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Posts posted by decker_cky
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Alternatively....hopefully it's in addition to the basilisk. Scorpius doles out poison, basilisk slurps it up.
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It's named a "Scorpius."
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Belles are getting the model to move towards a point, so curving to get as close as possible.
This (and the new nurse's ability) move in a direction....if you imagine a line from the model moving out infinitely (which is what a direction from the model is) there is no particular point on the array from the model you are moving towards, so that doesn't apply.
I don't mean to stomp my feet incessantly shouting "Justin is wrong!" I'm just saying that for what Justin wants the rule to be, the wording is needs to at least be clarified (I understand a strong opposition to errata on a starter set model).
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Do we know if there's 2 or 3 komainu?
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Komainu have Wp attacks, so they go well with Yin.
And it's a 10T crew, so Chiaki is the defacto condition removal choice.
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The issue is that you're choosing a direction for it, not with the 'move' part of it. Moving in any direction is still moving in a direction. It's worded to work as "choose a direction and go that way" rather than "feel free to meander wherever you'd like." The manner in which you go in that direction is a move.
I get what you're saying, and I get why you're saying it, but I just don't think the wording actually functions that way.
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The phrase "push ... in any direction" is used over 36 times in the main rulebook for different abilities, and another fifty or so in Crossroads. If the rules meant a straight line, it would say push. Like so:
There's other differences between push and move (notably, the effect of severe terrain).
Also, I'd say the fact that similar phrasing is used in straight line situations all over the rulebook supports my position rather than hinders it.
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He also fixed issues McMourning was having with his Rogue Necromancy (and was quite interested in how and why McM had done certain things in making the Necromancy).
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Pretty sure he's more of a hands on scientist than a spiritualist. He actually makes most of the beasts in the arcanist faction. He's a tinkerer at heart - I got the impression that he went to the wild because he was tired of the theory and wanted to do practical experiments.
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It really upsets me that Kaeris's born of Fire upgrade is borderline terrible because something like that is a cool summoning mechanic I think could have been explored more.
Imagine something like McMourning's summoning upgrade on Kaeris, just with some sort of Fire golem (come on Wyrd, it's about time we get one for fire!) instead of a Flesh Construct (balance the golem around 7-8 stones). I can think of so many cool mechanics that could go along with a fire golem.
It wouldn't be too hard to fill in that design space though if Wyrd want. Make a fire golem for the next book, and simultaneously test a new upgrade for Kaeris.
And test Raethford as a gamin/golem based master.
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Ramos may not do the horrible stuff himself, but isn't Johan's and Ironsides' jobs to basically kick the crap out of anyone that doesn't do what Ramos wants? That seems a lot more domineering and controlling to me.
Johan is a renegade, but you probably mean Joss.
Joss, Ironsides and Kaeris are all basically trusted hammers Ramos applies to any 'issues' that stand in the way of the Union or Arcanist causes.
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You're reading a bit too much into it there.
If it's supposed to be free moving, then it could really stand to have a clarification somewhere, since it will lead to confusion.
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I really don't see why a move would be worse than a push, it gives you very nice manouverability since you don't need to go in a straight line with moves. The only downside is area terrain but think of all those linear obstacles you can actually pass with a move or moving around in massive engagements to cherry pick enemy support models. I think it's nice to introduce a new form of movement for different situations.
The way the Doctor's ability is worded, the move will have to be in a single direction, removing the advantage of move. You move the target in any direction, but the movement has to be in a direction (it's not towards a target, which would allow maneuvering to get to the closest point).
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I think they're probably better with Kaeris than with Colette. With Kaeris, you have any model walk walk drop scheme marker, then the moleman can tunnel, walk walk drop scheme marker. Then again, neither of those masters really needs a dedicated scheme runner.
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Their mobility becomes ridiculous once there's a few scheme markers, since it's a place. They're also by far the most resilient of the scheme runners, with armour +2 on a 4SS model.
If you have practiced production in a list, molemen can also be very effective defensive schemers, an underrated specialty (position the practiced production scheme marker so they can remove enemy scheme markers each turn).
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Good choice. On their own, molemen are good but not amazing, but with either a canine or silurid buddy, they're much more useful.
And agree with the preference/playstyle stuff.
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I'd actually slightly disagree with dgraz, since I don't value canine remains as highly as he does.
1.) Marcus box set obviously.
2.) Waldgeists gives you some serious staying power, which is very different to the contents of the box set. No other beast comes close to filling this niche as well as waldgeists.
3.) Something fast and schemy. There's 3 options, and I rank them Silurid, Molemen then Canine remains, but any one of the three will do.
Those three boxes are a hair under $100, and they'll cover you for a lot of different strategies and schemes.
After those, something big and different like the rogue necromancy, the dawn serpent or the blessed of december makes a great choice (short term, you can get away without them while mastering how to make Cojo and the Cerberus shine).
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I also like that Ironsides was an M&SU master, because she's the first master that actually supports M&SU. I don't love how much her schtick overlaps with Kaeris, but otherwise like her quite a bit.
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Marcus can use ANY beast (that's not somebody else's totem).
Marcus box set is a great starter, and eventually, Marcus is basically a faction unto himself.
But to start out, I'd get Waldgeists and either molemen or silurids. That gives you enough to put down a good variety of playstyles until you expand further into Faction Marcus.
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I don't think my malifaux will be there, but I'm there for the Warhammer team event.
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Models near a hanged lose immunity to horror duels, but frozen heart is still great against those types of lists.
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Lazarus gets more use out of Guard the Soul than Komainu themselves.
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Bring some condition remove (arcane effigy or johan) and Whispers from beyond is much less devastating. Bring some Ca actions or easy sources of burning and Hanged are surprisingly vulnerable. Hanged are a model, like many others that you have to respect and put down quickly to avoid them dominating the game.
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Might be 1-2 of those available Black Friday, but BF doesn't typically have a ton of new releases (I think last few years, it's been the stuff still not released from GenCon, and a few kits that got bumped). The GenCon release list probably covers most releases until at least December, possibly January. After that is when I'd expect there to be a mix of Wave 2 and Wave 3 stuff (it won't necessarily be all Wave 2 stuff, since it depends what things they're able to get more quickly from the manufacturer).
Basilisk Sighting?
in The Arcanists
Posted
The burning side got toned way down at the end, but in exchange the poison was made a bit more functional.