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decker_cky

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Posts posted by decker_cky

  1. Johan is designed for Ramos. Great support piece that can heal a pile of spiders (and pretty much everything else Ramos would want to take) at once.

    And, in case I missed it, is there any trick for giving Ramos an extra tome?

    Burn a soulstone.

  2. Given that my opinion of Chain Activiation in 1.5 was never really a good plan 99% of the time, I think in M2E its even worse. APs are a commodity in M2E and you need to get as many as you can and be able to use them to react to your opponent. So I don't think large use of multiple activations will happen in M2E.

    That's a rather limited view of things. There's value in reacting, but there's also value in forcing your opponent to react to you. You don't lose APs in a chain activition, you just have a different order.

    In many cases, it lets you set up a beatdown to remove an enemy model, which removes enemy APs. Particularly with something like taking out a regenerating model like Kang, Teddy or a Rail Worker (near bleeding edge), who may be tough to put down quickly otherwise.

    It also could let you get a jump with an objective hunter to drop a scheme marker or two before your opponent can get a model in to cover the key area defensively.

    Another advantage is getting a key aura in position along with the model you actually want to move into position (eg, Myranda's defensive :+fate along with another beast you actually want to push forward).

    Lots of advantages to using chain activations - it's just not always (or even usually) the case.

  3. Jake Thornton wrote a great post about the advantages of basing miniatures on transparent bases:

    http://quirkworthy.com/2013/02/26/clea-base-technology/

    I think for a skirmish game, the advantages of using models on transparent bases are at their most significant. In malifaux, you want to be able to play on a snow covered landscape, in a western town, in a marsh, and in many other types of terrain. Skirmish games lend themselves to extensive basing because there's few miniatures and you can do a lot, but they also lend themselves to neutral bases, because you look at the miniatures and use them in a wide variety of 'climates'.

  4. Might just not have looked in the right place, but for all the things people have commented about, I haven't seen anyone really make a point about how nice these are. Makes it much nicer to do basing on them, and branded by Wyrd on the bottom to boot.

    Also, because the mold is now made, I imagine there'll be translucent coloured slotless bases following before too long, which will make for nice easy counters.

  5. I'm considering testing a list starting with two swarms as some medium hitters with high utility. They're pretty affordable at 8SS, and particularly if you have Joss, you should have some spare scrap counters to heal them when it's needed.

  6. I still think Willie has the most mismatched scale.

    Willie is about the same size as the union miners, who are at the large end of the scale from first edition models. I'd be interested in seeing how those models scale with the Viks.

  7. Although the scale really IS different (no doubt about it), I think its better. Good job, Wyrd, for realizing that previous plastics were just too small, and not sticking with it.

    Agreed.

    Also - it's no more inconsistent than Wyrd's scale has always been. Metals had things that were tiny like dead justice, and giants like the union miners. I think it's likely that scale will improve with plastics, but I'm glad that wyrd didn't lock themselves into the scale they used for the first batch of plastics.

  8. Yeah...with the ranged protection, manipulative and pass through, they stand a very good chance to get into combat with a 3/4/5 damage profile, which is excellent for a 5 SS model (weak damage 3 in particular stands out). Add in rip throat, and there will be games where they punch well above their weight class.

    That said - they're not particularly resilient in combat, they're fairly slow and they're the only beast (I think) without unimpeded or some other way to skip past terrain (like molemen). I think they're definitely still a finesse piece.

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