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Posts posted by stinkoman
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does a model with slow who gains slow again becomes paralyzed, or am I just crazy?
I believe that was in 1.5, slow stacked an you were paralyzed. not anymore.
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Moral is to shoot him in the face repeatedly, until he thinks twice about challenging you.
Need more shooty beasts. *looks at dawn serpent*
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Its worth pointing out that you have to be able to see him to be affected by his Aura.
So whilst it is possible to hide him behind tots so you have to take WP duels to hit them, and can't easily hit him, its not going to be that often.
And just to show that the Charge Action will create 2attack actions that you will have to declare (so will be affected by Challenge)
Moral is if you want to hit something near Barbaros, save the cards in hand to pass the challenge test. If you don't have the hand to do so, then either trust the fates or do something else.
So I've been playing with Marcus a lot lately (probably my problem from the beginning). i disagree with your points about it not happening often, but i do agree with everyone's points on the way the charge action is handled (so question answered, thanks!).
on a side note:
my regular opponent uses him all the time. i never really see tots. its usually large Nephilim, Lilith or some teddies positioned in a way that blocking the aura is tough. Saving cards, that's kind of funny. i don't get many hands when i have more than 3-4 cards over 8 (which is what i would need with my crew). and wasting my hand to get shots at one dude doesn't bode well for the rest of the turn .
that being said, I've been coping with it and not giving up (Marcus can howl to help out). its not impossible, but it does make the game more a fate toss from the get go. i think its a pretty OP ability on a pretty defensive guy with a (0) and nimble, but that's for another thread (i'd like to see the play-test discussion). It would be pretty hard to balance since a shooty crew could just ignore it. I've just been leaving it to fate, though not finding games against him particularly fun, especially reckoning and squatters rights.
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he also can effectively take (all) your actions away. wp 14 can be a bear for some crews. and with decent placement you cant do anything about it. all for (0). a little broken in reckoning.
So, ok, mancha is gross
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Ok. So then you are making 3 WP duels with Barbaros when within his aura and not charging him.
that makes him so gross. its too easy to hide him behind guys so that you cant get to him. (almost unfun )
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I need a couple others opinions on the Charge action.
so the scenario. barbaros/mancha have a challenge aura up. you are outside the aura and declare another target for your charge action. this target is within the aura. you dont flip for the aura cause your outside of it when the action is declaring its target. you are within it when you make your additional attacks.
in the book it says it gens two new attacks against the target (that the charge was declared). are these attacks considered to declare the charged target as a target and trigger duels for something like barbaro's/mancha's challenge auras? the auras specifically state when declaring another target other than barbaros/mancha as the target.
i've always read that the charge action is one action all together that combines a move and two attacks. not as an action that generates two more actions. if that were the case, you could interrupt those actions to do a (0) or something in between. you cant. though you can declare triggers and any additional attacks generated from the triggers in between each attack. it makes it a little unclear then. unless i missed something that says the charge action creates two new actions (which i dont think it says that). it is possible that any attack is called out to be another action regardless and targeting must be done.
also, i believe this is the case with one of the Brewmaster's abilities in the FAQ. i think his is a little different because you have to be attacking him and he would have been declared the target of the charge action.
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been unable to find a barbaros on eBay. though i dont care for proxies much, i dont want to buy the lilith box just for him. any ideas? or would you think there is a market for her box contents (minus barbaros)?
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Throw into that mix the regular Hannah. Though not as tall, she is quite bulky.
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FAQs/Erattas/Misprints are easy to deal with as a Henchman. Its the nature of the game. out of scale miniatures on the other hand are not. i don't think i've come across that many in other ranges, and i play/played a lot of mini games from different companies.
It is hard to defend when trying to promote the game to new players that are into the new look of the minis.
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Im no victorian road architect, but i find it strange that the cobblestones are diagonal rather than perpendicular to the road direction.
(guess im used to the cobblestone roads i grew up with)
other than that they look great.
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Do we need another teddy?
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I love the idea of these mats. coming from being a Zuzzy user, though they are great mats as well, i would love the ease and durability of these.. i will have to pick one up.
one question, i noticed you do roads as well, would you be doing any other style roads? i am looking along the lines of cobblestone roads like the streets of malifaux, or dirt roads (simple western town dirt roads).
i would love to have some easy roads that lay flat to add extra detail to a board.
thanks,
stinko
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whats your technique on the bases? it looks like just cork but roughed up and blended some how.
