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Posts posted by decker_cky
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Yeah, I think he's best as a support model that's surprisingly threatening if he gets locked into combat.
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Johan is designed for Ramos. Great support piece that can heal a pile of spiders (and pretty much everything else Ramos would want to take) at once.
And, in case I missed it, is there any trick for giving Ramos an extra tome?Burn a soulstone.
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Willie is as out of scale of a model as you can use to measure scale from. He's a giant.
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I like to think of it as casually walking around chopping through bodies.
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Rumor has it that the first run of Mei models were suuuper tiny.
It's come up a few times in this discussion, but have there been any pics of it out in the wild?
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Given that my opinion of Chain Activiation in 1.5 was never really a good plan 99% of the time, I think in M2E its even worse. APs are a commodity in M2E and you need to get as many as you can and be able to use them to react to your opponent. So I don't think large use of multiple activations will happen in M2E.
That's a rather limited view of things. There's value in reacting, but there's also value in forcing your opponent to react to you. You don't lose APs in a chain activition, you just have a different order.
In many cases, it lets you set up a beatdown to remove an enemy model, which removes enemy APs. Particularly with something like taking out a regenerating model like Kang, Teddy or a Rail Worker (near bleeding edge), who may be tough to put down quickly otherwise.
It also could let you get a jump with an objective hunter to drop a scheme marker or two before your opponent can get a model in to cover the key area defensively.
Another advantage is getting a key aura in position along with the model you actually want to move into position (eg, Myranda's defensive along with another beast you actually want to push forward).
Lots of advantages to using chain activations - it's just not always (or even usually) the case.
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Doesn't Seamus have some abilities that go off on a failed Horror duel? Mei would fail a duel, then have no other negative effect. Frozen heart flat out would ignore the Horror duel. Small difference, but it's there.
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I wish there was a generic steamborg available for 8-9SS, so we could run Howard (when he gets his sculpt) and two other steamborgs in the same game.
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I think the complaint issue is bigger than it being too powerful. It was something that could be very powerful when starting out, and created bad games, but it wasn't that powerful in the long run.
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Jake Thornton wrote a great post about the advantages of basing miniatures on transparent bases:
http://quirkworthy.com/2013/02/26/clea-base-technology/
I think for a skirmish game, the advantages of using models on transparent bases are at their most significant. In malifaux, you want to be able to play on a snow covered landscape, in a western town, in a marsh, and in many other types of terrain. Skirmish games lend themselves to extensive basing because there's few miniatures and you can do a lot, but they also lend themselves to neutral bases, because you look at the miniatures and use them in a wide variety of 'climates'.
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Might just not have looked in the right place, but for all the things people have commented about, I haven't seen anyone really make a point about how nice these are. Makes it much nicer to do basing on them, and branded by Wyrd on the bottom to boot.
Also, because the mold is now made, I imagine there'll be translucent coloured slotless bases following before too long, which will make for nice easy counters.
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I'm hoping Large Steampunk Arachnids aren't Rare 2 anymore.
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I'm considering testing a list starting with two swarms as some medium hitters with high utility. They're pretty affordable at 8SS, and particularly if you have Joss, you should have some spare scrap counters to heal them when it's needed.
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Playing with the giant viks and ronin, you can sentence your opponents to death by snoo-snoo!
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I hope there's a book 2 as well. Extra fluff and a hobby section would be great additions to fill it out.
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hrmm,.. Justin looks nothing like I imagined,...
You have to imagine him spinning while giving the interview.
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I still think Willie has the most mismatched scale.
Willie is about the same size as the union miners, who are at the large end of the scale from first edition models. I'd be interested in seeing how those models scale with the Viks.
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Living blade now only grants improved melee range and the free attack on models pushed to her (but is cheaper).
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I am hunting in the dark Jungles of evilbay right now.......
Best shot would actually be to wait for Black Friday. Wyrd generally offers some of their limited editions for a few days at that point too.
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I prefer the old concepts for all of the swamp beasts over the new art.
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Although the scale really IS different (no doubt about it), I think its better. Good job, Wyrd, for realizing that previous plastics were just too small, and not sticking with it.
Agreed.
Also - it's no more inconsistent than Wyrd's scale has always been. Metals had things that were tiny like dead justice, and giants like the union miners. I think it's likely that scale will improve with plastics, but I'm glad that wyrd didn't lock themselves into the scale they used for the first batch of plastics.
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Lure is one of the best abilities in the game (note how many other factions have it now).
All of them? Anyone can hire a mercenary Oiran, and they lure at Ca8 (though it needs a crow).
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For temporary stand ins, I've used a couple of reaper bones for both Cojo and the Dawn Serpent. The Cojo isn't a perfect fit, but it does the job and is clear. Both are cheap as can be.
http://www.reapermini.com/Miniatures/Bones/latest/77026
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Yeah...with the ranged protection, manipulative and pass through, they stand a very good chance to get into combat with a 3/4/5 damage profile, which is excellent for a 5 SS model (weak damage 3 in particular stands out). Add in rip throat, and there will be games where they punch well above their weight class.
That said - they're not particularly resilient in combat, they're fairly slow and they're the only beast (I think) without unimpeded or some other way to skip past terrain (like molemen). I think they're definitely still a finesse piece.
M2E Marcus
in The Arcanists
Posted
Thought it was unfair to have a central Marcus thread without this video by CloudFang from the Team Marcus thread: