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Posts posted by Viruk
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Thanks for the bigger picture - they do look nice! And Bete is also pretty cool - great mini and your painting does it justice.
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I use Army Painter primers, different colors depending on what I'm working on. In general I start with black primer over which I lightly spray a grey one. AP stuff works great both with metals and plastics.
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Some great looking posters, I'll probably print them and add to some of the terrain I have.
Great work and thanks for sharing!
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Remember that you haven't played Malifaux until you actually see some nasty of great effects the Jokers bring to the game :Puppet:
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Looking good so far, can't wait to start working on my plastics !
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Great read, thanks for sharing that. I ordered the Derk Debts set along with a few of he Neverborn plastics just because I liked the models but now I can see that they're going to be fun to play with too.
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Looks really nice and has a great ethereal feel to it. Some nice terrain in the background too.
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Where did you get that running cactus model? It's awesome
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A very good read. Great to see new releases put into creative use. If I played Arcanists, he'd probably be #1 on my to buy list.
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Thanks for the encouraging comments, they will keep me motivated to write more battle reports.
I'm going to echo what someone else has said here: Great terrain! Where did you buy it from?
I got it at Allegro.pl which is is a Polish online auction website. It was more than a year ago and unfortunately, I don't remember the name of the user/store who was selling them. If I somehow find it, I'll share it here.
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Great work all aroung, I really like your style with smooth highlights and very well chosen colors. Kira looks particularly fantastic and the gremlins are also very impressive.
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Bloody well painted :1_Happy_Puppet2: I like the dark colors you used, make him/it? look even more more intimidating.
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The painting is nice and clean, very solid. I think you might try experimenting with washes/glazes as they could easily give your minis more depth.
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Thanks for sharing your first impressions. After reading them, I can't wait to start working on my plastics. Hopefully Wyrd stuff will deal with shipping quickly.
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Considering the amount of time you've put into painting these, the final result is awesome
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Thanks for the comments so far, much appreciated :1_Happy_Puppet2: I'll try to write more reports in the future. I find that it helps me reflect on the game and analyze good calls and mistakes that I made.
@Ellmo - I bought the whole set like that but from what I can tell the blocks are made of foamed polystyrene (the kind that is compressed and usually comes in blue color). It's easier to work with as it doesn't crack on edges so easily. The walls are probably made of the same material as they're very light.
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You did a smart thing by placing the terrain this way, it will give him additional support. How many pins did you use for attaching him to the base?
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This is my first Battle Raport here so be understanding :1_Happy_Puppet1: It was also only my fifth game so I still don't have a very good grasp of the rules.
Yesterday I played against Ophelia and her family. It was a 25SS scrap. Knowing that she heavily relied on speed and companion rule, I tried to choose the most mobile crew I could come up with from the minis I currently have. I ended up with :
LJ
The Judge
2x Death Marshals
2x Austringers
I thought that since the Judge is the only model that has a WK of 5 other than LJ, I'll include him this time (despite his less than impressive performance in the games I've played so far). That Left me with 4 SS in my cache, compared with 3SS in Ophelia's. My opponent used:
Ophelia Lacroix
3x Young Lacroix
Francois Lacroix
Pere Ravage
Rami Lacroix
Raphael Lacroix
The scenario was Slaughter and we had the Standard Deployment. I took Assassinate (Ophelia) and Bodyguard for LJ. My opponent picked Hold Out and Kill Protegee (the only one that wasn't announced).
My opponent won the priority flip in the first turn and quickly started putting the family into position.
I moved my whole crew together with only one DM staying slightly behind. I realized that a frontal assault would be suicidal so I tried to time well the moment of coming from behind the cover. Keeping the Austringers alive was crucial as they're deadly against gremlins ( for dmg and wd). Ophelia sent Pere my way, hoping to blow him up as close to my crew as possible.
The action picked up from there quickly. First, much to my dismay, Rami made short work of one of my Austringers. This wasn't a good start at all but I paid back by taking care of Pere - DM wounded him and the Judge finally managed to make some impact by finishing him off. The same DM was killed a moment later by YL but managed to put him down thanks to his Slow to Die ability. After that the real slaughter began...
I decided to go for broke and moved LJ to the young Lacroix and dealt an attack from melee expert. He somehow survived but that wasn't the worst thing. I stupidly ended LJ's movement so that she was touching the opponent's base, forgetting that she has a reach of '2 with her greatsword.
