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bashamer

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Everything posted by bashamer

  1. yes you can kill your own stitched to get rid of paralysis. but doing that is best when you can do so with cheap activations; If you kill the Tots and insidious madness then it becomes a lot less interesting to blow up your own stitched as doing so gains you little. killing the chaff is a great way to counter the meat of the stitched.
  2. For me the moment where it clicked was when I realized that shared deliver the message is won by delivering the message, Killing your own master, and completing 1 scheme. And Collodi does all of those things well; and that is how I won the game, a self inflicted tabeling on the first activation of turn 4 as the marrionettes thore Collodi to shreds.
  3. Read the strategy Read your schemes Create a plan, and re-evaluate that plan when things change. Ask how your models can accomplish that plan. if not, ask how that model can help a model that can help. if not, ask what that model can do to hinder your opponent. Model death means nothing, master death means nothing, getting tabled means nothing; it is all strategies and schemes.
  4. this is what we had recently run locally. it was a lot of fun http://www.rm40k.com/forums/malifaux/april-17th-malifaux-league-rules/ non of the credit is mine.
  5. carrion Effigy gives everyone the ability to pitch corpse tokens to heal
  6. bring 5 Effigy; fill them with stones. this is 3 off of every hit. Oh and you get a ranged defense buff, a magic resist buff, and a bunch of healing. Honestly aoe's don't scare me nearly as much these days; It is often unnecessary for Collodi to survive the game, just like every other model in your list. So don't get upset when they get exploded; keep a focus on the goal of strategies and schemes & get those completed. when playing Collodi embrace the fact that you will lose just about everything that you bring; but that you are fast enough to do what you came to do before that happened. Things that are pretty bad; Hamelin
  7. http://malifaux.com/Guild.php Rafkin is listed s a guild model (and coming soon). I actually got really excited and went trough his rules wondering what I missed, and then I was disappointed. so yeah, update the list, or errata the guy; I'm good either way
  8. consider a stitched together to break LoS with the fog; If you don't want to do that consider a Mysterious Effigy & Arcane Effigy both have auras that can help mitigate incoming damage from range. The sorrow cluster is really susceptible to blast damage; So try and stay out of LoS and get those flips into the negative by having enough defense.
  9. Collodi w/ 1 Marrionett .... Well, when your opponent has deliver the message and you are planning on killing him anyway; why not. But otherwise it would be less than optimal.
  10. a) no, it is totally stratigy dependent. no idea. Avatar is not for the late game beatdown, it is just there to create more space. If I move models 6" back and place 6" of forrests in front of them it takes 12" to move back to where they were. This might be important or not. Depends a lot on stratigies and scemes. Honestly the avetar is 2 SS for 3x3" forrests. And you have to be carefull to not complete both requirements and get stuck with an auto manifestation (wich would happen before you get to earthquake). I'm also looking at Hamlin (the minion) anyway my 25 point version: Neverborn Crew - 25 - Scrap Lilith, Mother of Monsters -- 4 Pool + Lilith, Avatar of Nature's Malevolence [2ss] Sorrow [3ss] Sorrow [3ss] Arcane Effigy [4ss] Brutal Effigy [4ss] Teddy [9ss] and 30 point version Neverborn Crew - 30 - Scrap Lilith, Mother of Monsters -- 8 Pool + Lilith, Avatar of Nature's Malevolence [2ss] Sorrow [3ss] Sorrow [3ss] Arcane Effigy [4ss] Brutal Effigy [4ss] Hamelin, The Ratcatcher [10ss]
  11. I know It doesn't do what I want it to, but I also have no clue how it really works as it breaks the combining rules. I'm just treating it as an extra casting expert that stacks.
  12. I love that this is now all focused on the "channel" keyword. As for the specific wording of abilities being discussed: (1) Conduct Aether: Target friendly leader within 6" receives +1AP on it's next activation. This AP may only be used for Cast or Channel Actions. blah blah blah (2) Furious casting: blah blah This model receives 3 AP that must immediately be used for Cast Actions. (1) Fast: blah blah receives 1 additional General AP blah blah (-1) Slow: blah blah forfeits 1 general AP blah blah (+1)Casting expert: blah blah 1 additional specific AP blah blah Some facts: Furious casting gives specific AP; see page 33 sample where it uses Flurry and states that flurry gives specific AP. Those actions don't specify specific AP, they still grant specific AP. As for the original question; specific AP cannot be combined with other AP (generic or specific) so casting expert + Conduct Aether cannot be combined as one or both are specific. as for whether a generic AP can be combined w/ a Conduct Aether AP to cast a 2 cost spell, I'd guess No. But who knows as the channel combine does break the rules so it might piggy back trough.
