)

    I hadn't realised that I managed to pull that sort of lead out at the end of game 3... Clearly I've learned how to use McMourning and his crew really well XD

    Also I'd like to thank Clousseau and anyone else who helped with the tournament! I shall definitely look at trying to come again next year and defend my title should it run again! XD

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