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Where:The Citadel660 Douglas St. Uxbridge MA 01569877.879.2904When15 July - 12 Aug - (week 0, Jul 8) -Tuesday Night 5pm - 10pmMalifaux beginner leaugemax 2 games per week2 points for Draw1 point for lossPoints are cumulative for entire league and results are determined at the close of league. There will be no points for week 0.+1 point for fully painted crew (no painting rules except that there needs to be clear evidence effort was used,i.e., not just primed)-Play 1 declared faction.-Knowledge\Practice with the rules.-Dual factions masters must be declared as the faction chosen at start.-"Initial crew box" clarification - Current ME2 Crew box components. if you are using M1E crew box, you may include any models that comprise the M2E box (if one exists). if none exits, you may include a henchmen and totem specific to your master. If your master summons, only additional original crew box minions can be summoned and you must have the models.-Proxy Clarification - if no wyrd model exists, you may proxy a model matching the same approximate heigth and base size. model must be visibly recognizable as the model you are proxying. I.E. you cant use a warjack to proxy for the Firestarter.Week 0 - testing the waters (for the beginners, or everyone)SS: 30Special Rules: Initial crew box onlyStrategy (deployment): Turf War (Standard)Schemes: TBD during gameWeek 1 - a little more familiarSS: 35Rules: initial crew boxStrategy (deployment): Squatter's Rights (Standard)Schemes: TBD during gameWeek 2 - initiationSS: 40Rules: can add minions from out of initial box (one type, i.e. metal gamins, drowned, etc)Strategy (deployment): TBD during gameSchemes: TBD during gameWeek 3 - whos that?SS: 40Rules: can add one out of box crew enforcer or henchman (in addition to week 2 minion)Strategy (deployment): TBD during gameSchemes: TBD during gameWeek 4 - getting interestingSS: 50Rules: no crew restrictions besides faction (original master)Strategy (deployment): TBD during gameSchemes: TBD during gameWeek 5 - I'm in charge nowSS: 50Rules: can use different master/crew, same faction.Strategy (deployment): TBDSchemes: TBDPrizes (most likely store/henchmen credit):1stL: TBD2nd:TBD3rd:TBDBest fully painted crew (judged by myself, Matt and Corey):TBD
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Where: The Citadel, 660 Douglas St, Uxbridge MA
When : June 10th @ 7pm
What: Demo Night, introduction to Malifaux for upcoming league.
Getting folks ready for the upcoming slow grow league. Malifaux is kicking off at the Citadel!
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Great looking crew! makes me want to start painting my Sonia crew. my only reservation is Sonia's mask. not sure if you knew it was a mask or not, but i'd rather see it more of an iron color.
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Where: The Citadel, 660 Douglas St, Uxbridge MA
When : May 6, @ 8PM
What: Demo Night, introduction to Malifaux
There are already 4 people scheduled to be there - more are welcome!
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Demo went well. there were also a handful of folks playing WM/H that used to play 1.5. they still have all their stuff and were very excited to see the new cards and rules. i think this place has very good potential for getting Malifaux going in the area which is very exciting for me.
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Where: The Citadel, 660 Douglas St, Uxbridge MA
When : April 16, @ 630PM
What: Demo Night, introduction to Malifaux
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Location
Battleground Games & Hobbies25 Taunton StreetPlainville, MA 02762Time/Date6pm-10pmTuesday March 4th.I've got a couple signed up already, but if your in the area and want to come by, feel free.-Stink -
Love the work man. are those trap variations created by you? i have the trapper box, but looks like they were all the same and looking to vary them as well.
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Ill be at the Plainville Battlegrounds location on Dec 1st giving a demo to a couple folks around noon. feel free to stop by to get some games in or learn more about the game.
BattleGround Games and Hobbies.
25 Taunton St, Plainville, MA
http://www.battlegroundgames.com/hours-locations/
Stinkoman
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Can you show a pic with a malifaux mini for scale? I would definitely be interested in this kickstarter. are you planning other types of buildings, or just western style? really looking to do a Victorian town table.
May 11th - Komainu
in Wyrd Announcements
Posted
They look cool in their own right. But i don't think they really fit the theme of Malifaux (well what has been presented in the past). The more i see new renders, the more i'm wondering if i even understand the art direction of Malifaux.