Hi Ratty - thanks for the input. I was hoping a Marshall would get involved.
With regards to your comment about the range rules allowing you to play on a 2D board I don't see how these 'simplified' rules make any difference as they only have an effect when you use 3D.
Further, the FAQ starts off with the sentence "Malifaux removes a lot of the complexity of playing a game with 2D or 3D terrain by abstracting measurements as ‘top-down’." I'm sorry but the players of Malifaux have got to be one of the most 'rules-lawery' (real word!) group of gamers I know! In no other game are individual words, phrases, sentences analysed as much as in Malifaux; and yet, a decision has been made to simplify one aspect of the rules (range) to such an extent that they no longer make sense to those very people who you point to in your post above.
In fact, new players would NEED to start on a 2D board because if they go to 3D (say using the 'official' Malifaux scenery Terraclips) they will have to unlearn anything they have learnt about ranges from other games (or even real-life) and cope with possible scenarios I have outlined above. How can this really be better than measure the distance with a tape and that is the range? How can the same distance be 4" one way, but 2" another - try explaining that to your new player who you are trying to get interested in this different style of game!
As I read back my post, please understand I do love this game but this one aspect really, really bugs me.