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Posts posted by Guardian
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If you like the paintjob and would not want to paint sonnia yourself, go for it!
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DAMN!
These are AMAZING!!!!
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Honestly, I was sceptical with the plastics from the start...
But now... Im really disapointed.
From the scale (too small), to breaking, wierd details and soft edges, to the point of... Loosing interest in painting them.
Im draging my feet with painting the bald wastrel... Its sitting on my table for a week partly finished.
Im thinking upscaling the whole plastic line by 1,1-1,2 would maybe solve some of the issues.
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One thing to note, which many Guild players oversee, is that when using a watcher (which is pretty often) trapper cant use his special deployment.
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I think he can see her and she has soft cover.
I would not add up both obscuring lengths bc, that would involve math with decimal, and no math(with decimals) is required to play this game
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Hahahah!
Oh, I know how you feel!
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Very nice and rich red
Skin and hair is also great!
Like it!
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I like the male gunsmith with his arms up better!
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Still no pirtures?
Cmon guys! :1_Exhausted_Puppet:
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I've just looked back through page 15 rules manual, and it says that if your line of sigth travels trough obscuring then you only have partial line of sight.
As I read and understood it, shooting out of that effect would give cover to other people.
Logically it makes sense as well, as you can't just see through a cloud of fog just because you are in it.
I think you're wrong.
There was a neat pdf which summarized the cover pretty nicely.
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Isn't cover always determined from the target?
Eg. if the target is in the cover it gains the benefit.
It makes no sense to give benefit of cover to a target, if you are in cover.
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I would agree, otherwise, the netgun would have that ruling. "Friendly guild hounds ignore netgun." or something like that.
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I would suggest using a mat or satin varnish (spray), to kill the gloss (unless you want them glossy)
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Jack Daw, definitely worh considering!
But, I would go with A&D personally...
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I cant wait... =)
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Thank you, that's pretty systematic.
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Hi,
One of the reasons I avoid playing with the new dreamer is the out-dated cards.
Now that part of it has been fixed, I will try and get a game in!
Could some expert dreamer player list me the changes to the chompy card?
And is the new dreamer card 100% correct?
Thank you!
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I would trade flurry for melee expert any day of the week.
Flurry is imho overrated.
It's only good on models that can move without wasting a general AP...
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Wait, so everyone is cool with the hungering darkness??
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Not to mention the RailGolem "musculature"... xD
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Very nice!
Like them alot!
Damn, now I want to do mine like that, but its too late
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It seems that this is a game that is driven by individuals.
If you don't have somebody pulling the weight, the community falls apart.
In our community, we have a constant number of 8 members. And we strive almost exclusively thanks to our henchman who organizes events and leagues. What is interesting though, that there isn't many new ppl getting interested in playing. We should work on that.
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We queried it with a couple of henchmen, but I could quite believe that is the case. However the rule of common sense doesn't apply in the case of the Red Joker. It trumps on a -ve flip and I could equally believe that the RAW suggest that it would also do so in this case.
I see your point.
But then again, look at the black jocker initiative flip... you can reflip that.
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I think you played it wrong.
In this case, for targeting its pretty simple.
Since AKirai flips 3 cards she is 3x more likely to get hit.
You just see which is the lowest card and thats it. You dont have to choose one out of those three as a valid one, so rj doesnt trump anything here. No point in that.
Atleast, thats my reasoning.
Grim's Neverending WIPs
in Miniature Showcase
Posted
Nice!
I like what you have so far!
Also, I have the same painted crew disorder... XD