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BurkerKiing

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Posts posted by BurkerKiing

  1. Yep - as a new Zoraida player - see previous posts - I can say that whilst Silurids are pants at combat, if I can just stop trying to kill my opponents(!) they are fantastic at moving around the board.

     

    I would recommend that you have at least one - so far I've always taken two - in each Zoraida gang. Zoraida is not particularly killy, so I have tended to go for the non-combat schemes and these guys excel at it. Took Distract last night. Move 5" up to opponent, give him Distract, then move 7" away (and ignore any terrain) Brilliant!!

     

    Loving them lots.

  2. Hi, so I played Zoraida, with Silurids, Waldgeist, Bad JuJu and a Nurse. My opponent took a guild gang led by Sonnia. As you can probably tell by my title I faced a lot of range. I don't think the scenery helped - it was quite open - however my question is still: What advice would you give to help combat a ranged gang using Zoraida?

    Thanks for your time and input.

  3. Hi,

     

    So I've finally got my Zoraida box set painted and with the two Waldgeist from my Lillith gang I have enough for a 45SS gang. I know, from what I've read, that Zoraida can pretty much work with any models. I also note that there doesn't seem to be a Zoraida Tactica.

     

    Has anyone got any advice about how to run a Zoraida gang using Silurid, Bad JuJu, a couple of Waldgeist and a Nurse. Or should I look at a totally different make-up - although this would seem to be a pity given the fact that she can work with Swampfiends.

     

    All advice greatly appreciated.

  4. Thanks, for your replies. I can see your point Shadowfane. However, Paralysed is not quite the same as wasting your AP. if you are paralysed you have a Melee range of 0 and so you have no melee range to stop people leaving your previous melee range. Also, don't know if Lenny has any, but he would still be able to have taken a 0 AP after the failed duel.

     

    OK - so is the consensus that the Horror duel is taken but Lenny can still charge whether he passed or failed? 

     

    Which does bring another question to mind. The Rogue Necromancy gets to make a free Ml action if anyone fails a WP duel within 6". So letc say Lenny was within 6" and failed the duel. He still charges, when does the RN get it's free attack?

     

    Thanks for your time and input.

  5. Hi there. 

     

    Played a game last night vs Gremlins, and there is a character that has 'ignores all conditions'. Pretty straight forward with regards to poison, etc (I was playing McMourning); but a point came up about Horror duels (he wanted to charge my Rogue Necromancy). So, is the Horror duel still required?

     

    We played it that the player did need to take the Horror duel. If he passed fine; if he failed he wouldn't be Paralyzed (as he is immune to all conditions), but he wouldn't be able to charge the Rogue Necromancy, and had used 2AP.

     

    Were we correct?

     

    Thanks.

  6. Hi

    I have a Lilith grow gang: terror tots, young nephelim, mature nephelim and a couple of waldegeists. I was just wondering is there a Neverborn master who is a natural follow on to Lilith? Ie you don't have to buy a whole slew of new figures. I was thinking Zoraida (although I'm waiting for the new figure as I never liked her 1.5 incarnations).

  7. Hi,

     

    So the title pretty much says it all. I'm going to play my first Wave 2 ME game this week and as a Kirai player from 1.5 I'd like to pick her up again. I've looked through the cards, etc, etc and as I'm looking at Ikiryo the thought comes in to my head. After looking at all the other cards I cannot see why you would want to sacrifice her - in 1.5 it could be used as a hand cycling schtick but not in M2E.

     

    Thanks for your time - and advice.

  8. Just got a new Lilith gang - normally play Ressers.

    Have bought a couple of Waldgiest as part of my initial purchase.

    Never actually seen anyone mention these guys - are they any good or should I just park them and let them gather dust?

  9. I would like to see her run through a crew of witchling stalkers. If i recall she doesn't have that many wds...

    I saw this tussle and that was exactly what she did - she had taken Armour 2 if memory serves me correctly and every time a witchling stalker died they were close enough to harm themselves with their Immoliating Demise ability, so down to 4 wds immediately.

  10. Hi,

    The following questions are prompted from an earlier post about Flying and Charging. However, it was an old post and was closed before I could ask the following.

