bigbopper
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Posts posted by bigbopper
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thank you all for your answers, very informative. I will add that I am not playing the dreamer, I'm the poor schmuck that's got to face him!!!!!! Still trying to come up with some tactics to beat him.
Oh and magicpockets there is no way I am going to tell him what you have posted....no way I tell you!
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ok so here's the question. The dreamer activates and companions with two daydreams within six inches of him. one of the daydreams activates first, takes a move action and then uses magical extension to cast frightening dream to summon lord chompy within six inches of the daydream. can lord chompy activate straight away as part of the companion rules or does he have to wait until after his opponent activates one of their models?
thanks for the answer in advance.
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This is something people talk about, if you could invite anyone to your dinner party who would it be and why.
Lets just go with Malifaux characters, who would you want round for food???
I would invite mcmourning, he could carve the roast, Rasputina for some eye candy (stop it) and a zombie chhuahua to clear the leftovers.
Killjoy would be better at clearing leftovers.
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as the title says. does flying through severe terrain such as a forest impose the same movement penalty as walking or charging through said forest? thanks in advance.
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thanks ratty for the quick response. will play it this way in future.
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hi guys, first post. sorry if this has already been asked, but i could not find it. The stitched togethers "gamble your
life" states that damage flip may be cheated. does this mean you can cheat down a card for damage even if you have neg damage flips from the difference in duel totals, or do the normal rules for damage flips apply i.e. you need straight or positive flips to cheat damage. if it is the later why would it state that the damage may be cheated?
Thanks in advance.
What are the Arcanists' Crazy, Beardy, Cheesy, Broken Stuff?
in The Arcanists
Posted · Edited by bigbopper
as a new player as well as a new zoriada player, the gunsmith scares me. paired weapons gets around proper manners, and i would not bother with the vodoo doll as duty makes the gunsmith immune to being obeyed. the poison is nice but will take four turns to kill. if i was going against zoriada i would take two gunsmiths. their custom pistol with wooden ammo seems very good against neverborn in general, smoldering heart is another nice defense. as i said they scare me.