Winning priority in the next turn was crucial. I flipped 13 and could start my punishment. I declared a charge against Ophelia (she was partly in cover but LJ's Blindfighter allows her to ignore LoS when declaring charges. My mistake from the previous turn resulted in not only wasting a solid 13 from hand but also burning a SS. I managed to avoid a disengaging strike but a very high card and a precious SS were wasted. Having played with the same crew a few times I came to a conclusion that hiding LJ behind covers and stalking around makes no sense. She's meant for melee and should get into it whenever she has a good chance...
...even when the cards on hand look like these.
I cast Sword Style and managed to inflict a moderate damage on Ophelia, which wasn't good enough but with cards like these one can't hope for too much. Not only I didn't kill her but she also managed to use a Squeel! df trigger and moved '4 away. LJ tried to take out her frustration on Raphael by using her melee expert attack but he survived with one wd remaining. My action clearly made an impact but I knew it wasn't enough and braced myself for punishment which came moments later. Ophelia used "Oooo! A girl!" to move Raphael from the danger zone and together they started dealing in lead, making short work of LJ (have I mentioned lack of good cards in control hand?).
[TABLE]
[TR]
[TD][/TD]
[/TR]
[/TABLE]
Having failed at Assassination, I decided I'd try completing my other Scheme and moved the Judge forward. Seeing two Young Lacroix in front of him, I made one WK action and shot in the next. When that failed, I moved my remaining Austringer '4 forward and made one Raptor Strike against the wounded YL. Much to my dismay, nothing good came out of this and turn three ended.
Turn 4 started with Young Lacroix killing the Judge and the prospect of winning suddenly started looking very remote. Not only my chances of reaching Ophelia's deployment zone were basically non-existent but also my crew was outnumbered and at this point models removed from play were worth more SS than the dead Gremlins.I thought that this had to be the end but I won the initiative flip in turn 5.
Luck was with my as I drew 4 very good cards (11,2X12 and one 13), which made it possible to make a solid Hunting Raptor attack against Ophelia. One that she didn't survive as she had no SS left. Raphael managed to heal 4 of his wounds and put himself in a position to attack the Austringer next turn.
At the same time, Rami unsuccessfully tried to kill the remaining DM. at ths point my opponent made a big mistake by moving Rami too close and the DM walked '4 forward, got him in sight and fired a deadly shot from his trusty Peacebringer (free Critical strike can be a good thing).
I lost the much needed priority in turn 6 but once again I was able to draw very good cards and the Austringer cheated fate successfully two times in a row. It was a promising start but I got rid of my best cards and as a result was unable to inflict damage on Raphael.
And that ended the game as my last flip was a 9, meaning we could start counting victory points. We both completed only one of our schemes but the total SS cost of models I killed was higher and I was victorious.
The game was a true Slaughter. We exchanged deadly blows turn by turn and most of the models that started the game ended up dead. It feels good to finally win a game but I have to admit it was very challenging as my opponent was very skilled.
Austringers are really strong against Gremling. An additional damage and wound flip against Gremlins is a huge advantage. If I hadn't lost one of them early on in the game I might have been able to do much more damage with their nasty Hunting Raptor strikes.
I'm beginning to get used to LJ crew as I feel that at this point I can take advantage of most of their skills and remember about all the triggers. Still, I'm looking forward to playing with the Ortegas. It won't be long as I'm buying a crew later this week.
And that's it for now. Hope you liked it c&c are welcome!
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Finally a pic of Santana Sprue From what I've seen so far Mr Graves looks like the best cast from the new plastic batch, I'm glad I ordered him.
Thanks for sharing that!
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Like the pose of SB and how he fits the terrain, must have been lot of fun putting it together
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Nice start, the already look cool as a crew. Now just fill in the gaps with GS and paint them
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I like the color scheme and very nice, smooth highlights. The base is also very nicely done with static grass that fits the model perfectly.
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Great painting and fantastic work on the bases, really amazing stuff!
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Looks really nice! The only small thing I don't like that much is the color of his sash as it blends in with the OSL a little.
Ressurectionists
in Miniature Showcase
Posted
Looks really nice so far, a great, hulking beast with a very nice base. I like the way you dealt with its head - the size and the place you put it on is excellent.