    Can a character (who cannot fly or float) charge a target who is on a different level - a Ht1 ledge say.

    What about a Ht3 character (LCB for example) who wants to charge a Ht1 character who is standing right on the edge of the ledge?

    OK - now the same questions for characters with float and flight.

    In all the above I am assuming that the charger can see the opponent.

    I know that in the LCB example he could just as easy walk up to his opponent and attack him, I just want to know if he can charge him. Either way I would appreciate page or FAQ references as I have looked in the rules and in the FAQ and I coan't find anything about it.

    Thanks for your time

  11. A charge requires Line of Sight and on the same level (can't climb or anything in between)

    pg 36 (Rules Manual):

    Wyrd must really hate diagonal lines. A while ago I tried to argue that diagonal distance should be taken in to account when measuring distance. I think it was fair to say that I was shot down in flames with not one person agreeing with me and all saying measuring horizontal distance was easy and straight forward. Even though I highlighted a possible scenario where the game distance between two protagonists dependended on what they were doing (melee attack or spell attack). Anyway like I said 'shot down in flames'.

    I have an idea for a new character. Don't know about his other abilities but he is instinctual with the following two powers:

    (0) Lower a 30mm piece of scenery by Ht1. If you are at Ht 0 this has no effect.

    (0) Create a 30mm piece of scenery directly where you are standing. You are now at a different level to the immediate terrain.

    I know the above is flippant - and let me say I love the game but at times...

    Surely a HT3 creature (LCB?) should be able to charge someone on a HT1 piece of terrain, for example? Want a simple, easy to administer rule?

    Any creature may ignore a HT of their HT-2. IE To a HT 3 creature a HT 1 piece of terrain is trivial and therefore does not need to 'climb' it, they just step on to it.

  12. I actually own a fair number of Kirai models, and I am wanting to make a rounded out list of models. I am wanting to be kind of fluffy and thematic, and kind of wanting to stick with only Resser/Spirit models, to keep in line with Kirais playstyle. So far, this is what I have.

    Kirai uses ANY spirit - that is her playstyle. If you don't have to pay an extra soulstone cost then surely that means that the designers actually meant for those models to work together?

  13. Never Wake up: If a model is killed by Feed on Dreams within 3" of 1 or more Alps, the Alp closest to the killed model summons 1 Alp.

    So yeah. I guess VR takes precedence..

    If memory serves me this issue has sort of been tackled with Hamlin and his rats because they are the only thing that is summoned if a rat dies.

    In a Kirai vs Hamelin every time a rat was killed, due to Kirai's Spirit Anchor ability (Basically summon a Seishin if a living or undead is killed within 8" of her) and Hamelins Voracious Rats abilty(A rat is summoned if within 6" of Hamelin - but no other creature may be summoned) we had to measure the distance from the rat to Kirai and Hamelin and the nearest Master got the benefit - assuming both were in range of course.

  14. Hi,

    Why would anyone take My Little Firend over Kill Protege?

    My Little Friend: Your Copycat Killer must kill an enemy model worth 7 soulstones or more, a henchmen or Master.

    Kill Protege: One of your models must kill the enemy model worth the most soulstones.

    My Little Friend can be so easily stopped by killing the CCK and now you have lost a possible 2VP. It is also not easy to get the little guy close enough to do the killing. As an added twist if you take aSeamus (one of the better Avatars) and he manifests your CCK is removed so you better do it before then.

    Kill Protege: Generally if you are targetting a 7 soulstone figure these are probably the best in the gang anyway. Not always easy I know as I have just fought a gang with two members costing 8pt and 10pts. However at least anyone in the gang can kill the target - and it is probably going to be your Master (who can't complete the My Little Friend scheme!)

    A final point - if I had been fighting myself (or an identical gang) I would have had to kill the Master with my Totem as my max model cost was 5 soulstones, and with a CB of 3 for both melee and ranged I wouldn't rate CCK chances against a Master. Why don't Wyrd give him some means by which he could boost his ranged CB, at least give him a chance of completing the Scheme.

    Anyway I would love to see a scenario when My Little Friend is the natural choice over Kill Protege but I can't see it.

    Thanks for your time.

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