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stinkoman

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Posts posted by stinkoman

  1. They look cool in their own right.  But i don't think they really fit the theme of Malifaux (well what has been presented in the past).  The more i see new renders, the more i'm wondering if i even understand the art direction of Malifaux.  

    • Like 3
  2. Its worth pointing out that you have to be able to see him to be affected by his Aura.

     

    So whilst it is possible to hide him behind tots so you have to take WP duels to hit them, and can't easily hit him, its not going to be that often.

     

    And just to show that the Charge Action will create 2attack actions that you will have to declare (so will be affected by Challenge)

    Moral is if you want to hit something near Barbaros, save the cards in hand to pass the challenge test. If you don't have the hand to do so, then either trust the fates or do something else.

     

     

    So I've been playing with Marcus a lot lately (probably my problem from the beginning).  i disagree with your points about it not happening often, but i do agree with everyone's points on the way the charge action is handled (so question answered, thanks!).  

     

    on a side note:

    my regular opponent uses him all the time.  i never really see tots.  its usually large Nephilim, Lilith or some teddies positioned in a way that blocking the aura is tough.  Saving cards, that's kind of funny.  i don't get many hands when i have more than 3-4 cards over 8 (which is what i would need with my crew).  and wasting my hand to get shots at one dude doesn't bode well for the rest of the turn :(.  

     

    that being said, I've been coping with it and not giving up (Marcus can howl to help out).  its not impossible, but it does make the game more a fate toss from the get go.  i think its a pretty OP ability on a pretty defensive guy with a (0) and nimble, but that's for another thread (i'd like to see the play-test discussion).  It would be pretty hard to balance since a shooty crew could just ignore it.  I've just been leaving it to fate, though not finding games against him particularly fun, especially reckoning and squatters rights.  

  3. I need a couple others opinions on the Charge action.  

     

    so the scenario.  barbaros/mancha have a challenge aura up.  you are outside the aura and declare another target for your charge action.  this target is within the aura.  you dont flip for the aura cause your outside of it when the action is declaring its target.  you are within it when you make your additional attacks.  

     

    in the book it says it gens two new attacks against the target (that the charge was declared).  are these attacks considered to declare the charged target as a target and trigger duels for something like barbaro's/mancha's challenge auras?  the auras specifically state when declaring another target other than barbaros/mancha as the target.  

     

    i've always read that the charge action is one action all together that combines a move and two attacks.  not as an action that generates two more actions.  if that were the case, you could interrupt those actions to do a (0) or something in between.  you cant.  though you can declare triggers and any additional attacks generated from the triggers in between each attack.  it makes it a little unclear then.  unless i missed something that says the charge action creates two new actions (which i dont think it says that).  it is possible that any attack is called out to be another action regardless and targeting must be done.  

     

    also, i believe this is the case with one of the Brewmaster's abilities in the FAQ.  i think his is a little different because you have to be attacking him and he would have been declared the target of the charge action.  

  4. been unable to find a barbaros on eBay.  though i dont care for proxies much, i dont want to buy the lilith box just for him.  any ideas?  or would you think there is a market for her box contents (minus barbaros)?

  5. FAQs/Erattas/Misprints are easy to deal with as a Henchman.  Its the nature of the game.  out of scale miniatures on the other hand are not.  i don't think i've come across that many in other ranges, and i play/played a lot of mini  games from different companies.  

     

    It is hard to defend when trying to promote the  game to new players that are into the  new look of the minis.  

    • Like 1
  6. I love the idea of these mats.  coming from being a Zuzzy user, though they are great mats as well, i would love the ease and durability of these.. i will have to pick one up.  

     

    one question, i noticed you do roads as well, would you be doing any other style roads?  i am looking along the lines of cobblestone roads like the streets of malifaux, or dirt roads (simple western town dirt roads).  

     

    i would love to have some easy roads that lay flat to add extra detail to a board.  

     

    thanks,

    stinko

  7. Where:
     
    The Citadel
    660 Douglas St. Uxbridge MA 01569
    877.879.2904
     
     
    When 
    15 July - 12 Aug - (week 0, Jul 8) -Tuesday Night 5pm - 10pm
     
     
    Malifaux beginner leauge 
    max 2 games per week 
    2 points for Draw
    1 point for loss
     
    Points are cumulative for entire league and results are determined at the close of league.  There will be no points for week 0.  
    +1 point for fully painted crew (no painting rules except that there needs to be clear evidence effort was used, 
    i.e., not just primed)
     
    -Play 1 declared faction.  
    -Knowledge\Practice with the rules.
    -Dual factions masters must be declared as the faction chosen at start.  
    -"Initial crew box" clarification - Current ME2 Crew box components.  if you are using M1E crew box, you may include any models that comprise the M2E box (if one exists).  if none exits, you may include a henchmen and totem specific to your master.  If your master summons, only additional original crew box minions can be summoned and you must have the models.  
    -Proxy Clarification - if no wyrd model exists, you may proxy a model matching the same approximate heigth and base size.  model must be visibly recognizable as the model you are proxying.  I.E. you cant use a warjack to proxy for the Firestarter.  
     
     
     
    Week 0 - testing the waters (for the beginners, or everyone)
    SS: 30
    Special Rules: Initial crew box only
    Strategy (deployment): Turf War (Standard)
    Schemes: TBD during game
     
     
    Week 1 - a little more familiar
    SS: 35
    Rules:  initial crew box
    Strategy (deployment): Squatter's Rights (Standard)
    Schemes: TBD during game
     
    Week 2 - initiation
    SS: 40
    Rules: can add minions from out of initial box (one type, i.e. metal gamins, drowned, etc)
    Strategy (deployment): TBD during game
    Schemes: TBD during game
     
    Week 3 - whos that?
    SS: 40 
    Rules: can add one out of box crew enforcer or henchman (in addition to week 2 minion)
    Strategy (deployment): TBD during game
    Schemes: TBD during game
     
    Week 4 - getting interesting
    SS: 50
    Rules: no crew restrictions besides faction (original master)
    Strategy (deployment): TBD during game
    Schemes: TBD during game
     
    Week 5 - I'm in charge now
    SS: 50
    Rules: can use different master/crew, same faction.  
    Strategy (deployment): TBD
    Schemes: TBD
     
     
    Prizes (most likely store/henchmen credit): 
    1stL: TBD
    2nd:TBD
    3rd:TBD
    Best fully painted crew (judged by myself, Matt and Corey):TBD
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