  13. if you want to, altough I prefer BasHamer if you want to put my name in there.
  14. I dislike divinging intent out of the rules. I'm not saying that channeling can't be used; it just can't be used unless there is an other source of specific AP that grants channeling AP. If the next book has that then it is just some future proofing. when it comes to rules I go by RAW; the can of worms "intent" opens up is not worth dealing with. I think we both agree that if the Channeling wording wasn't there it would be pretty clear it was specific AP. you get 1 ap for casting; great furious casting gives you 3. Completely equivalent wording and all are specific AP. It is the addition of the other option that makes no sense w/ the current model pool & the inability to combine specific and generic AP; so now we argue about Intent.
  15. you could use it for channeling is you had an other specific AP that could be used for channeling. but as written the channeling does jack; I want to use the AP to combine with an other specific AP (casting expert) so I can cast a 2 AP spell twice. And that is what I was asking about. Then the response I get claim it is generic AP and that caused a bit of WTF for me as it can't be generic & have restrictions.
  16. rulebook page 33 ruelbook page 118 So the wording on the arcane effigy is equivalent to the wording on furious casting; and I'm pretty damn sure that furious casting is specific AP. Casting expert & melee expert mention the specific keyword but the sample extends to Flurry and that does not have specific in the wording. I did not find any errata on Flurry or Furious Casting to add the "specific" wording. I don't understand how the Arcane Effigy could grant a general AP with the wording provided.
  17. To earthquake out of combat, first move the enemy into tuco, then move tuco. The enemy saves or bounces into tuco, tuco auto fails. Won't work against 2" reach
  18. well in a 30 point game you have 10 extra points to spend. Need mobility; terror tots are good You can use Tuco w/ earthquakes to keep him out of combat and bunch up enemies for blasts. you can bring 2 stitched together as you can negate their mobility issues & need more WP defense. Really anything that is "slow" is going to be fast; even teddy can terrifying as he can launch into the fight turn 2; turn 1 if they are silly and get w/in 22" of his starting position.
  19. the brutal effigy can move 20" a turn. how much mobility do you need ?
  20. as per FAQ and the casting effigy is specific AP in my reading, as there are limitations on how you can spend it. So you could combine it with other specific AP (maybe, that is what I'm asking) that also allow you to channel. As of right now being able to channel does nothing as I'm unaware of anything that grants you bonus AP for channeling.
  21. Actually I'm honest. That is how I found what I like in Infinity (running 4+ irregular models per combat group). Infinity and Malifaux are both old enough to have enough roup think going on as to how to play the game. And that makes creating rogue lists all sorts of fun; because you have a combination of the suprise, underestimation & still plenty to discover in value. I don't like group think, and I relish in finding new nitches; and that is impossible w/o dismissal of things that are different. ---------- Post added at 09:42 AM ---------- Previous post was at 09:40 AM ---------- lillith doesn't go in to kill, lillith summons the things she wants to kill. So I cast transposition from lillith on a sorrow against a model going for an objective 12" away. Swap the grabber w/ the sorrow, lillith kills the grabber. Activation ends, sorrow returns to lillith.
  22. well; thank god that nothing makes me feel good about a list like having people tell me it sucks on forums. Gona bring this to gencon and gona have a hell of a lot of fun with it.
  23. Whoa; er... NO. The ability states nothing of the sort. "Combine" doesn't even appear in the wording. From rules and FAQ reading it seems like there are 2 sources of specific AP that overlap on "Cast". This is my understanding that "specific AP" is defined as AP gained for specific uses. the "specific" modifier is optional as melee expert description has it, and flurry does not (same for casting equivalent). but all the wordings are kinda inconsistent so I'm unsure on that reasoning.
  24. I know specific and general so can't be combined; but I wanted to be be sure before stuffing 2 dolls a turn.
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